I participated in my first Ludum Dare over the weekend. The theme for Ludum Dare 23 was “Tiny World”.
My game is called Bactarium. The title is a portmanteau of Bacteria and Terrarium. It takes place in a petri dish.
Ludum Dare submission page.
I participated in my first Ludum Dare over the weekend. The theme for Ludum Dare 23 was “Tiny World”.
My game is called Bactarium. The title is a portmanteau of Bacteria and Terrarium. It takes place in a petri dish.
Ludum Dare submission page.
[Update 1/13/2014: See the official GameMaker documentation and this MSDN blog entry for how to build GM Extensions directly inside of GM:Studio. The GM Extension Builder tool that I explain how to use in this article will build GEX that can work with GM 7, 8, 8.1, and GM:Studio. As long as the GML used in the extension is compatible with the version of GameMaker that the extension is added to, the extension should work. ]
One of the nice things about Game Maker is that it is extensible. Developers can make their code more re-usable by converting their GML scripts to Game Maker Extensions. Once the .gml code is packaged in a .gex extension, you can import the extension into Game Maker and use the functions it provides in any project with ease. This means over time you can build up an entire library of re-usable functions that you can bring into your projects, saving you time and allowing you to focus on building new stuff instead of re-implementing the same basic things again and again. (more…)
I became aware of Kickstarter a few years ago when hacker historian Jason Scott of textfiles.com tried to raise $25,000 to fund “The Jason Scott Sabbatical“, a year off from work to be devoted to a documentary project that ended up being Get Lamp. For $50 I would get a DVD copy of the documentary after it was finished, if he finished it. This was a big If, but I had seen Jason’s excellent BBS documentary and that was enough to sell me on the project.
To me, it was clear: I wanted to see a documentary about text adventure games. Here was someone who’d probably find a way to do it anyway even if he couldn’t raise the money, but it might end up taking years longer for it to happen without funding. I’d never spent even $20 on a major DVD release from a big studio film that already existed before, but I was happy to give $50 to Jason in order to have a chance at seeing what he could do with it.
Then I waited. And waited. Meanwhile, Jason worked his ass off and made a kick-ass documentary, produced a DVD, and I got it. Along the way I got many updates from him describing what he was going through, sometimes a video clip. The whole time I felt completely confident that his project would succeed, barring a plane crash or heart attack or something. And successful it was. I was so happy when I received my copy in the mail. It seems like yesterday, but it’s been a couple years now. It retrospect it feels like it happened so quickly.
When Jason came around again saying he’d produce three more documentaries for $100k, I gladly put up $250 to get a copy of each of them. If it doesn’t happen, I’ll be sad, but not for the $250. I’ll be sad because we won’t have our culture enriched by three amazing documentaries, and because it’ll mean that Jason’s been incapacitated somehow, and both of those things are worth being sad about.
Today, Kickstarter has become an increasingly popular way of raising money for various projects. It’s a beautiful thing, the internet making it possible for someone with an idea and drive to find a way to make a dream happen, for someone with vision to share that vision with people and find individuals willing to put their faith in it, and allow that person the means to work on achieving their vision without the undue compromise and loss of control that can accompany venture capital.
A few months ago, a major Kickstarter success created headlines when Tim Schafer’s Double Fine Adventure project went viral, raising over $3.3 million, or about 8 times their original goal. Double Fine’s success came due to Schafer’s reputation and track record (Monkey Island, Day of the Tentacle), and the fact that he wanted to do a game project in an underserved genre that once was really popular, and apparently still is after all, despite the so-called “triple-A” industry choosing to ignore it for many years.
One way of looking at Kickstarter, at least for certain projects, is as a way of dressing up “pre-sales” and getting good marketing for a product that would have existed anyway. I avoid anything that looks like this, which is why I didn’t put any money into the Double Fine Adventure project. If and when it comes out, if it looks good, I’ll just buy it. If it sucks, I won’t. I prefer to put my money into projects that may not happen without my $10 or $50. But a lot of people didn’t feel that way, or their love for Tim Schafer’s work was enough for them. I’m sure a lot of them simply got caught up in the excitement and wanted to see how high they could push the total, too, because people are like that.
So it’s a time of exuberance and good feeling for Kickstarter. A time of irrationality, as well. There’s a manic party atmosphere surrounding successful fundraising drives, jubilance and celebration.
But what we normally think of as success isn’t just the raising the money part. It’s the doing it part. This takes months and years. And it’s never guaranteed to be successful, or be everything that everyone hoped.
It seems inevitable that at some point, there will be a high profile failure. Imagine Duke Nukem Forever as a Kickstarter project. Imagine a Bernie Madoff Kickstarter. Oh noes! So I’ve begun to notice a few people have begun to express concerns and doubts about Kickstarter, a creeping negativity. A dose of realism is a good thing, but I still think Kickstarter is a great thing and I would rather see many projects attempted and a good number of them fail than no projects attempted.
It should be obvious, but with all the exuberance it’s good to remember that there’s always risk in life, and Kickstarter projects are no different. But the possibility of failure shouldn’t dissuade you from taking a risk. You should normally only take risks that you can survive if the risk pans out and there’s failure.
