Zelda: BOTW Diary (37)

Starting at Wasteland Tower, I notice on the map that the tower is standing on Spectacle Rock. It doesn’t feel like Death Mountain to me, but what do I know. To me, Death Mountain is in the upper northwest corner of Hyrule, and this is not the north.  The tower is standing on the northwest “spectacle” so I decide to check out the other end of it before I take off. It is just a desolate, flat mesa, from what I can tell, and I don’t even find so much as a korok seed on it. Although, I do find one on a smaller hill nearby.

I continue following the East Gerudo Mesa, and start climbing another mountain, called Mount Garajh on the map, and find another korok on the top. This mountain is tall enough to have snow on the top, and it’s cold enough that I take damage even wearing the warm doublet, unless I eat a cold-resistant food, so I can’t spare a lot of time up here.

Nearby, there’s what’s left of an old shack, and here I find a journal left behind by whoever lived here. There’s some clues about how to find a shrine that is nearby. It mentions a pedestal on the top of the mountain, which glows faintly at night, and to reveal the hidden shrine, I have to “cast a cold shadow on it”. I don’t know what that means. What casts a cold shadow?

The tall mountain nearby where I found the korok has a couple of stone pillars topping it that seem like they’re the only thing around that could be a “pedestal”, and I can’t quite tell if they glow or not. I’m not sure, but I think I can see it, maybe, but it may just be the reflected moonlight. It’s hard to tell. They certainly aren’t illuminated like towers and shrines are.  But the book does say that it glows “faintly”.

I stand around overnight watching to see if there’s any clue revealed overnight, but there’s nothing to speak of.

I give up and continue south, descending altitude until it’s no longer cold enough to hurt.

I find a few more korok seeds, and a couple of Guardian hulks, and a couple of live ones, which I fight and defeat, earning a bunch of busted ancient technology parts.

Nearby, I find an Ice Wizzorobe, and try to fight it, but I miss with my first arrow, and he’s alerted, and completely destroys me. He freezes me with his ice wand, it one-shots my healthbar, I resurrect with a fairy, and as soon as I thaw out his attack timer has counted down and he freezes me again. I have no chance, and it’s shameful. It wastes all my fairies, and then I die-die.  It feels a little unfair.

I restore from my last save, and go at him again, this time using a fire arrow, and it does the trick, he is destroyed with a headshot, well placed and very effective. He drops his ice wand, and I pick it up.

Later on, I use it to take a couple of coyotes that attack me, and discover that it changes their meat drop to “icy prime meat” which has heat resistive power. So that’s very interesting. Not only does it matter what you kill, but how you kill it, and it can drop something different if you destroy it through an elemental attack. This game is full of thoughtful touches like this, it makes me wonder how much I’ll never find because there’s simply too many possible combinations of things.  After getting the frozen meat, I die stupidly, and decide to restore from my last save point, and lose the meat. But I make it a point to pick up some if I can get another opportunity.

Continuing down hill back into the Gerudo desert canyon, I find an interesting circular emblem on the canyon wall, and puzzle over it, wondering what it could be, and what it means. There are no answers forthcoming, but I take a snapshot of it for later, in case I see anything similar.

I’m very annoyed with the limitations they programmed into the Sheikah slate camera. I can only take a limited number of photos, and if I add a discovery to my Hyrule Compendium, but later delete the image off of my camera roll, it also deletes it from the Compendium as well. There are way, way more things to take pictures of for the Compendium than there are slots on the camera memory. This is really unfortunate, I would have liked to get a 100% Hyrule Encyclopedia, or at least try to.

I reach the southern border of Hyrule’s west end, an unclimbable cliff face, and can’t continue in this direction. The game explicitly tells me you cannot go further in this direction, so that’s that. I reverse direction and head back north, this time at a lower altitude, the mountains I’d just come over to the east of me.

My Sheikah sensor starts picking up a nearby shrine, and I head in the direction of it, and come to a huge rectangular building with very tall walls. I’d seen it from above, so it’s not a surprise, but it’s still impressive how big this thing is in person.

It is a labyrinth. I glide down to it and land on top, and walk around the outer perimeter first, trying to see if I can make out anything of the layout of the place, but it’s not possible. I run into two bokoblins, both fairly tough ones, and decently well-armed, but I’m fighting with my Soldier’s Claymore, and it hits hard, knocking both of them right off the wall, out of my way to where I can’t fight them. I don’t want to jump down and finish them off, and when I end up down there later I don’t want them to surprise me, so I lob bombs down on them until they die. This takes a while but is the only way to do it that doesn’t involve wasting a lot of arrows for no good reason.

I glide down into the labyrinth, and it’s revealed that it is a shrine challenge. The shrine is in the exact center of the maze, and I just have to find the way to it.

This is easier said than done. I explore the twisty maze of passageways, all alike, and find three treasure chests in the middle of the three quadrants of the rectangle, but have a hard time finding a way to the center.

