Tag: star wars

Pixel Art: Admiral Ackbar

Here’s a quick Admiral Ackbar that I did at 64×64.

64x64_Admiral_Ackbar_512

This one was a little more interesting to work on. I started out at 16×16, as I always do, and found that there weren’t a lot of details that I could put on him at that resolution. At 32×32, I was able to shift the eyes, which gave me enough room to add the mouth. When I went to 64×64, I realized that the white space suit he wears needed to be given a little bit of color to allow it to stand out against a light background. I also added some spines to the arms, and irises to the eyes, and nostrils, to give a little more detail.

32x32_Admiral_Ackbar_512 16x16_Admiral_Ackbar_512

Pixel Art: Greedo

It’s been a long time since I did any pixel art, and with the new Star Wars film being released this week, I got the itch to do some more characters from a galaxy far, far away. Again, using my quick/easy minimalist style that I’ve found works well for me.

Here’s Greedo, at 64×64, blown up to 512×512. I’ll probably be uploading some more in the next few days.

512x512_Greedo

Pixel Art: Star Wars characters

After the Ohio Game Dev Expo, I felt like doing some pixel art exercises, so I did these.

The style I’m employing here is chunky minimalism, so I’m not striving for a lot of detail. Rather, I’m going for the least amount of detail and work to make a recognizable character. This style enables me to work very quickly (it took me maybe 20 minutes to do the entire set) and emulate a resolution and palette constrained system like the Atari 2600.

I could definitely add more detail, and especially shading, to improve the depth and likeness. It would slow me down considerably, but would be worth it if I was interested in prettier pixel art, not emulating the look of a classic console. Properly speaking, for a preliminary pass, they are acceptable as far as the recognizability criteria goes, but most of them have palette challenges, mainly due to light color on light colors. If I was going to do something serious with these, I’d work on them more to address those issues.

I did these up at 64×64, and blew them up to 512-wide to display on the web site without having to scale them up.

R2-D2

512x512_R2D2

C-3PO

512x512_C3P0

Luke Skywalker

512x512_LukeSkywalker

Obi Wan Kenobi

512x512_ObiWanKenobi

Han Solo

512x512_HanSolo

Chewbacca

512x768_Chewbacca

Princess Leia

512x512_PrincessLeia

There are so many different characters and costumes that I could keep doing Star Wars pixel art pretty much endlessly.