Most if not all Kickstarters have backing levels that allow you to support a project at a tiny amount of risk. How much you’re willing to donate is a personal choice, and if you’re comfortable with donating the amount money, it should be with the understanding that it’s possible the project could fail. Is it still worth it to you for the chance to see it succeed? Then go for it.
Another obvious point: It’s a good idea to evaluate the Kickstarter proposal to get a sense of how likely it is that the proposal will result in a successfully completed project. Do research on the people behind the project and find out what they’ve done. If they have a track record that suggests that they can do it, it’s probably a safer bet that they will.
But a big part of the beauty of Kickstarter is that it allows people who have no track record, but who do have a dream and some ability, to get a chance to try to realize that dream, instead of getting sucked into a low-level peon position and soulless corporate slavery. If the person has no track record, but still presents themselves well, and somehow demonstrates that they are prepared and understand what they’re getting into, and if the project idea means something to you, it’s worth taking a chance on, at least a small one.
Kickstarter doesn’t take just anyone’s proposal, and they do a number of things to make sure the ones they do take on have a better chance of success. Kickstarter doesn’t just allow people to market their fundraising efforts for worthy projects, they provide guidance. I believe Kickstarter understands that in order to remain successful at funding projects, they need to guard their reputation and ensure that as many of the projects that get funded through Kickstarter do end up being completed, and have a realistic chance of it from the beginning. Still, there’s always that risk… so, no one’s throwing money they need in order to live on Kickstarters, right? If you’re comfortable parting with the amount, and you think the project would make the world a better place, then take the risk, I say.
I whipped this up in about a half hour at the April Cleveland Game Developers meeting. It’s a very simple, but useful function which draws a Health Halo [aka “health meter”, “life bar”, etc.] above the sprite of any Game Maker object that has member variables named life and maxlife.
Health Halos are very common in multiplayer and RealTime Strategy (RTS) games.
As always, the source is freely available, along with a demo project. Download the extension package .zip file from the Releases page
Game Maker: Crash Course materials are online, open to the public on Google Docs.
Here’s what you get:
Presentation slides. Be sure to read the notes, there is actual information. More than would fit into the talk itself!
Space Invaders Kit. All you need is Game Maker installed and you can build it yourself! A great way to get started. Includes:
Notacon 9 weekend is over.
I gave my Game Maker Crash Course talk, which went well. I livecoded Space Invaders using Game Maker 8.1. This was my first-ever livecoding talk, and let me tell you, it’s not easy to talk intelligibly while coding!
I was really anxious about screwing the talk up the night before, but when I got into it I was able to keep my mental focus in both the talk and in the code, and got through enough of it in 90 minutes that I felt like I’d gotten most of the fundamentals across, and took Q&A at that point. The talk went much better than my first go at it at my sneak preview/dress rehearsal, which means the March 10 rehearsal did it’s job admirably — but there was still a lot of things that I glossed over and didn’t explain as fully as I’d intended in my notes and slides.
But I think that actually worked out better (it was more an ad lib to go off script than an error), because I ended up just sticking to the immediate project and didn’t digress into confusing subjunctive sidebars about all the other things one might possibly do in Game Maker with a given type of resource, Event, or Action. I only flubbed a couple times (apart from the intentional errors that I made to demonstrate how the process of building up a project iteratively really looks — building and testing incremental bits of progress toward the final project), and recovered gracefully and kept the talk moving, and I didn’t end up needing my detailed outline notes at all. I’m not sure how well the audio got picked up by the microphone, as I could not really hear myself over the monitors at all while I was speaking, but it will be interesting to see if they can do anything in post-processing to salvage the video.
One of the best things at Notacon this year, and possibly one of the best all time things at Notacon, was the Artemis Starship Bridge Simulator workshop led by Mike Substelny and Tom Robertson. I was very happy that they came to their first Notacon in a roundabout way because of me. When I was working on my proposal for A Game Any Game, I approached Mike and asked him if he would like to help me out with a Game Maker workshop for the weekend. Mike was the instructor who led the intro to game design class at Lorain County Community College, which is what finally got me back into game design and programming, and I thought it would be a lot of fun to work together on a project like this with him. He declined at first, but after thinking about it some more decided to submit his own proposal with Tom, and that’s how that happened. I love seeing my enthusiasm for community events bring in more people and their energy for the things that they are enthusiastic about.
I saw a lot of friends this year, and by that I don’t mean the usual hacker scene personalities; I mean local people who I’ve known for years, but never had seen at Notacon before. Even though I always felt many of them would be into it and enjoy the talks and activities, and many of them were friends or friends of friends with people who went each year. I’m not sure whether my talking about how great it is to be there for the past three years had any influence or not, but it doesn’t really matter.
However, this year’s event was quite a bit smaller than past years, overall. I’m not sure why that is, and it makes me wonder. The same good feelings were there, about being at a great party with brilliant people, and actually in some ways maybe they were stronger than past years, the luminaries and bigger personalities who were missing gave the event a more down to earth and sedate tone and I think maybe allowed those who were there to embiggen themselves a bit to fill out the empty space more than they might have otherwise. I felt like there was something missing for much of the weekend, so many people who’ve been coming for years who weren’t there this year.
