This is, without exaggeration, probably the worst video gaming news that I’ve read in the last 20 years.
The good news is that they have turned over the content of the website to the Internet Archive, where it will continue to be available for download, hopefully forever.
This development apparently is not driven by copyright or trademark infringement issues resulting in a takedown of content. The site has always been conscientious about not hosting copyrighted content; only patch files were available for download; the patches have to be applied to a ROM file, which itself may introduce legal gray areas, but it’s generally been considered legal to have ROMs that you have ripped yourself, as a backup, from media which you own. Still, the site had to be very careful with how it presented its materials, and with what submissions it accepted for hosting, lest it run afoul of litigious copyright holders.
The maintainer of the website, Nightcrawler, stated in their post that they had tried to find a successor to take on the role of maintaining the site, and were unable to. Apparently there were candidates in talks with Nightcrawler, but things fell through in an apparently nasty way that recalls toxic internet culture. Nightcrawler also mentions that over the past few years operating the site has seen a shift from human operators to bots, and that dealing with bots is a chore.
I’m not clear what the ultimate impact of this will be. But it seems bad. At the very least new romhack projects will have to find a new place to go, and those looking for them will have a harder time finding them. The old content should (hopefully) be safe in good hands at Internet Archive, but the living community of users who made the scene happen is going to be disrupted by this, and that can’t be a good thing.
Romhacking.net was like a digital mecca for video game remixers. The quality of many projects was first rate, as good or even better than many original releases that they derived from. It wasn’t just a site where you could find, seemingly without limit, unauthorized sequels, but also fan translations of games that were never officially released in English, and improvements that provided bug-fixes and “quality of life” improvements to clunky interfaces. All of which were passion projects by and for the fans and gamers who loved the original works and wanted to see them preserved and improved upon and presented in their best possible format. Rom hacking and emulation go hand in hand to preserving video game history, often in spite of the objections of the industry.
Boulderdash was a classic early 80s videogame. I remember seeing advertisements for it, but I don’t think I ever had a chance to play it. It was available on many platforms, and for some reason I think it was more popular on personal computers of the day (DOS, Apple ][, Commodore, Atari, Amiga) than it was on consoles.
Andrew Davie is a programming legend in the Atari homebrew scene. For the past year-plus, he has been developing a Boulderdash remake on the Atari 2600 that is incredible. It runs on a stock system, no special hardware mods needed, thanks to an ARM chip in the cartridge. That ARM chip is a significant power boost to the processing capabilities of the system, so really the console is just relaying controller input to the computer inside the cartridge, which uses the VCS’s Television Interface Adapter (TIA) chip to draw to the screen. The results are far beyond the normal capabilities of the 1977-vintage hardware. And the program does things that you have to see to believe. If you run this game next to a 2k launch title like Combat or Slot Racers, you wouldn’t believe that it’s running on the same exact hardware. It’s a 32kb ROM, as compared to the 2kb or 4kb of most Atari 2600 games.
Davie has announced through his website that he has obtained permission from the owners of the Boulderdash IP to release just 100 individually serialized copies of the game ROM will be produced, and they are not redistributable — this means that one may not legally obtain the ROM from anyone other than Andrew Davie, who is giving them away for free, but only for 100 lucky Atari fans. This is a must-have for an Atari collector.
It’s my hope that the Demo will be followed up by a full version of the game, hopefully in unlimited quantities. Nothing has been announced formally, but the “demo” label implies that there should be more to come. But it’s possible that the Demo may be all that he will be authorized to release.
The graphics are higher resolution than the 2600 is normally capable of displaying, very detailed, more objects on the screen, more colors, it has music, animation, parallax scrolling, asymmetrical playfields, everything that you would not expect to be possible with the stock Atari 2600 hardware. It’s literally incredible.
Atari SA announced that it has purchased the Intellivision brand and “certain games”.
What is Atari getting exactly?
One less competitor
The Intellivision trademark and brand
The incomplete, unreleased Amico platform
The Intellivision game library consisting of some 200-ish titles.
It looks like Atari intend to bring the Amico console to market. That’s a surprising decision, considering that they are now supporting the Atari VCS and Atari 2600+ systems. It might have made more sense for Atari to put Amico titles on the VCS rather than try to launch another console. Adding another misbegotten console to their lineup will not benefit the company — it will only serve to divide up the already tiny Atari customer base and increase the companies expenses in supporting another console that doesn’t have enough customers. Considering that Atari is just barely supporting the VCS, it seems crazy for them to split their customer base by resurrecting the Amico from the dead and trying to complete the promise made by Intellivision more than five years ago.
