“Atari” has finally shipped a physical product to its Indiegogo backers.
I didn’t back the campaign, because I didn’t have faith in the company calling itself “Atari” these days to deliver value. One of the backers received theirs already and has published an unboxing/review on YouTube.
And there’s a lot of rough edges. The controllers work differently, depending on whether they’re connected via USB cable or by Bluetooth? Hitches in the e-commerce experience, getting double charged for a failed download? You have to pay for Atari Vault Vol 2, a collection of 30+ year old games? Browser accounts aren’t properly connected to the local user? Really? I wish I could say I am surprised.
The launch library is, as expected, sparse and uninspiring, offering nothing new beyond a warmed-over Missile Command remake. I haven’t seen the new Missile Command in detail — it looks OK, I guess — but having participated in numerous game jams, and knowing the original Missile Command, I know enough to say that a Missile Command reboot could be tackled with a game jam’s worth of effort — in other words, 2-3 people, 1 weekend, bam, playable new Missile Command game. Realistically, to be completely generous, a game like that could be developed in a month or so.
“Atari” have spent $3 million and 3 years creating a cool-looking case and joystick for a commodity PC that runs a Free OS and have developed a front-end for it that could be used to deliver new original games, first-party exclusives, if Atari had them. but all they currently offer is Google Chrome browser, Netflix, and a couple bundles of emulated games that have been available for 30+ years, and absolutely don’t need a new console to deliver them.