A Game Any Game was not as successful as I had hoped, but ever since I submitted the proposal to do it, I had this feeling that it would be difficult to attract participants when there’s so much else to do all weekend long. We had a few people come to the table we were at, to talk and get the software from me, and build a little start of something. And any amount of that to me counts as win. I hadn’t planned on making a game myself, as I’d wanted to be available to help others with their questions as they got acclimated to Game Maker, but with the lack of participants, I ended up working on a game and completed it just before the event ended.
It really isn’t much of a game, in fact it’s really pretty broken in some ways, and the code, if you look at it, it quite rough. As I worked on it, I had the feeling I used to get from drawing margin doodles while sitting around waiting for inspiration to grab me. It was less an attempt at designing something good, and more an experiment, to stretch my legs a bit and do something I hadn’t done with Game Maker before, and so I chose to do a game that used mouse controls. Doing the controls was a little tricky, mainly because I wasn’t sure exactly what I wanted, and I’m not certain that the approach I ended up with is the best, and probably it isn’t, but for the purposes of exploring the mouse functions and doing something with them, it was a good experience. I only spent maybe a total of four hours over the weekend seriously engrossed in building it, and much of the rest of the time I was working on it, it was an aimless, design-less exercise.
So, enough excuse-making, I think I’ve adequately established that this is probably not worth playing, but for posterity I’ll have the .gm81 file water if anyone wants to look at the code, build it, play it, or mess around with it. I don’t plan to develop it further.
I’m planning on getting back into MUST!GET!EGG! in the next week after Ludum Dare. For those who I met this weekend who might be reading this, that will be a more inspired creation and should be a decent game by the time I finish it.
Inspiration strikes in unexpected ways sometimes. This morning while I was listening to the news on the local NPR affiliate, a story came on about an easter egg hunt in Colorado that was canceled this year because the year before, parents were out of control, being aggressive about making sure their precious child got an egg before they were all snatched away by the villainous other children.
I was so appalled by the story that I made the following snarky quip on Facebook:
The imagery was so strong that I knew I just had to work up the idea into a full concept and design, and then build a game. I wrote up a little design document today and I liked it, so I put in a few hours this evening working on it, and it’s still very early but I think this will actually be a decent game when it’s all done, if I can make everything work the way I want it to.
So far it’s very crude, but in less than four hours I had playable characters roughed out. Here’s the shotgun-toting Hunter in action:
One thing I noticed about this creative process is how satisfying it is to have an angry reaction to a news story and turn it into the inspiration for a creative work. This is how I know that I’m a game designer: when my first response to something is “Make a game out of that.” Doing it in response to something that makes me feel is what makes me an artist.
I also found the game concept itself very satisfying because it’s so inappropriate — it’s hard to get much wronger than having shotgun-toting hunters gunning for bad parents at an easter egg hunt to teach everyone a lesson. If this were done up as anything but a zany pixel-art graphics 2D game, it’d probably be disturbing and controversial. As it is, I suppose in the next few weeks or months if it gets noticed, it may end up generating some controversy, especially if the news media picks up the story of this game as sortof an echo of the original story.
The thing that makes me happy about this project is just how quickly I can work when I have a spark of creativity. My Game Maker craftsmanship continues to improve and I find that I can make things very quickly, which is essential for me. Unlike the experience I had with the Global Game Jam back in January — which was amazing in its own right — tonight I didn’t have to go through the agony of losing work due to a corrupted project file, and having to rebuild everything. I worked quickly, and got results quickly. I can imagine completing a full project like this in maybe <100 hours, which is fantastic.
Every time I pick up Game Maker and build something with it, I get a little more confident, find it a little easier, and learn a little more. It feels great.
A friend of mine asked recently:
Hey Chris –
I have a question and figured you might be a good person to ask – this is regarding the Google privacy policy.
I do not have a gmail or google + or youtube account. Do I need to do anything for privacy protection, then? I do use google as a search engine for documents and images. I also use youtube.com, but just as an anonymous user without an account. Should I try to erase my browsing history? I do that anyway with my isp, but since I don’t have an official google account, do I need to worry about any of this stuff?
Thanks, Chris!
Ironically, this was on Facebook, but it’s still good to at least be concerned about privacy, right? I figured the reply I gave them was blog-worthy, so I treated it as my first draft, re-worked it a bit, added some more thoughts, and embellished.
Here’s what I said:
We’re screwed no matter what we do, so don’t worry about it too much.
OK, maaaaybe “screwed no matter what” is overstating it a bit, but I don’t think so. We really have very little recourse or power over how information about us is used. I suppose I could rephrase it, “We’re at their mercy no matter what.” and be slightly more accurate, but I suspect it’s just semantics at that point.
Why do I say this?
What meaning is there in a privacy policy? A privacy policy is basically a token offering of transparency, intended to show that the web site is acting in good faith to try to make it known what they will do or not do with information that you give to them.