I think it makes sense to buy the Intellivision brand and IP, if it can be had for a bargain basement price. I’m not aware of which games Atari will now own, but whatever they are, having the rights to use those titles, characters and other IPs would be an opportunity for Atari. But what games are they? What unique game titles did Mattel produce for Intellivision back in the day, that would still hold value for nostalgic retrogamers today? I can’t think of too many. B-17 Bomber, Astrosmash, Shark! Shark! …that’s about it, really. And that’s… not much. Most Intellivision titles had generic-sounding names like “Football” or “Sea Battle” and none of them produced anything like a trademarkable, charismatic mascot to carry the brand.
I pre-ordered the day it was announced, 7/31/2023. The original ship date was supposed to be 10/1; this was quickly moved up to 9/1. My delivery date was supposed to be 9/5. 9/5 came and I still didn’t have a shipping number; Amazon finally acknowledged there was a delay. The listing on amazon.com went offline for a few weeks, then came back, with a new launch date of 10/31.
I started hearing a few weeks ago (early October) that units had showed up in Costco and were selling for 20% off. I still didn’t have a shipping number from Amazon. I don’t have a Costco membership, so it didn’t do me any good, but then I heard that these were at Target retail stores, so I went to my local store and they had them. I canceled my order with Amazon, who were still telling me that they were delayed in shipping these and couldn’t tell me the truth about a shipping date. Always 2-3 days from the point I contacted customer service to ask for an update on when my order would ship.
I bought one at Target, and played it a bit today, and I’m not as impressed as the reviewers who received advanced copies of the system were. In fact, I’m totally disappointed.
The main problem seems to be with the controllers. They do not feel good.
Previewers said that they had some weight and felt like quality sticks, and gave me a false hope that this system would be worth buying. I don’t agree. The joysticks are lightweight and while not exactly flimsy, they don’t feel robust, either, and the joystick switches do not have satisfying travel, and buttons do not have satisfying click. The joystick sensitivity felt off, and I didn’t feel like I had the fine control that I expected — and received — from original hardware.
Worse, the tiny buttons on the base of the stick which are used for menu, game select, and start, are prone to accidental presses, which can abruptly end the game in progress and restart it or return you to the main menu. This is a disaster for user experience — a game should never be one easy accidental button press away from being abruptly ended.
And many of the games MyArcade picked to include in the system’s built-in library simply are not well suited to the controller.
All of the Atari 5200 games are seriously compromised by the fact that the GameStation joystick doesn’t have a 10-key pad like the original 5200 joystick, nor does it have an analog joystick. You can’t play a game designed for play with an analog stick with a digital joystick worth a damn. And any functions that depend on the 10-key pad are simply not supported at all. RealSports Baseball is a decent game on the 5200, but on the GameStation Pro it’s terrible — batting relies on the analog stick, and the 10-key pad is critical for pitching and fielding. It’s a tragedy — the Atari 5200 had a decent library of games, and most people don’t know it because the original console didn’t sell well.
The original joysticks for the 5200 were pretty terrible, too, but mainly that was due to being engineered to be cheap, which meant they were fragile and broke easily. The non-centering analog stick was also not a good design choice, but could be overcome through practice or by buying a 3rd party controller with a self-centering stick. The sticks included with the GameStation Pro just simply aren’t the type of controls that the games for the 5200 were designed to be controlled by, and that entire section of the game library is basically unplayable. I mean, you can start a game, but you’ll be frustrated, denied the real experience that the game’s original development team delivered to the original platform it was built for.
The menu screens are inadequate as well. The thumbnail images of the game box art are terrible low-res images that are just barely readable. The “About” info on the screen is just a brief paragraph of some 25-50 words or so, and not complete instructions. Many of the games are simple enough that you can just figure them out by playing, but that’s no excuse. Storage is cheap, and MyArcade easily could have included full manuals for each game title. But they didn’t.
The tiny dial for controlling the paddle games doesn’t feel good — I tried a game of Super Breakout, but the paddle wasn’t smooth, and I lacked fine control. The experience is terrible compared to how the game played on 1977 hardware, and it’s a travesty.
Tempest, an arcade game controlled by a spinning knob, doesn’t use the paddle dial, it uses the joystick, and it feels completely off, and basically unplayable.
And there are trackball games on this system, which just don’t play well with the substituted joystick.
I’m not sure how many of the 200 built-in games are actually playable, as in designed to be played with a digital joystick with up to 3 buttons. But whatever fraction of the built-in library does, pretty much most of them will simply not play as well as they did on original hardware.
