Tag: AtariVCS

“Atari” no-show in court over VCS design firm lawsuit

Atari failed to respond to a May 13 deadline to a court summons in the Rob Wyatt/Tin Giant lawsuit for nonpayment on their contract to design the VCS console and hardware, further bolstering their image as a fake company that exists mostly on paper and in the minds of the fraud purveyors who claim to be employed by them.

While they had promised earlier this year that the consoles would be shipping to backers in March, this date has been pushed back, this time to 11/27, according to the product info listed on walmart.com.  

I won’t link to it, lest anyone actually try to pre-order the thing, do not waste your money and time on a pre-order from a fly-by-night company operating on a shoestring budget.  If you buy it at all, wait until after launch.  But seriously, don’t buy it.  If this ever does launch, the reviews are sure to pan the system for its price:performance ratio and utter lack of any new games.

If you’re a disgruntled backer who would like to get your money back:  too bad, that ship has long sailed.  You’ll never see a dime.  We told you so.

Atari: We now have games for the VCS! (Not really…)

After being stung recently and repeatedly for their lack of progress on the AtariBox project, Atari released their Big Announcement about the games that will be available on the console.

TL;DR, the announcement is very underwhelming. Atari is packaging a bunch of old classic games for streaming to your AtariBox. They’re not even doing it themselves; they’re partnering with another company.

That’s right, they still have ZERO new exclusive launch titles for this system. You know, the thing that tends to drive people to buy new systems? They still don’t have that.

Let’s be generous, the three word elevator pitch for this is: “Netflix for videogames”. Only, no Netflix Originals, just re-runs of games you’ve played a million times already, and already have access to through a variety of other platforms. If you aren’t lucky enough to have lived through most of the history of video games and have a library devoted to that history, you might find this enticing.

In a way, this is cool. For only about 25 years now, gamers have had to resort to piracy and emulation to play thousands of arcade game titles for free. Now, they can pay $10/mo + $350 for the console for the privilege of doing it guilt-free, albeit restricted to just those titles that are available through Antstream. And that’s something, isn’t it? 

No, I know that sound sarcastic, but it really is. For only 25 years or so, the problem of preserving historic videogames has been ignored by the industry that created them, and was left to be solved by dedicated fans who recognized the importance of such an effort. But this was always an ethical quandary, and enthusiasts were forced into a dilemma: literally preserve history before it was too late and games were lost forever, and violate copyright for a bunch of outdated products that companies refused to continue to produce or make available in any format? Well now for just $10/mo our consciences can finally be clear. And our reward for this will be that only the games deemed worthy of preservation for their long-tail commercial potential will be preserved. Shut down the MAME project, everyone, and rejoice: we’ve won.

OK, ok, that’s unavoidably sarcastic, but it’s true. This service creates value by ripping the hard work of emulation preservationists, and by graverobbing what rightfully should have by now been the public domain, to provide games-as-a-service to you, so that you can pay for them forever, without ever owning them. Because in the new economy, ownership is theft. There’s literally no reason you would ever want to own anything anyway, this is a post-scarsity economy, after all.

Antstream itself kickstarted into existence in April of 2019, and, well, isn’t it telling that a physical “not-a-console” gaming system that kickstarted TWO YEARS earlier and STILL doesn’t have any exclusive launch titles lined up, kept silent about this deficiency for all that time, until fed-up backers had a mutiny about it on Reddit, and so had to run out and find something, anything, so they could claim that they will have games, and picks something that only became a thing this year?

It makes you wonder what the hell Atari have been up to for the past two years, apart from rendering the shell they’re putting their components into, and re-releasing the same empty hype announcement every 6 months or so. According to their Kickstarter page, Antstream have been developing their service for four years now, so the Kickstarter is more an effort to do viral marketing for the launch of the service rather than a no-product preorder like Atari’s VCS Indigogo was. Yet, if Atari had planned all along to make use of this service, and had to remain quiet about it all this time, one wonders why they couldn’t have said something around the time that Antsream launched their Kickstarter campaign. Why the need to remain silent for another 6 months?