How do you know if they act according to policy? Generally, you don’t. It’s possible you might catch them slipping up if they do something really dumb. What then? They issue a [lame] apology, the news media forgets the whole thing in a day or two.
What recourse do you have if the violate their own policy? I dunno, maybe sue them?
They can change the policy at any time to whatever they want it to be, but they already have whatever information you’ve given them, and it’s fairly reasonable to assume that they always will have it. It’s not good enough to have an acceptable policy now, if they can change it to an unacceptable policy later.
Mind you, that information you provide to them is not just the explicit, deliberate information you give purposefully, such as your user profile information. It’s also information you unconsciously provide, that they can gather from your actions on the site, such as you have a tendency to click on links that look like they might take you to pictures of boobs, or whatever. We betray ourselves constantly by doing and being ourselves and being observable.
A privacy policy is only as good as the integrity of the issuer. Policies change over time, usually without as much notice or forewarning as Google has given. When they do change, I’m always reminded of the scene in Empire Strikes Back when Darth Vader tells Lando Calrissian that he’s changing the deal.
Darth Vader: Calrissian. Take the princess and the Wookiee to my ship.
Lando: You said they’d be left at the city under my supervision!
Darth Vader: I am altering the deal. Pray I don’t alter it any further.
A privacy policy isn’t a contract. It therefore isn’t binding.
Even if a policy were binding, that policy can become null and void if the company gets acquired by another company, particularly if they go bankrupt, or if the company is forced by legal proceedings to divulge information. When a company gets split up and its assets become the property of its creditors, those assets include information about you, the user. The creditor isn’t bound by the policy, and is beholden to its investors to maximize the value of the assets it recovered from the bankruptcy. Chances are, that means your information is going to get used in ways you probably wouldn’t like if you knew about it or could do something to prevent it. Your only real hope is that the creditor cares about public opinion about it. Which, it might realize it does, but only after the fact, when it is too late to prevent the harm that violating your trust has caused.
Privacy policies also do nothing to protect you against external abuse of the service, ie “hacking”. If the service experiences a data breach, your data is being used in ways you don’t want, but the policy does nothing to prevent this or protect you. You might be able to sue, if you have the time and a good lawyer, and, if they were hacked due to willful negligence, you might even prevail in finding them liable for damages, although most likely, their Terms of Service that you agreed almost certainly indemnified them. But even if you win, and are awarded damages, that still doesn’t redact the information that’s now out there.
All of this background is pretty far afield from the specific question about Google’s privacy policy consolidation. But I think it’s the most germane thing to say about the matter, because, ultimately, privacy policies are pretty useless, meaningless things.
I’m not suggesting that Google doesn’t follow their privacy policy, or that their policy is bad, I’m just saying that policies are like promises that corporations make at their convenience, and change as suits them. So, not really promises.
Now, keeping that in mind… let’s talk about Google.
One of the main things that people are concerned about is that their google search queries, youtube viewing history and favorites, which they had long thought were private, would be linked to your identity, and that this link would be made public through Google’s new social features.
Google has always made search trend data (aggregated statistics about supposedly-private search terms) public. That’s how we knew during the 90’s that everyone was searching for Britney Spears, remember?
What’s new is their integration of search with their new “Google+” identity service. Social search is supposed to help you find stuff that’s more relevant to you by telling you what your friends +1’d. This is great until you discover that one of your friends has some disturbing interests, and that gets you to wondering what interests you have that others might find disturbing. Anything you publicly +1 is visible to the internet at large as something you “liked”. There is a natural inclination to interpret a +1 or Like as endorsement, regardless of whether you actually agreed with it, or laughed at it, or hated it, or just thought it was interesting. It’s disturbing to most people to think that others viewing might jump to conclusions about who you are, based on the things you +1.
If you don’t like this, there are other search engines you can use, such as duckduckgo, which promise not to track you at all. Again, this is nothing more than a promise, and you really don’t know whether they do or not.
Google isn’t the only one who does this, of course. Facebook has infected virtually the entire internet, allowing you to “log in with facebook”, or “Like” anything and everything. This information is shared with your friends, with Facebook and Facebook’s partners, with the site who’s content you Liked or logged in to view. People “liking” stuff and sharing links with each other is how word spreads around and content “goes viral”. This is great if it makes you famous or puts public pressure on someone doing something we don’t like. But when it’s you doing something perfectly within your rights, and the public doesn’t like it, you can feel oppressed or threatened. Worse things than that can happen, too. You can lose your job, get arrested, lose friends. Your whole life can be ruined.
And for all that, it may be that this new social aspect of web searching is more useful than it is harmful, that on the balance it is a net good, albeit with risks and drawbacks. One benefit of public social search is that it makes it easier for you to find content that is relevant to you, and to share that content with your friends. Content your friends like is very likely to be of interest to you, so weighting a search result that has been “+1’d by someone you know” makes a great deal of sense. And, as long as the friend +1’d it knowing that their +1 would be used as a recommendation this way, it’s all well and good.