I have to wonder if anyone who was involved in the design and engineering of this product ever played the games on original hardware. They picked too many games (even one is too many!) that weren’t supported by the input device the provided, and it just screams WHY.
Why pack in 200 games and give such a terrible experience of them? Even the games that nominally do play with a digital joystick don’t feel very good due to the travel and click characteristics of the hardware MyArcade provides.
The games from the Atari 2600 and 7800 libraries are a lot more playable. Both systems used a digital joystick, no 10-key pad, and 1 or 2 buttons, which will work with the included sticks. But even then the included sticks don’t feel as good as the original CX10, CX40, or Atari 7800 Proline sticks did, and you’ll be frustrated by how imprecise they feel.
The Arcade library will be a mixed bag as well. Many of the Arcade titles are obscure, black-and-white era games that are really interesting as historical artefacts, but they deserved better treatment than they receive, thanks to the poor feel of the joysticks.
Verdict: D. Do not buy.
Even for $100 it’s just not worth it for the experience you get. It would have actually been better if they had not included the games that wouldn’t play well with the included joysticks.
Maybe a fun device to “hack” with a sideloaded SD card, but even then it’d be better to pick one up secondhand or on clearance.
Youtube influencer GenXGrownUp has just livestreamed a hands-on review of the MyArcade GameStation Pro.
The big news is that the GSP has an SD card slot. And apparently, according to GenXGrownUp, it will play ROM files from the SD card. This is exciting news and should heighten interest in the system. My initial impression of the system is improved considerably with this information. I think I can safely upgrade my recommendation from “wait and see” to “buy” based on GenXGrownUp’s review.
GenXGrownUp reports some latency in the controls, which is to be expected, but GenXGrownUp describes it as minimal, and manageable, and he likes the quality of the controller.
He also mentions that the joystick has three buttons, not two, and that the placement of these buttons works better for some games than others. The layout has the A button in the top-left corner of the base, in the traditional position for the classic Atari joystick. The B and C buttons are on the stick, on the top knob and in a trigger position, like on a fighter plane. All of which are fairly classic, normal placements for additional buttons.
One downside of the system, the console switches for the Atari 2600, for difficulty A and B, and B&W/Color TV, are accessed through on-screen menu. There are a few Atari 2600 titles ( such as Space Shuttle, Riddle of the Sphinx, Raiders of the Lost Ark) where these switches were used during gameplay, which would make playing these games a bit awkward, but these are the exception rather than the rule, and I don’t know if any such titles are among the catalog of pack-in games, so this could be a non-issue for the most part.
It’s an interesting time to be an old middle aged guy who still loves ancient video games. 45+ years on from the launch of the Atari 2600, the console still remains culturally resonant, at least with my generation, and maybe some younger people as well.
There are two new mini consoles coming out in quick succession this fall, both aimed at our demographic: Atari’s 2600+ and MyArcade’s Atari GameStation Pro.
Both are very similar in capability, but differ in features. So which is the better buy?
The MyArcade Atari GameStation Pro is a pre-loaded system, similar to the AtGames Atari Flashback consoles of the past, but this one blows those systems away: with over 200 built-in games, HDMI output, wireless joysticks, and includes games not just from the Atari 2600’s library, but the Atari 5200, Atari 7800, and arcade as well. It is available for pre-order, with the shipping date now set at Oct 31.
The Atari 2600+ is a mini Atari 7800/2600 SOC-based emulation console with a cartridge slot and HDMI output. It’s available for pre-order now, but it’s unclear when they will start shipping. Probably in time for holidays, assuming it doesn’t get delayed.
Which one provides the better value? That’s tough to say, but on paper at least I think I’ll give the edge to the MyArcade system. It’s considerably less expensive, at $100 for the console plus two joysticks, plus all the included games.
Cost
MyArcade GameStation Pro: $99
Atari 2600+: $130
Advantage: MyArcade.
The Atari 2600+ is 130% more expensive at $130 than the GameStation Pro, and includes just one controller, and only 10 games. The GameStation pro includes 200+ games, plus two controllers.
Library:
GameStation Pro: 200+ built-in games from the Atari 2600, 5200, 7800, and arcade titles.
Atari 2600+: cartridge slot, including a 10-in-1 cartridge. The compatibility list promises over 500 compatible cartridges from the 2600 and 7800 library.
Advantage: Toss-up
One advantage of the 2600+ is that it has a cartridge slot, and if you have a large collection of cartridges, it’ll be the system that can play them — if they’re compatible with it. Having to buy cartridges separately only adds to the cost of owning the 2600+, but if you already have a collection of old games, that cost is already paid for. And if you don’t, the games are common and usually pretty cheap.