I get wise and climb the walls to get back on top of the labyrinth, and using a stamina elixir am able to do it. This lets me cheat a bit, I take a random guess and drop down a shaft into the unexplored fourth quadrant, and it leads me to the shrine at the center. I get there, and am rewarded with a suit of armor that buffs my attack power. It’s not great armor, but perhaps it can be enhanced at the fairy pond.

I don’t bother searching for the fourth treasure chest that I infer must be somewhere in the last quadrant of the labyrinth. The others had 50, 100, and 300 rupees, or perhaps an opal, and it’s not worth the time and effort to find it when there are so many easier ways to get those items.

I move on, checking out the corner of the valley, to the northeast of the Labyrinth’s main entrance, and find a couple more korok seeds.

Next, I proceed west, through a narrow pass called the Champion’s Gate, and run into a few lizals, who I kill without much fuss, and pick up a few nice boomerang weapons.

Further up, I reach the barren wastes of the Gerudo desert, where it is too hot during the day to survive in my current outfit, and I do not have any cooked dishes that confer heat resistance.

I find that if I stay in the shadow of the canyon wall, I am just under the heat limit to take damage, so I continue along, following the canyon wall, and hope that the sun doesn’t kill me if it comes around to cast shadows on the other side of the world. It doesn’t, and I eventually make it to an area where I’m close enough to the Divine Camel Beast that I can hear it’s thundering hoofsteps crashing in the distance. It sounds awe inspiring.

I’m at a position just south of the ring of giant statues, and all I need to get to them is to climb over the canyon wall. The first time I attempt this, I run into a live Guardian, who immediately activates and starts advancing towards me. I’m climbing and don’t have any fighting gear equipped, so I jump down to what I think is safety, arm myself, and climb back up, only to find myself nose to nose with the Guardian, who is already targeting me and ready to fire. I miss with my arrow, and it blasts me off the canyon wall, and I die.

I respawn and return to same general area, but climb up a bit further down the wall, and don’t see the guardian anywhere. I cross the mesa and drop down into the ring of giant statues.

At this low altitude, the heat of the day is again damaging, but I can stay in the statue’s shadows and survive as long as I am patient.

Toward the evening, the temperature dips, around 4:30pm I am able to move about freely. I find a ladder going up to a scaffolding around one of the giant statues, and use it to climb up, then look at it up close, find nothing interesting, and move on to the next statue, and the next. I find a korok seed, and then I find a large metal orb, too heavy to lift. I try pushing it and it is too heavy to push. I try placing a bomb next to it, and it shoots off the statue’s arm and crashes into the ground below.

I glide down and, using bombs, nudge it toward a basin with a hole that looks like it was meant to receive the orb. This takes many bombs, but I eventually succeed in bomb-golfing it into place. Nothing happens. I look around and see many more orbs. At this point, I realize that I should try ot use the magnet power, and sure enough this works, and it is much easier to manipulate the orbs this way.

I spent so long with the first orb because of how awkward it was to bomb it into position that the rest of the orbs takes me until the heat of the day has returned, and I have one orb left to go, and I don’t see it anywhere.

Eventually, I discover that I had accidentally put two orbs into one basin, and correct my error. Then, nothing happens. I’m puzzled, but eventually I figure out that the badges that I noticed on the statues match with glyphs on the orbs, and they have to be placed in the correct basin. I use the map to mark the basins that I have correct, and check each on in turn until I have the solution.

A shrine erupts out of the ground, and I’m awarded a spirit orb and a flaming spear.

I now have 6 spirit orbs, so I go to Kakariko village and upgrade my stamina meter again, visit the fairy pond to upgrade my   clothing and get my rubber pants enhanced, and then I go to the arrow shop but they are out of normal arrows, so I transport to Hateno village instead, visit Purah, and get my Sheikah slate upgraded to improved bombs. I try to upgrade the Stasis power as well, but I don’t have the right materials for it still.

I visit the shop in town and replenish my bomb arrows and normal arrows, both.

I also talk to a few townspeople, and uncover two new side quests. One has to do with finding a shrine that I already found, it’s in line with the three trees on the mountain tops to the north of the village. I found the korok up there, but didn’t realize that the shrine was in line with them until the lady from the village pointed this out to me.

Then I meet a young boy who asks me about weapons, and he wants me to bring him back some weapons to show him. Specifically, he wants to see a traveler’s sword. OK, fine, I’ll use an inventory slot to store a shitty traveler’s sword so you can see it. I’ll even give it to you. I guess I’ll probably have to show him a few other weapons, and then he’ll give me something. Probably it’ll be shitty, but maybe it’ll be something that belonged to his grandfather and is moderately not-shitty.