Webmasters are always clamoring for better rankings in Google’s search engine so they can get more traffic as a result. As unscrupulous sites learn to game the system, through exploiting principles of SEO to attract traffic “undeservedly” by not providing what that traffic is really looking for, thereby wasting eveybody’s time in order to reap ad revenue, Google continually has worked to refine PageRank to keep its results relevant and keep spam down. Social bookmarking is merely the next iteration in that arms race. The countermeasure, of course, is also already here: advertising campaigns which bribe you into liking or +1-ing pages in order to get points, a discount, a chance at a prize. And so it goes.
Another potential problem is that your favorite service may end up being acquired by one of the behemoths. Yahoo! loves to do this and usually screws their users in various ways. Google does to, but is usually better about preserving the quality and value of user experience. All the big players play this acquisition game to some extent. So, if you think you’re safer using a smaller web site that promises they’ll never sell you out to third parties, remember the promise is only as good as their word, and only good as long as they exist as themselves, and tomorrow they could change their mind, get acquired, or get served a subpoena. It could happen to DuckDuckGo just as well as it could happen to anyone.
I think that consolidating privacy policies and making them more consistent across the services that google offers is generally a good idea and makes sense. Over the years Google has amassed a considerable number of online services, and tying them together rather than having dozens of separate policies and keeping information about how you use each service separate doesn’t make a great deal of sense.
I think it’s to Google’s credit that they’ve been forthcoming about the changes and actively promoted what they are doing, to keep things as transparent as possible. Google does listen to user feedback and tries to do the right thing, although of course not everyone agrees that they always do.
Nevertheless, it is understandably disturbing is the concentration of the information those services collect about you, and what can happen when information from an account you created to shield your identity via pseudonym catches up with you and is linked with your “true” identity.
If you have a persona on one service that is very different from your “normal” self, it can be embarrassing or damaging for people who know you in one world to suddenly find out that you also live in another world as well. There are legitimate needs people have to compartmentalize their lives in this way, and it shouldn’t be google’s place to judge or to decide for them.
I really don’t think that they do judge, but they do seem to be deciding a bit, by linking services this way. If you thought me@gmail.com and me@youtube.com were separate, that’s probably a misconception that you bear responsibility for; you could have created separate accounts, myemailforveryseriousbusiness@gmail.com, and ilikewatchingfunnyvids@youtube.com. It’d become a pain to log out of one and into another each time you wanted to visit a site, but at least you’d have your e-life compartmentalized.
The concern with this consolidation is that, now there’s potential for inadvertant slips of information, now that your email usage data is tied to your youtube usage data and potentially becomes visible to everyone with a Plus account whom you’ve ever added to a circle, or even the public at large. Now the company you’ve emailed about a job you wanted knows you enjoy watching videos of cats doing cute things, or that you’re an ardent environmentalist, or a gun nut, or think recreational drugs should be legalized, or that you oppose war. Oops. People are really more worried about being judged by others, not just by Google.
Be anonymous as much as you can. That means don’t log in. When you do need to log in, use https and other encrypted protocols as much as possible (sftp, ssh, etc.) Https is a good idea even for general browsing when you’re not logged in. Use Tor. Encrypt your email.
Unfortunately, so much of the web now depends on you being logged in, or identifying yourself somehow. To access content, to share it with your friends, to comment, to purchase. Sooner or later, you’re going to need to log in.
A simple solution to this is to use pseudonyms. Use myrealname@gmail.com for official business, and iloveporn@gmail.com for your nasty business. Don’t mix the two up, and don’t let your porn-loving pals know what your real name is. Have as many pseudonyms as you think you need, to keep distinct your various identities separate and segregated to whatever communities you choose to use that identity for.
Is it possible to somehow establish that there is a link between the user of your pseudonym account to your other account, or to your real identity? Sure. But that’s more something a private detective or law enforcement official might try to do, not something Google’s terribly interested in doing. Although, if Google wanted to, it’d be terribly trivial for them to do that.
Is it possible to screw up and accidentally send that email to Boss@work.com from the iloveporn account? You better believe it. Be careful.
A pseudonym is something you’d use for relative anonymity, but where you still need an identity that persists over long term, so that other users of a community can have some sense of “knowing” who you are.
If you’re more worried about your activities being traced or tied to you in any way at all, it makes sense to create and dump accounts for specific, short-term purposes. Throw-away accounts can help a little by compartmentalizing information about you and keeping the amount of information gathered on any single account to a minimum. Each time you start over fresh with a new account, it’s as though you’ve thrown away your past information, so long as it cannot be tied to your real identity(-ies), or your other throw-away accounts.
If you ever use an account to do something you don’t want traced back to you, use a throw-away account, use it for one thing and one thing only, discontinue using the account as soon as possible, and delete the account if possible once you’re done with it — not that this will delete the data they’ve collected, but it will prevent you from re-using the account again and adding to the data trail, thereby limiting what they can acquire about you with that one account.
If you’re ultra-paranoid, use the account from a public wifi access point, using a clean-installed OS and browser with no special customizations. What are you doing, anyway, issuing death threats?
