I thought it was about time I took a look back at the various kickstarter projects I’ve backed, and see how they’re doing. Over the last few years, I’ve heard so many negative stories about failed crowdfunding projects, tales of fraud and angry and disappointed backers, that I’d come to feel somewhat negatively about crowdfunding. But really, I think the projects I’ve chosen to back have done pretty well. Not all of them have been successes, but the rate of failure is less than my emotional “feel” for the rate of failure lead me to believe. And of the successful projects, quite a number of them have ongoing life beyond shipping the backer rewards. I feel good about this.
Here then is a list of every Kickstarter I’ve backed, and what happened with it.
This was the first project I ever backed on Kickstarter. It took much longer than expected to deliver. I was not surprised by this, and it didn’t bother me. I just waited patiently, and the developer came through. It’s really cool to have MIDI output capability to enable using the NES as a musical instrument.
This is the oldest kickstarter that I’m still waiting on, but it’s hardly surprising. Producing a documentary film takes a lot of time. Jason Scott works very hard on many different projects. Last I heard, he had to drop the Tape documentary for lack of content, but was working on editing as of last June. Since then, Jason has had a heart attack, and is currently producing a weekly podcast in an effort to pay down some financial debt, which I am a backer of. I’m confident the documentaries will be finished and released. From my experience, Jason is very scrupulous and hard working, and wants to release a first-rate effort, so I’m being patient and looking forward to viewing them when they are ready.
This project ran out of money and went bust. Oh well. $13.37 well spent anyway.
I backed Spriter hoping that it would reach its stretch goal to fund development of GameMaker integration. GameMaker ended up using a similar technology, called Spine, for sprite rigging. To date, I still haven’t explored this feature, because my projects tend to be smaller and simpler than call for using Spine or Spriter, and I tend to focus more on programming than on graphic assets. I am not sure whether it has or not, because I haven’t used Spriter. But I’m glad it exists, and I’m glad that I funded it. Even after the Kickstarter project was delivered complete, it is still being developed.
Light Table was a fantastic idea for an IDE: Give the programmer immediate results, shrinking the feedback loop to zero, enabling instant iteration, and a more intuitive experience for programming stuff. I love the idea of seeing your code instantly interpreted and running, and not having to compile and wait. Light Table was completed, released, and is still being developed and supported.
This project was executed particularly well, and my copy of Star Castle was delivered within a reasonable amount of time. I don’t think it was strictly speaking on time, but it wasn’t long overdue, either, and the project communicated status updates in a timely fashion that helped to manage expectations.
Max is a friend of mine, and his little project exceeded his goal considerably. He did a nice job on the poster, and I really like it.
Anita Sarkeesian has been a major influencer since launching this kickstarter. The reaction against her project is infamous, and has helped to drive home the point that her work is very much needed. I’m proud to have contributed. Her video series Tropes vs Women in Videogames took a long time to produce, but was very well done. It’s aim to bring her Tropes vs. Women series examining various anti-women tropes in popular culture (movies, tv, etc.) to videogames was and still is much needed.
The OUYA is now a dead system, but the project was a success. I received my OUYA and played with it. It was a tv-connected Android-based console, about the size of a baseball, and could play a lot of games. A lot of people used their OUYA as an emulator box, but there were a few good titles developed specifically for it, most notably Towerfall. The thing is, it was under-powered compared to everything else out there, most games are developed and launched for any and all consoles their developers can reach, so there was no exclusive “killer app” content that could compel gamers to buy one, and a lot of people who did complained about the OUYA’s gamepads for feeling cheaply built, and groused about every little thing, the way gamers do. I’m sad it didn’t survive in the market. I really liked the idea of an open console that is friendly to indie developers. Unfortunately the business model wasn’t successful, and the market didn’t appreciate it at all. I consider it a success, despite the fact that it couldn’t survive in today’s market, merely making it to market was an incredible accomplishment.
My reward was shipped and received quickly. I didn’t pre-order the NeuroDreamer mask, but got a copy of Mitch Altman’s trip glasses, which I’ve used a few times. They work by using flashing LED lights and audio tones to induce an altered brain state, akin to meditation, or perhaps as a meditation aid.
This project took a very long time to deliver, but I did finally get a copy of my Sportsfriends games. The one I most liked, BaraBariBall, was fantastic. I haven’t played the others.
This documentary is fantastic, and I’m proud to have backed it and to have my name in the credits as a backer. Well worth every penny and then some.
I only backed $1 so didn’t get any reward, but I understand this project was finally delivered, taking quite a long time longer than expected. With creative projects like video games and movies, I am pretty lenient on release dates. I get that doing it right takes time and should not be rushed. I have never actually played this game though, so I have no comment on how good it is.
Soon after making goal, I received a license key and access to the software beta. It works, and has been updated frequently. I haven’t used it recently, but it is neat software and still being developed.
This shows how serious I am about bagels, I spent I don’t want to remember how much money on some butter knives that were supposed to make spreading cold butter on toast easier. In practice, I find that they don’t work, and were basically a waste of money. They are well made, but the design just doesn’t work well. Cold butter does not press through the holes the way it shows it working in their video. Live and learn.