On the other hand, the GameStation Pro’s 200 games probably include most of the popular games you’d ever want to play from these systems, but if one of your favorites is missing, you won’t be able to play it. It also supports a broader range of games, considering that it includes titles from the Atari 5200 library, and even arcade games.
It ultimately depends on what you have and what you want. If you have a large collection of games for the 2600 and 7800, the 2600+ might be better for you. If you don’t have a collection or don’t like to swap out cartridges, and are satisfied with the selection of the built-in games of the GameStation Pro, or like the idea of having access to the arcade and 5200 games, then those advantages are certainly attractive. On the other hand, if your favorite game(s) are missing from the built-in selection, you’re out of luck.
A great advantage of the Atari GameStation Pro is that the controllers it comes with feature a dial which provides built-in compatibility for paddle games. The joysticks also feature two buttons, a necessity for playing many of the Atari 7800 game titles.
The Atari 2600+ can support paddle controllers, but you have to buy them separately, adding still more cost. If you do, they’ll be real paddle controllers, the same design as the original Atari 2600’s. And they should feel the same as the original controllers, providing the most authentic experience. It remains to be seen how good the manufacturing quality is for these new sticks, and whether they’ll truly measure up to the original sticks from the 70s and 80s.
But Atari do not seem to be selling 2-button controllers to fully support the 7800’s library. If you have an old 7800 Proline controller, it should work with the 2600+, though. Of course those old sticks can be worn out or unreliable.
So it remains to be seen, but if the GameStation Pro joysticks feel good and don’t have a lot of lag, they might be better. If on the other hand the authentic feel of the original style controllers matters most to you, the 2600+ is better, assuming the modern build quality measures up. But the lack of 2-button options and including only a single CX-40 joystick are disadvantages.
Emulation quality
Advantage: To be determined.
A big part of what will determine which if either of these systems is worth owning will be how well they emulate the games. If they don’t feel right due to imperfect emulation or input lag, that can be an insurmountable dealbreaker.
The GameStation Pro’s joysticks have some advantages, though. They do support two button input, and they even have a built-in knob that serves to provide paddle game support. So it should support the full library of all the games that are included with it. Early reviewers have reported that these controllers feel well built, solid, and heavy, not cheap or junky.
Overall
Although neither system hits all the checkboxes that I would have wanted on my perfect system, I think I’m leaning slightly toward the GameStation Pro. The big unknown that I have been unable to find any answers to is what are the 200+ titles that come built-in? It likely has enough built-in games that I would like to play, and I think the fact that they are built in is an advantage, since I don’t have to switch cartridges to play a different game. But if it doesn’t have some of my favorite titles — which is probable, given that many of my favorites are third-party games — then the advantage goes to 2600+ for its expandability offered by having a cartridge slot.
Either system including a SD card slot or a cartridge slot would make them much more attractive. As would being FPGA-based rather than SOC. Even if an FPGA system doubled the cost, it would be worth it to me for the greater fidelity to the original hardware, which would mean full support for the entire library of games produced for the system.
Recommendation
I wouldn’t recommend rushing out to pre-order either system. It’s best to wait and see what the reviews are like after they’ve hit the market. Likely both systems will have drawbacks and disadvantages that will bring down the recommendation rating.
For enthusiast gamers who already have a means to play their Atari games, whether on a PC through an emulator, or through original hardware, I think it’s tougher to recommend either system. Unless your old systems are not working reliably any longer, and are too much of a pain to keep in repair, stick with them for now. If you enjoy the advantages of emulation, you can run an emulator on any PC, and there are adaptors that allow classic controllers to be plugged into a USB port.
We can hope that eventually in the future a proper FPGA-based system will be released that offers full compatibility with all games, HDMI output for modern HDTV, high quality joysticks, and a cartridge and/or SD slot to allow access to the entire catalog of games.
For casual gamers who aren’t as concerned about perfect gameplay, or nostalgic gamers who are looking to get back into retro systems, it’s easier to recommend either system. Either is also a reasonably good starter system for a younger gamer who never had the opportunity to play these systems in their heyday.
Ultimately, both of these systems are going to appeal mainly to a casual, nostalgia-driven consumer audience, rather than the enthusiast gamer who never quit playing their original systems, and learned to do field repairs on them to keep them in tip-top working order for decades, and modded them for superior TV output.
This is an earthshaking announcement for the Atari homebrew community, and raises many questions.
