After the Ohio Game Dev Expo, I felt like doing some pixel art exercises, so I did these.
The style I’m employing here is chunky minimalism, so I’m not striving for a lot of detail. Rather, I’m going for the least amount of detail and work to make a recognizable character. This style enables me to work very quickly (it took me maybe 20 minutes to do the entire set) and emulate a resolution and palette constrained system like the Atari 2600.
I could definitely add more detail, and especially shading, to improve the depth and likeness. It would slow me down considerably, but would be worth it if I was interested in prettier pixel art, not emulating the look of a classic console. Properly speaking, for a preliminary pass, they are acceptable as far as the recognizability criteria goes, but most of them have palette challenges, mainly due to light color on light colors. If I was going to do something serious with these, I’d work on them more to address those issues.
I did these up at 64×64, and blew them up to 512-wide to display on the web site without having to scale them up.
Obi Wan Kenobi
There are so many different characters and costumes that I could keep doing Star Wars pixel art pretty much endlessly.