Yeah, I went there. The assumption generally will be that you’re up to no good if you’re going to that extreme. Not, for example, that you live in Syria or North Korea, and this is what you have to do if you want to live.
Privacy enemies love to brand people who take unusual measures to protect their privacy as deviants who have something to hide, likely pedophiles or terrorists. They don’t think about the French Resistance during World War II, or 1984. Unfortunately, this means that if you are one of the few people who does use a lot of privacy protecting countermeasures, you’re making yourself visible in a way that could arouse suspicion.
The only hope here is to get everyone to adopt privacy technology, which is a decidedly uphill battle. The average person knows little and cares less about how vulnerable their information is, and has a hard time understanding the threat picture or how to protect themselves. Unless privacy security is built in at the protocol and application level, and is thus on for everyone by default, the vast majority of users aren’t going to use it.
Erasing your browsing history won’t really help all that much. If you erase it, you erase YOUR copy of it, and thereby deny access to it for people who have access to your PC, either direct physical access, or through malicious web sites that may be able to exploit a vulnerability to read cookies set by other web sites, view your history or access your saved passwords, or who knows what else.
I find local history useful to bring back something I saw recently and want to go back to for some reason, and it helps me feel like the computer is mine when it “knows” me.
Still, if you’re worried about someone snooping on your PC, erasing your history can be a sensible thing to do.
However, on the server side of the web, there will be a log of your access and what actions you performed through the browser while you are connected to that site, and that isn’t something you can delete. Even if the web site offers you the ability to delete your information, it’s entirely likely that all that does is hide the information from you, while keeping it for the use of the service, for data mining, reselling to third parties, and what have you. When it comes to “removing” data, there’s “remove permissions”, there’s “removing a softlink to an inode”, and there’s “rm -f”. Even if a web service did offer “rm -f”-level deletion of your data at your request, deleting is still legitimately hard — if you expect your data to be purged from all backup tapes and whatnot, forget about it. Ain’t happening.
It’s easy, and understandable, to feel paranoid about all of this. As the saying goes “Just because you’re paranoid, don’t mean they’re not after you.” But the inverse is also relevant: Just because they’re not after you, specifically, doesn’t mean you can relax about your paranoia. “They” are after everyone.
Most of it does not have anything to do with you as an individual. I mean, sure it’s possible that a person who has enemies could have this information gathered and used against them, but the world generally is not really that interested in any one person. If you’re a fugitive, or should be if people knew more about what you do with yourself, that’s another matter.
The biggest use of this information is to help target you with advertising that you’re more likely to respond to. Targeted advertising can actually help you — for example by informing you of a product you would like but don’t know about, or by steering discounts your way for things they know you like. I really, *really* hate advertising, but I do actually like it when I want to buy something, start searching for it, and a few days later start getting targeted ads for that thing, offering me discount incentives for it.
I suppose there’s the potential for mind control, brainwashing, and pavlovian conditioning. We are, after all, animals. We don’t like to be controlled or manipulated, and we know we are vulnerable to it. And advertisers want us to spend our money on their stuff. But, the deal is, if they know who you are better, then maybe they can sell you things you actually want and need, and maybe they really don’t care about your private business. As long as the ads aren’t annoying and in your face, I don’t mind them so much, but if they diminish my experience of using a service, I feel it’s my right to block them. They appear on my computer, which after all, I own and control.
But there’s legitimate worry, that this information can be used in ways that harm us, as when insurance companies learn more about who you are and decide you’re more costly to insure or are uninsurable, or if the government starts to suspect that you’re an enemy of the state, or a corporation determines you to be a threat of some kind, and won’t hire you.
Even if you are really worried about Google’s privacy change, and all this general internet privacy paranoia talk has got you thinking about ditching the internet, unplugging entirely from the net is only going to help you so much.
There’s so much information gathered about you and shared by those who gather it that they can pull up a pretty good picture of who you are.
If you have “membership” or “discount” cards with businesses, if you use credit cards, if you utilize financial products from lending institutions, if you tend to respond to surveys, if you file taxes, if you’ve lived in the same place for a while, if you haven’t changed your name recently, they have a lot of info on you already. No matter what you do, it’s possible for people to collect information about you if they can “see” you. Once a bit of information exists about you, sharing that information is trivial. It sticks around forever. And it can be combined with other little bits of information about you from all over the place. And an institution with time on its hands and a lot of resources can amass a staggering amount of information about you.
Scary stuff, but good luck fighting against it.
That’s why I say we’re all screwed no matter what, and not to worry about it too much.
Why do I say don’t worry about it too much? Well, if you want to keep your private stuff private — and there is still stuff that we legitimately ought to want to be able to keep private — at the moment it’s a bit of a losing battle. But, the upside of this is that as more and more stuff that we used to keep private becomes exposed, we’re going to find that we had less to fear.
When I said “good luck fighting against it,” a moment ago, I meant “good luck fighting alone to keep your private stuff private.” That doesn’t mean that we’re all completely powerless.
Once you’re outed, you’ll find that there are lots of people like you. And you have strength in numbers. Thinking about people and their secrets, I find it comforting to think about what the gay community has been able to do in the last 50 years to assert their legitimate right to exist and enjoy the same freedoms everyone else gets. They still struggle for acceptance, but just look at all the progress that has been made.