The homebrew game development scene has always been a hobbyist community, first and foremost. As enthusiasm for the hobby grew, in large part thanks to the efforts at community building through the web forums on retro gaming websites such as AtariAge, these efforts became larger and more professional-ish, culminating in the production of physical game cartridges, complete with manuals and packaging which often equaled or even exceeded the quality of original commercially released games from the era when Atari was an industry leader. AtariAge has, for the past few decades, been a de facto leader in the homebrew scene, and gradually turned itself into a publisher and manufacturer of original homebrew games as well as romhacks. (For the uninitiated, romhacks are modified works where an original game has been edited to create a new game, or in some cases a bugfixed or enhanced version of the original game.)
These projects often leveraged earlier copyrighted and trademarked works, creating potential legal liabilities for the developers as well as the entire operation. But for the most part the IP rights owners have been mostly tolerant of these projects, for reasons which we can’t truly know, but may speculate about. Quite likely the IP rights associated with these works in many cases were essentially abandoned, or in many cases may have been deemed to have a low enough value that they were not worth pursuing lawsuits or even cease & desist threats over. And so AtariAge has managed to operate in plain sight, yet under the radar of companies that could have caused trouble that would have sunk their operation entirely.
There have been exceptions of course, and on occasion games such as Princess Rescue, a “de-make” of Super Mario Bros. for the Atari 2600, had to be taken down after actions by the notoriously protective and litigious Nintendo. But, by and large, AtariAge have been able to operate without weathering serious legal storms, and by so doing have kept interest in the old systems alive, and even growing.
Of course, much of the published video games from the early 80s are essentially abandoned by the industry. Many of the original companies went out of business, although their IP likely continues to be owned by someone. Typically the games were deemed obsolete with no real market opportunity for them to continue being manufactured and sold, at least not in their original format. Quite a few of the more popular games have been brought back over the years in collected formats, either ported or emulated on newer generation hardware, or repackaged and sold in all-in-one mini consoles, etc. Although from a legal standpoint copyright and trademark protections persist for the abandoned works, the lack of interest in protecting these rights has allowed hobbyists to ignore copyright and trademark, or to treat them as quasi-public domain properties, which they could then use to create new works. As long as these new works weren’t deemed a threat to the IP holders’ business interests, they were often ignored by them and allowed to skate by, existing in a legal gray area. Something akin to “squatters rights” for abandoned properties has been asserted by proponents of the “abandonware” movement, and I believe that there is considerable merit to the idea that it benefits our culture for these works to be affirmed to belong in the public domain. But that has yet to come, and perhaps may never happen.
In June of this year, AtariAge announced that they were removing certain IP-encumbered titles from the store, offering its customers a last chance to purchase them before they were removed for good. Yarusso offered some faint hope that he would bring these titles back, if and when he could arrange for it to be done with the approval of the rights holders. By being acquired by Atari, it seems that this is now much more likely to happen, at least for those games that belong to Atari. Games for the Atari home consoles which were developed by third parties may not be affected immediately or directly by this move, but it seems like it would be more likely for negotiations to acquire the rights from still-existing third party publishers to happen through Atari than through AtariAge.
AtariAge was mostly if not entirely a one-man operation, with Yarusso maintaining the website, physically manufacturing game cartridges and assembling them, shipping them, and so on, and this was not a primary occupation for him. And that meant that his availability to pursue licensing agreements or rights acquisition was for all practical considerations nonexistent. Now that he is becoming an employee of Atari, this becomes his full-time job, and that affords him more availability as well as more resources, potentially, to pursue agreements with IP owners so that these games may return.
It will be interesting to see what happens with the independent hobbyists who develop the games that are discussed, shared, and released on AtariAge. Technically, I believe that each individual homebrew game is owned by the developer who created it (other than any trademarks that may be used by them without explicit permission of their legal owners) and are manufactured and published by Atari Age with the consent of the developer.
If games published by AtariAge will now be considered “official” releases, released with the intent to be commercial products, rather than handmade hobbyist souvenirs, this could change how hobbyist homebrew developers view their work.
While many hobbyists produce their projects out of love for the hobby, and without expectation of meaningful revenue, that may change as sales go up from niche hobbyist levels to commercially viable levels.
Many homebrew developers may regard this as a positive development, meaning greater sales and more revenue to them for their games. But others may feel differently about this, perhaps not trusting or respecting the current owners of Atari. They may want nothing to do with Atari. Or they may wish to re-negotiate the business terms so that they too are treated as employees, to be paid a salary with benefits in addition to royalties. Or they may wish to be treated as third party developers who are paid under a commercial agreement for commercial releases, if their former hobby is going in a more commercialized direction.