I received a DVD copy of the documentary, watched it, and enjoyed it. I thought it was well done.
I got a copy of Heartbeast’s book. The project was completed within a reasonable amount of time, and he did a great job with it. He also produces tutorial videos on YouTube, and has branched into teaching online courses through udemy.
I backed this at a level that got my name in the credits of the film. The documentary is currently in post-production, according to the website. However, the kickstarter page hasn’t been updated since 2015, so this one appears to be missing-in-action. I’ve written to the creator to ask what the status of the project is.
Latest update was posted mid-December, they are still working on the project and are targeting early 2018 for delivery.
Expected for November, they are a few months late on this one, but were supposedly finally shipping this month.
I can appreciate that mass production isn’t easy. In November, they said that they intended to ship by late December, in December they announced a further delay would push delivery back to mid-January.
It’s January 15, and today they’ve posted a new update on the kickstarter to the effect that they are struggling and nearly out of money. Cost overruns have forced them to ask for more money in order to be able to ship the goods, to the tune of $55+ per customer, depending on where in the world they are. This represents a cost overrun of close to 150% over what they estimated for the project, and I don’t think I would have backed if I knew it was going to cost $55 more than the pitch. It was already a very pricey item at $125, but since it appeared to be very well designed and since it was something I can definitely get a lot of use out of, I thought it was worth it.
Since this is a developing matter as I type this, I’m not at all clear whether I’m going to get my AdapDesk, or a refund, or screwed, and who’s going to fund that additional $55.
In retrospect, it’s pretty clear that manufacturing small runs of a product is very risky and prone to delays and overruns, so backing kickstarter projects like this is obviously a gamble. If they had brought the AdapDesk to market in a more traditional way, and I could have bought one from a store once they were actually manufactured, I think I would have been happier.
Doing things the kickstarter way is more appropriate for raising funds for prototyping a new product, but maybe for experimental products the reward shouldn’t be the actual product — you don’t know whether the prototype will turn out to be any good, maybe it will be great but infeasible to mass produce at a price point you can predict at the pre-funded stage when you’re not even sure how many backers (and therefore orders) you’ll have, or maybe it will suck and not be something worth making more than one of. Maybe it should be something else: stock in the company that designed the product, a t-shirt or sticker that thanks you for your contribution to making the project possible, that sort of thing.
Using Kickstarter to try to create a product that doesn’t exist yet and take pre-orders for it, using the kickstarter “reward” as the means of delivering on an order doesn’t work out well. If you’re very experienced and good at design and manufacture and logistics, then sure, maybe you can do it. But if you’re good at all those things, then you probably didn’t need to use crowdfunding to begin with, and could have used traditional venture capital, business loans, credit, or what have you instead. And if you’re not experienced at those things, chances are good you’re not going to be able to get the credit, loans, or VC, and hey it turns out there’s a reason for that — investors are smart, and know not to throw money on an unproven risk undertaking by someone with not enough track record.
In commerce, getting what you paid for isn’t a “reward”, it’s expected.
Kickstarters often fail to deliver what is expected after successfully making their fundraising goal.
Kickstarters are a way to fund dreams that no one in their right mind would get behind as a business investment opportunity, and crowdfunding works because $20 or $50 isn’t all that much to some people. There are good ideas out there that can be funded by large numbers of people each with a tiny amount of disposable cash that they can just throw away. We understand, well most of us do, that we’re not buying success, we’re buying a chance at success, and that chance is less than 100%.
Since that’s the case, maybe the better way to thank backers is through rewards that aren’t predicated on the success of the project, but on the success of the fundraising. Kickstart a rocket to Mars. Make the reward be a “I backed the rocket to mars” sticker, not a ticket on the Mars rocket with a launch date printed on it.
AdapDesk is a great idea for a product. It turns out that bringing a product to market takes more than a good idea, some money, and a lot of work. It takes a good idea, some money, a lot of work, and then a lot more work, and then some more money. We’re at the point where they need that last bit of “some more money” and they’re out, and their customers are pissed. I hope I still get my AdapDesk, but I hope I don’t have to pay $55 to get it delivered on top of the money I already paid. I certainly won’t give them another penny, let alone $55, without an actual tracking number — and maybe not even then.
I’ve watched some of the videos, and they are well done. I have yet to truly immerse myself in Godot engine, but I am very happy to support an open source 2D game engine of high quality.
This project from RetroFighters should be shipping soon. Early word is that the controller is very good. Originally these were supposed to be delivered in late 2017, but a month or two delay is forgivable. For $20, a newly designed gamepad for the Nintendo 64 built to high quality standards is very impressive, if that is indeed what they deliver.
Expected delivery date in late 2018, but we know how this goes… waiting and seeing.
Kickstarter is still in the funding stage. They’ve already hit their goal, so it will be interesting to see how far it goes and how many of their stretch goals they can reach.