Live the life you want to live, not the life you’re afraid not to live because of what you think others will think of you, not even people in positions of power, who might abuse that power. The best defense against this sort of abuse, in my opinion, is openness. If lots of people stand up at once and assert their rights, they can win them, keep them, and have them. Bad things can, and, I’m sure, will happen to people, and I don’t mean to justify it or minimize it. But at this point, I think we’re better off standing up for ourselves, fighting back, and asserting our rights than we are trying to hide and exercise those rights unnoticed.
For the longest time, I’ve paid little attention to the categories and tags on this site. I played with the features a bit, but didn’t really understand them well enough to feel like I knew what to make a category, what to make a tag, how to do it consistently, and so on.
As often happens, I figured it out “naturally”, by just using the site and over time the purpose became more clear. Then for a long time I just didn’t feel like going through the tedium of going through all the old posts and re-doing everything. I hated feeling like “If I had to do it all over again, I’d do things differently”, though, so eventually I had to do something about it.
I’m here to share the lessons I learned.
When I started this site, I wasn’t entirely sure what I wanted to use it for. I knew I wanted it to be a site for promoting and blogging my professional activities, but beyond that I wasn’t sure how I wanted to do it. This was something that developed for me over time, as I became more comfortable. At first I was very risk averse about putting up any content at all. Putting my real name up on the web made me feel inhibited and over-cautious. I didn’t want to make a mistake, embarrass myself, offend someone, lose my job, etc.
As time went on, I began to get over these fears, and it allowed me to post more frequently, feel more free about saying what I want to say, and knowing what I wanted to talk about. I surmise that most web sites develop their purpose over time, and refine what they do. I couldn’t have known how to do everything before I started.
This means making mistakes, and you shouldn’t let yourself be inhibited from making them. Learning from them quickly and doing things better is more important. But sometimes lessons take a while to sink in, and when that happens it is not always the best thing to start making changes right away. You don’t have the time and you quickly lose energy if you put yourself through a comprehensive overhaul several times in quick succession. So before doing a drastic overhaul, take time to think about it, and before you do the whole thing, do a small part of it first and see how it works. Iterate a few times until you think it’s just about right. Then do the overhaul.
Here’s how I think about WordPress Categories: If my WordPress site was a book, the Categories would be the headings I would use for my Table of Contents. This isn’t quite right, but it’s a close enough way of looking at it.
If your site has a relatively narrow purpose, you should have relatively few categories. Categories should be broad. Think of your categories as sorting bins for your posts. Your posts fit into or under them. It’s OK if your posts fit into multiple categories, since there’s often overlap. You can create a hierarchy of categories as well, which can be helpful if you have a number of closely related category topics.
If you find that you are constantly writing posts that fit into the same group of categories, you should think about whether those categories would be better off consolidated into a single, broader category, and perhaps your former categories re-done as Tags.
Tags are like index keywords that help describe the major ideas that are contained within your post. You should think about the content of your post, and what the main ideas or topics were, and tag appropriately. This is not a SEO game, where you want to try to guess all the variations of words that people search by and include them. So skip the -s/-ing/-ly game.
Tags should be short, single words or phrases of two or three words. Try to avoid redundancy, but some small amount is probably OK. WordPress separates tags with commas, so you don’t have to worry about using spaces. It’s OK to use spaces between words, rather than running words together.
I frequently see tags being misused as a sort of meta-commentary on the content of the post or page. This is witty, entertaining, gives some personality to the site. I’m not sure that it’s helpful, but the occasional humorous tag might be amusing.
Witty tags work when you’re reading at the bottom of a post, or reading the summary or digest of an article before you click to Read More. But the intended way for your readers to use tags is to find other related content on your site that is of interest to them. If you over-do the witty tags, you’re not giving the reader useful ways to find a reason to spend more time reading your site.
How, indeed? You can guess, and you can assume, but the truth is unless you have some system of measuring that can watch your readers behavior while they’re on your site, you don’t have too much of a clue how a site’s users actually use the category and tag features.
With WordPress sites, typically it’s the authors who are doing the tagging and categorizing. Readers merely consume them. Some sites, where there is an element or even an emphasis on user-generated content, give users the capability to creating their own tags and categories. If your site does this, you absolutely need to observe and track your users’ behavior. It’s fascinating, amusing, and will give you a lot of insight.
If you retain sole control the category and tag features, you need to think about what your readers need and how useful you are making your site through these features. If you can, try NOT to have to rely on guessing or “common sense” to tell you this — find ways to observe user behavior (though logging, perhaps), or solicit user feedback, and use that to influence your planning and decisions.
Another useful thing to do is to monitor the way people are searching your site, or the search engine query that brought them to your site. The most common search terms your users used to find you should jump out as terms that you should use for tags, possibly for categories as well. And if you’re advertising your site, or using advertising to generate revenue on your site, knowing what terms users are searching for is crucial to drawing traffic and generating revenue.