And that could be the undoing of the hobbyist scene. If you don’t care about other people making money off of the work you donate freely to the world, it may not matter. On the other hand if others are creating a business based on games that you’ve spent a great deal of time and skill creating, perhaps you start to feel like you’re rightfully owed a slice of the pie as well. Oftentimes people are more than happy to donate to causes that are not deemed commercially viable, simply because they’re cool, but once enthusiasm for the cool thing grows to the point where it perhaps becomes commercially viable, things can change. Certainly, an individual hobbyist developer may object to Atari asserting ownership of their works, with or without due compensation for it; they may wish to retain all rights owned, even if that means severing agreements with AtariAge to produce and sell copies of their works.
In short, almost anything can happen, and it depends a great deal on how individual players and stakeholders perceive their worth, and how willing they are to play together to keep all the pieces together to enable the magic of game development to continue to put games in the hands of the gamers who play them.
We on the outside aren’t privy to the negotiations on how this came about…
Consider: AtariAge for the past 20 years has hosted a ton of IP that they don’t own copyright or trademark for. Scans of manuals and box art, ROM images, new games created with IP without permission or license of the original owner, etc.
Doing this was a valuable public service in terms of historical preservation. Without someone doing it, much of the cultural artifacts of the Atari era would have been much more likely to be lost forever, or at the very least been much less accessible to the public. And, aside from re-releases of a small subset of games, none of the companies that own these works did anything on the level that AtariAge did to curate these works.
But hosting IP that they did not own did put AtariAge in a precarious legal position. At any moment, the IP owners of the content could have taken legal action to shut AtariAge down.
Who knows, but it’s entirely possible that Atari pulled a power move, leveraging the threat of legal peril to broker an acquisition deal that potentially benefits both parties. It’s shrewd of Atari not to destroy AtariAge — the backlash from Atari’s true fanbase would have been lethal. The takeover could be the best way forward for all involved, all things considered. Even if there may be unavoidable downsides.
Anytime Nintendo takes down a fan-produced game that they didn’t have permission to use Nintendo’s IP for, people have said “I wish Nintendo would have just bought the project and hired them to complete it.”
I have no idea, but something like that could be exactly what just happened here.
How exactly things will shake out remains to be seen, but for now I am hopeful that we’re witnessing the beginning of a bright new era of the AtariAge story.
In July, MyArcade announced a product pre-order for the Atari GameStation Pro. I placed an order through Amazon, and it’s supposed to be fulfilled with orders shipping on Sept 2. Since it’s getting close to that time, I went to check on the status of the order. It’s still scheduled to ship on time, but the product page has been removed from Amazon.
I also found that the MyArcade website doesn’t have a product information page about the Atari GameStation Pro any longer. A picture of the product still exists on their website, but any information about the product seems to have been removed.
I tried to find other ecommerce sites where the product can be ordered, and it seems that there are a few places that still have the product page up, but all of them are not accepting orders at this time. Most of them say “out of stock” but that seems like a generic status that the ecommerce site allows you to pick from rather than specific information about this particular product. It seems unlikely that the product sold out everywhere. That might be the case if a tiny number were produced, or if the pre-orders were used to determine an exact number of units to be produced. But typically manufacturing creates bulk orders in lots that are rounded to the nearest big round number, 100 or 1000 or 10000 or whatever. A company would need to produce extra units to cover warranty claims and so forth, as well.
I asked Amazon customer service to verify that the order would still ship, and they assured me that it is going to ship on time. But I don’t have a great deal of faith in that. The customer service people only have access to the information that they have access to, and they may not be aware of a product cancellation or delay, and until they get official information they will provide what information they have.
It seems that some “influencers” have received review copies of the product, so we know that it physically exists and had been produced in at least some quantity.
It’s a bit of a concern that it doesn’t seem to be available for order now, so close to when the pre-orders are scheduled to ship, though. Will they ship? We’ll know in a day or two, but I will not be surprised if I wake up on Sept. 2 and check the status on the order and find that something has changed.
With Atari’s own announcement last week of their new Atari 2600+ console, being produced by Plaion, it makes me wonder whether these two products were poorly coordinated, leading to cancellation of the GameStation Plus.
Update 9/7/2023
Today was supposed to have been delivery day. There was never a shipping number issued, but Amazon’s tracking status said that the order was on track to be delivered by 10pm today. Until just a few minutes ago, when I received an email around 3pm advising that there was now a delay with the order, and it would not be available to ship yet. Amazon required me to confirm whether I still want the item to be delivered, or if I want to cancel the order. I still want it, of course, but I’m suspecting more that the product launch has been canceled. I’m trying to find information to confirm that, but it is difficult…
Amazon Customer Service Associate Chat
Loading previous messages…
Messaging Assistant | Customer Service
Hi! It’s Amazon’s messaging assistant again.