Still unanswered: Is anyone actually developing any games that will run only on this system, so that there will be a reason to buy it? Any first party game development, at all? (Well, it’s a silent NO, that’s the answer.) Atari 2019 is a brand name only, not a developer of anything substantial. In trying to establish a platform, they’re leveraging the work of others and passing it off as their own. AMD for the hardware. Antstream for the content. Maybe there’s some internal work being done to create the GUI to do configuration management and launch apps, but that’s not exactly exciting, now, is it?

It’s worth mentioning that around the time Antstream announced itself — about a month before, actually — Google announced Stadia, and there’s literally no reason any of the games that you might have access to through Antstream couldn’t also be streamed to your screen through Stadia. Other than, I guess, some exclusive rights deal that would preclude availability on other platforms. But then, Stadia is still in pre-order, too. Sigh.

So for the time being we’re still safe from the future hell of games-as-service, that you can never own, and which will be preserved for all time only to the extent that a company decides to preserve them. Which is to say, any old versions will be superceded by the latest patch, even if earlier releases are historically relevant. And games that aren’t attracting sufficient interest will be dropped unceremoniously, and probably not many people will care, except the small audiences for games who really love those games even though they’re part of a small audience not big enough to be considered commercially viable. But who cares about them, anyway?

Even if Antstream is great — no, especially if their service is great– it’ll be available on all platforms that its client can be ported to, there’s still no compelling answer to the question, why get an AtariBox?

Atari attempts to answer this by assuring us that:

When Atari VCS users log in or subscribe to the Antstream service using their Atari VCS, it will immediately unlock an exclusive and enhanced version of the Antstream app engineered specifically for the Atari VCS. The Atari VCS Edition of the app will house the largest collection of Atari games available anywhere and ready for immediate play. This enhanced collection will be exclusive to the Atari VCS at launch and will not be available on other Antstream platforms without an Atari VCS account.


Re-read that last sentence. You can stream Antstream’s exclusive AtariVCS content to any Antstream-capable platform, provided you have an Atari VCS account. My guess is that you’ll be able to get one of those without buying the AtariBox hardware, if not immediately then eventually. No word on whether that will cost a monthly subscription on top of whatever Antstream will cost.

But this leads me to wonder what’s up with Atari’s earlier announcement that the Atari Vault would be available to VCS owners? I mean, I don’t really wonder, because who cares. The AtariVault is on Steam and I can buy it and play it right now through my Steam account on my PC, and I don’t have to pre-order and then wait 3 years for some outdated low end PC in a pretty case to do it, either.

But lets say I did decide to wonder. Well, is the Atari Vault still going to be part of the picture, or did they just shitcan it and replace it with a subscription-based streaming service?

Oh, and there’s a picture of their motherboard. Suck on that, haters! I bet everyone who doubted that AMD Ryzen board could have an Atari Fuji logo custom silkscreened onto its PCB are all eating crow now!

Well, it’s something, anyway. Not enough. But at least it’s something.

The AtariBox story continues to be dismal

Update from the Register… It’s sad that this is the reality but it’s about exactly what I expected, and have been warning the public about since the crowdfunding campaign pitch.

Don’t give these people money until they have a product. Promises and hype are nothing. Shame on the people who continue to abuse the Atari name for continuing to string gullible fans along with so little evidence of any actual work happening toward delivering on the vision they pitched over 2 years ago.

Meanwhile, in the real world, Collectorvision’s Phoenix console is shipping in October, and was announced after Atari first announced the AtariBox concept. The Phoenix not only plays ColecoVision games through a cartridge slot, it also has an FPGA core to play Atari 2600 cartridges as well. It’s not trying to be a next-gen console or a brand reboot for a dead company, but it exists, it works, it plays classic games with incredible fidelity to the original hardware, and I’ve touched one.