My experience with this was that it could have been faster and less tedious. It’s probably my host more than anything, but it seemed that reloading the post, tag, and category administration pages took longer than I had patience for. Clicking update, then waiting a few seconds for the refresh, times however many posts I updated, adds up.
If I wanted to apply the same changes to multiple posts, there’s no way to do this through the web interface. A “mass action” feature to allow adding/removing the same category or tags to multiple posts at once would be very useful.
I could have attempted to directly manipulate the database through building a custom update query, but I didn’t want to sink time into doing that, didn’t want to run the risk of messing it up, and in any case, it’s probably beyond the capability of most WordPress bloggers, so I don’t recommend it. If you have an absolutely HUGE site that needs hundreds or thousands of changes to be made the same way, look into it. If you’re just dealing with dozens, just do it manually.
The other thing that would have been helpful was some kind of redundant tag merging. It’s not uncommon to apply very similar tags inconsistently over the history of your site.
For example, I used the tags “GameMaker” and “Game Maker” quite a bit. I had a few other GameMaker-related tags, which included a specific version, such as 8.0, 8,1, etc.
My first attempt at merging these was to simply re-name the “Game Maker” tag to match the label of my “GameMaker” tag. This did not merge the tags, though; it just created two identical tag labels, which were still separate as far as my WordPress site was concerned. A reader clicking on the “GameMaker” tag from one of my posts would only find about half of the posts I’ve written about Game Maker. Not good!
In order to fix this, I had to remove the redundant tag from my tagging system. To avoid losing the posts that I wanted to be tagged, though, I had to go through and re-tag those posts with the correct tag. At that point, I had a bunch of posts that had BOTH “GameMaker” tags — the correct one, and the incorrect tag that I’d re-labeled. I still needed to remove the incorrect tag to get rid of the redundancy, but looking at my Posts I couldn’t tell which was the redundant tag! So, I went back to the tag admin page, and changed the label of the incorrect GameMaker tag to “dup”, and then went through my posts and removed the “dup” tag.
It would have been much simpler, easier, and faster, if I could have simply navigated to the tag admin page, selected both the “Game Maker” and “GameMaker” tags, hit a button to merge the two tags, and specified which label I preferred to keep. I hope they include that feature in a future WordPress release.
I’m sure there’s still more room for improvement with the way I’ve done it, but I’ve managed to clean up my categories considerably, and applied tags much more consistently through all of my posts. It took a couple hours, but I hope it is worth it. I see a few benefits worth mentioning:
Humans are storytellers, and we do it more or less instinctively, but many of us are not great storytellers. Humans are also game players, and we also do that instinctively, and most of us are at least decent in some game or other.
The use of Story in videogames is a rather deep topic, but suffice it to say that games have done well with minimal story, with trite and clichéd story, and often with just plain bad story. Games do have the potential to deliver great story, and some have.
This article at Ars Technica raises some points that I mostly agree with, in that a game doesn’t need a story to be a great game. But I disagree with it insofar as great stories should only be told through established, proper forms. Reading it prompted the following thoughts in reaction:
Even Chess has an element of story to it: Two kingdoms at war. It’s abstract, but it does have meaning. It’s not really the point of Chess, and it’s easy enough to re-theme the story a particular chess set tells. Understanding the course of a game of chess through the metaphor implied by the significance imparted on the various pieces doesn’t really add any insight to winning strategy, though. Chess is loosely coupled to its story. It’s there for flavor, and there’s some symbolic meaning there, but it’s not very important.
A game like Tic-Tac-Toe has no story at all, right? It’s just an absolutely abstract conflict based in the geometric realities of the grid and the arbitrary significance of orthogonal lines. Well, suppose we take the British name for the game, Noughts and Crosses, and then let’s to a tiny bit further to modify the Noughts so that they’re Crescents. Instantly, we’ve created story: a retelling of the age-old, pointless clash that nobody can win between Christianity and Islam. It’s so slight, it’s almost stupid that this change is all that is needed to convey a story with a moral, yet it’s strangely powerful. And that’s how ingrained story is to games. It’s there because we can’t help ourselves putting it there.
Some attempts at telling a story that is the equal of our finest books, plays, and films through the medium of videogames game end up being a failure, and this ends up hurting both the game and the story. This much is true. I think “So don’t ever do that” is the wrong lesson to take from that. Game design is a rapidly developing art form and it’s entirely likely that new ways of integrating story and game are possible, many of them still over the horizon. We can imagine a lot, but we can’t imagine everything the future will bring. Which is why the future is so fascinating. Closing off an entire branch of game design because it was a bad idea in the past or because past attempts failed is just shortsighted.
If you’re making a game, the first goal is make sure that the game is good. There are a lot of ways to do this, likely infinite.
If you support the game with story elements, it can enhance the game. Game developers should try to make those good, of course, as they should make any element in the game as good as they are able. But they don’t have to be concerned about telling great, serious stories. Stories told through games can be great, though, and it’s fine to aspire and experiment to find what works and what doesn’t, but clearly most games do not require a level of storytelling the equal of a classic novel in order to be great as games. It’s OK for them to aspire to do so, though.