My Arcade Atari Game Station Pro: Video Game Console with 200+ Games, Wireless Joysticks, RGB LED Lights, Asteroids, Centipede
Is this what you need help with?
3:31 PM
Yes
3:31 PM
Messaging Assistant | Customer Service
You can go to the Customer Service hub, where you can fix most issues or search help pages.
You can also start over and we’ll continue helping you there. Just so you know, you may answer the same questions again.
If you need more help, you can chat with an associate or request a phone call. What would you like to do?
3:31 PM
Chat with an associate now
3:31 PM
Messaging Assistant | Customer Service
If you have details you think would help the associate, type them here.
An associate will join the chat.
3:31 PM
Gail has joined and will be ready to chat in just a minute.
Gail | Customer Service
Hello, my name is Gail. I’m here to help you today. How’s your day going?
3:32 PM
Hello
My order Order# XXX-XXXXXXX-XXXXXXX was expected to be delivered today, but now has been delayed. I still want the item. But I would like to know what the exact nature of the delay is.
3:32 PM
Gail | Customer Service
Hi, C! I am very sorry that we were not able to ship out the item yet. I will surely check this for you as I understand the feeling of not being able to receive what you’ve ordered. Please kindly stay connected.
3:33 PM
of course
3:33 PM
Gail | Customer Service
Upon checking here, I can see that your package was stuck in shipment due to an unforeseen problem inside our fulfillment center. In this case, I will file a ticket for this package to be escalated and released. You will receive an email update within 24 to 48 hours about the shipment. Will that work for you?
3:36 PM
Yes, that’s fine. But I am curious as to the nature of the problem. Are you able to give me any further detail?
Does the fulfillment center actually have inventory of the item I purchased?
3:38 PM
Gail | Customer Service
I’m sorry but we don’t have the information about that as the problem is inside the fulfillment center and we do not have access to those kind of information.
Yes, I have checked that there is a supply for this item in the fulfillment center.
3:38 PM
Is the fulfillment center in question owned by Amazon?
3:38 PM
Gail | Customer Service
Yes, that is correct.
3:39 PM
I see. And do you have any information about the product launch being canceled? I pre-ordered back on 7/31, but since that time it seems that information about the product has been taken down from the manufacturer’s website, which makes me suspect that they had to cancel the launch and discontinue the product. But I am unclear about that as there is no information to confirm this.
3:40 PM
Gail | Customer Service
Since the lost stock will be shipped out to you, the website tagged the item as temporarily out of stock.
3:42 PM
how is it lost? you said earlier that there is a supply for this item in the fulfillment center.
3:43 PM
Gail | Customer Service
There is a supply for your order alone
3:44 PM
oh
3:44 PM
Gail | Customer Service
That is why it cannot be placed as new order at the moment
3:44 PM
i see. so you have enough stock to fulfill existing pre-orders, including mine. is that correct?
but you cannot accept new orders until product is restocked?
and for some reason there is a delay with shipping my order, despite the fulfillment center having stock on hand, and you are unable to give more detail as to the reason for the delay?
3:45 PM
Gail | Customer Service
That is all correct. Also, I have submitted a ticket to escalate it and for your package to be shipped out, You must receive an email regarding it within the next 24 to 48 hours :)
Update 9/11/23
I haven’t received an email regarding the order in the 24-48 hour timeframe that Gail promised. This morning I chatted with Amazon customer service again. This time they tell me that the product is out of stock, which is why it has been delayed.
This makes no sense. I pre-ordered the day pre-orders went live, on 7/31. I should be one of the first customers to have ordered the product. And my pre-order should have guaranteed that I would be one of the first to receive the product. It seems unlikely that Amazon would have received stock to fulfill some of their pre-orders, but not enough to ship me my order. More likely, they had all the units in their supply chain, waiting to be delivered, only to receive a last minute recall or product cancellation notice, at which point they could no longer fulfill orders at all. But they are not telling me that.
Something is going on, and Amazon isn’t telling me the whole story. They apologize and offer to help me to cancel my order, but I tell them that I don’t wish to cancel, but that I want to know when they will receive stock. They tell me that they will keep my order and fulfil it when they receive stock. I ask them when that might be. They tell me they don’t know. I believe them.
