Pixel Art: Absorbing Man

pixel art "Absorbing Man" by Chris Sanyk 64x64px

Notes:

  1. Absorbing Man’s form is morphic, he adds mass and his shape and texture changes depending on the materials he is absorbing. Thus he can have many different looks. This is his “base” appearance, without absorbing anything.
  2. Palette swaps and gradient blends would be a good way to indicate his powers. In a video game, this could be done dynamically.

Pixel Art: Wonder Woman

This first one is based off of the “Superman” figure:

pixel art "Wonder Woman" by Chris Sanyk 64x64px

Notes:

  1. Chunkier pixels here than are used in the next one. I think this gives a more Atari 2600 look to this drawing.
  2. Despite having a lot of detail in her costume, I didn’t need to go below 64×64 pixels to get the essentials.

And this one is based off of the female figure that I did for Catwoman:

pixel art "Wonder Woman" by Chris Sanyk 64x64px

Notes:

  1. I think this one is just as nice as the first one, but the figure it a bit more womanly, with wider hips and bust.
  2. There’s a little more detail given in the costume, due to a greater reliance on the 64×64 grid than in the first drawing, but both in fact were worked down to 64×64.

Pixel Art: Zzzax

pixel art "Zzzax" by Chris Sanyk 64x64px

Notes:

  1. I’m not sure how well known Zzzax might be to non-comics fans. He is a monster comprised of electrical power, possessing a rudimentary human-like intelligence.
  2. I’m not completely happy with the details I got here; in the comics he looks like a humanoid form made out of pure electricity, with flames and jaggy zappy lines defining his form. Here, due to the pixel size, he looks more like a tree bark camouflage pattern as seen through a yellow filter.
  3. One thing I did like about this attempt is the very faint light yellow glow around his body.
  4. Since I’m not totally satisfied, I’ll probably have to refine my technique and try again. I’m tempted to re-do this using the Hulk body template, which will give thicker limbs and a more monstrous appearance.

Pixel Art: Nightcrawler

pixel art "Nightcrawler" by Chris Sanyk 128x128px

Notes:

  1. Nightcrawler has a fairly dark palette, necessitating use of highlights to indicate some of his features. I really only needed to do it with his hair, to give the sense of texture and shine that he is known for in the comics.
  2. I also gave him a pointy ear, or tried to. I’m not sure how successful this is, but I left it in.
  3. His bifurcated toes are also drawn in, a bit abstractly since they are pointing straight down. Those pixels are more a symbol of his toes than they are representations of them.

Pixel Art: Dr. Manhattan

pixel art "Dr. Manhattan" by Chris Sanyk 256x256px

Notes:

  1. He needed eyes. A couple pixels at 64×64 did the job. For the ultra-fine detail on the forehead atom symbol, I had to go all the way down to 256×256 resolution. I could have done it at 512×512, also.
  2. I need to think about away to do a glow effect. Maybe just a gaussian blur, but I don’t know if that is right for pixel art. For now, this works.

Pixel Art: Aquaman

pixel art "Aquaman" 16x16px

Notes:

  1. 16×16 px is all I needed.

Pixel Art: Lex Luthor

pixel art "Lex Luthor" by Chris Sanyk 64x64px

Notes:

  1. The classic purple-pink and green costume.
  2. I didn’t want to do facial features, but I thought that his arched eyebrows were important enough features to try to represent them. Just four pixels at 64×64 resolution does the trick.

Pixel Art: Mysterio

pixel art "Mysterio" by Chris Sanyk 32x32px

Notes:

  1. Man, there sure are a lot of 60’s Marvel villains who have green outfits with yellow boots and gloves.
  2. I like the way I did the transparency of the dome helmet on this one. I just used the color picker to select a darker version of the blue I used for the dome glass.