Update 9/14/2023: Release pushed back to 10/31/23
Today, Amazon.com has updated the product page with a new release date of 10/31/23. No word on why the delay. Assuming the product was already in the supply chain for retail shipping to customers, as I had been told, it seems unlikely that the vendor recalled the product to make some change to it. I guess it’s good to have a new release date; we’ll have to wait and see what happens.
Update 9/18/23
The MyArcade website has brought back the product page for the Atari GameStation Pro, and is taking pre-orders, with the same shipping date of 10/13/23 as other retailers. Still no word as to why the delay.
Amid the prelaunch talk about the Atari 2600+, Atari also recently released a teaser for a new modern game, QOMP 2.
I have to admit, I must have missed the original QOMP, which was released in 2021.
The trailer shows what looks like a story-driven pong-breakout/platformer mashup.
Looks decent.
If Atari’s strategy for their modern releases is to align with indies who are doing interesting things in the retro space, I’m here for it.
It’s too bad Atari didn’t have a slew of these lined up to launch as system exclusive 1st-party titles in 2017 when they were hyping the much-delayed, underwhelming AtariBox console. It would have been a much different story how that system was received.
Today Atari announced a new console product, the Atari 2600+.
The $130 system looks like a miniature Atari 2600 4-switch “woody” model from the early 1980s.
It features HDMI output, a cartridge slot, and compatibility with Atari 2600 and 7800 systems. One CX-40 type joysticks are included, along with a 10-in-1 cartridge that includes the following titles: Adventure, Combat, Dodge Em, Haunted House, Maze Craze, Missile Command, RealSports Volleyball, Surround, Video Pinball, Yars’ Revenge.
A second CX-40 controller costs $25. CX-30 paddles can be purchased for $40, which includes a 4-in-1 game cartridge. This brings the total to build a “complete” system as they were originally sold back in the day to $195.
Significantly, I do not see any solution given for playing 7800 games requiring 2-button controls, which is most of the 7800 system’s library. This is a real drawback if, as it appears, there is no modern 7800 controller available or planned.
Inside the console is an Rockchip 3128 SOC (system on a chip), and since it’s a SOC-based system, this means that there will be compatibility problems with certain cartridges; a compatibility list, which does mention that some original titles do not work on it, as is typical of SOC systems, due to minor differences between the original hardware.
As of this writing, the compatibility list only notes 4 games that failed testing, along with another 113 games that they were unable to test. 515 titles passed testing. Weirdly, Atari were unable to test the console with Pitfall II, one of the most popular and easy to find Atari 2600 games.
For gamers who are running original hardware, but would like to hook up to a modern HDTV, and not have to worry about the eventual death of their 40+ year old consoles, this looks like a possible solution, assuming it supports the games you want to play on it. Of course, the original cartridges that you’ll be plugging into the slot are going to be 40+ years old too, unless you’re using a Harmony cart.
At first glimpse, I was excited about this product, but after looking more carefully, I’m going to have to give it the same C rating that I gave to the Retron 77.
No 2-button controller option for 7800 games, other than vintage joysticks from the ’80s.
“Only” a 10-in-1 multi-game cartridge is included.
Recommendation: Maybe
If you can look past the shortcomings and focus on the positives, I think this can be a good buy that provides decent value. If you have a bunch of old cartridges laying around, but your console isn’t working reliably any more, go for it. But if you already have the means to play your Atari games, I’d recommend holding off for something `better. This system seems about as good as Hyperkin’s Retron 77 console, maybe a little better due to the build quality of the CX-40 joysticks and the inclusion of the 10-in-1 cartridge.
Hey, Atari: Make it better, do it right
If Atari had consulted with me before producing this, I would have given them the following advice to earn an A-rating and recommendation:
Implement the hardware with FPGA technology for the highest possible fidelity to the original hardware spec.
Use a 6-switch console shell, with real working switches. (Certain games, such as Space Shuttle, used the console switches as well as the joystick for controls, and the tiny, hidden difficulty switches of the 4-switch models just aren’t as good of a solution.)
Include 2 CX40 joysticks and 1 CX30 paddles.
Provide a 2-button joystick option for 7800 support.
Rather than a 10-in-1 cartridge, bundle the entire multi-volume Flashback Classics collection series, in cartridge format. Also, include a collection of 7800 titles in the box. There’s no reason not to do this. The entire Atari 2600 library was small enough to fit on a 3.5″ Floppy Disk (1.44 MB).
Sell as a bundle for $200.
If Atari can do all that, they would have a real winner that I would be excited to buy.
As it is, this product as it is isn’t bad, just not as good as it deserves to be, and a bit of a disappointment for someone looking for a premium modern system that can keep the original games running on modern TVs.