In general, the vast majority of rewards in this game are not that great, relative to what I expect to find. Like, in the original Legend of Zelda, I liked finding sword upgrades, the magic wand, the book of spells, the red candle, the red ring, and the magic boomerang. But in BOTW, everything you find is only temporary, and thus can’t be so powerful that it is essential to completing your quest, and so isn’t all that memorable or essential, so it seems like a letdown when you complete a challenge and all you get is some weapon that’s maybe not even better than what you’re already carrying, or like 50 rupees, which is what ONE bomb arrow costs at Hateno market.

Another sidequest I can’t seem to figure out is the guy in Hateno who has a crush on the girl who runs the inn. I’m supposed to talk to her to find out what she loves most, so I can tell him, but there doesn’t seem to be any way to talk to her other than to rent a night in the inn, and this doesn’t advance the quest any. Maybe I need to arrive at a different time of day, but I don’t know. I don’t go to the inn much, and I haven’t gotten anywhere with this sidequest.

Zelda: BOTW Diary (36)

 
I return to the region where the Dragon’s Mouth is, and explore the jungle a bit more, but don’t find much. A couple of korok seeds and a few hidden chests with some gems and weapons. Then a Blood Moon happens and all the enemies resurrect, which makes the area dangerous again. I go through the eastern portion of the jungle, running along a rock wall that serves as a border, and explore a couple of lakes, where I find fish and weapons. Eventually I come to a road, and follow it down to the jungle stables. I still haven’t found Farosh’s golden scale or whatever, and have no clue where to look for it. The Goddess Hylia hasn’t seen fit to lead me anywhere.
 
I decide it’s time to explore an uncharted region and try to unlock a tower somewhere. I teleport to the tower on the map called Lake Tower, in the region just south of the Great Plateau, and look around to the West, there’s a lot of area I haven’t been to yet, and then I spot a far off plume of black smoke, so I move in that direction. I cross over a ridge by the horse goddess spring, and the terrain becomes arid and dusty, and I am in Gerudo.
 
I find my self in the bottom of a wide canyon. I start to explore and before too long I start picking up a signal of a nearby shrine. I find it without too much difficulty, and enter it.
 
This one is clever. There’s a platform that moves horizontally, on a track, back and forth, with no apparent purpose. Below, I see a treasure chest, the access to which is blocked by what looks like a trip wire laser. On the far wall, there’s another chest up on a high ledge. And in the center of the floor at the bottom of the room is a glowing orange pillar.
 
I puzzle over what I’m supposed to do here. First I go to the lower chest, and jump over the laser beam easily, and obtain the treasure. I wonder why they had such an easy problem to solve, but don’t think much of it.
 
Then I inspect the pillar in the center of the room, and try hitting it with a weapon. It switches blue, and a number of platforms in the room shift, changing elevation. I can see that I could now glide to a point that would allow me to gain access to the second chest, but only if there’s a way for me to trip the switch again to move the platforms back.
 
I try using a bomb to activate the pillar switch, and it works. OK. So I hit the pillar, to set the platforms low, then glide from the entrance platform to the far wall to the lower platform, then trip a bomb to switch back, which raises me to the level of the second chest. Done. The final challenge is a series of platforms that I have to activate a total of 3 times in order to get to the top on the other side, where I will collect my spirit orb.
 
I can’t figure out what to do, I try setting the round and square bombs, but it only gets me as far as the second last lift, and then I’m stuck. I try using arrows on the pillar switch, and that works, but it doesn’t help because when I’m in the penultimate position I can’t hit it with an arrow.  This is the first time I learn that if you have two bombs active, and blow one up, it will detonate the other if it is in the blast radius.  So to make this work I have to space the bombs apart enough so that the switch is overlapped by both blast radii, but each bomb is far enough away from the other bomb that they won’t destroy the other.
 
I also discover that by holding the B button while running, Link can sprint, which uses his stamina meter.  All this time I thought of B as “the cancel/put away/say no” button, and never realized it had this feature.  I’m over a month into this game, and well over 100 hours logged, and am just now discovering this.
 
I try and try for about a half hour to figure out the solution to the shrine, get frustrated, and walk over to the laser tripwire, and put a bomb behind it, and then blow it up. I expect nothing to happen, but to my surprise, the block flies across the room. This gives me the idea to try picking it up, and I can! Now I aim it at the pedestal switch, and it activates. Suddenly, I understand the purpose of the horizontal moving platform. I place the laser on the moving platform and each time it sweeps by, it activates the pillar switch, which enables me to get past the final obstacle and clear the shrine.
 
Not bad.
 
Exiting the shrine, I resume looking for the pillar of smoke that I had seen from Lake Tower, and find it actually very close to the shrine. There’s a lot of what looks like burned decaying animal or monster remains surrounding the shrine, and then only a short distance away, there’s a woman tending a fire, trying to cook something. She tells me about different recipes that she recommends making, but they all sound awful, and they would result in “questionable meat”. She won’t let me sit at her fire to pass time, either. I’m puzzled as to what her purpose could be in the game.
 
In the general vicinity of the shrine and the cooking lady, I find a couple more korok seeds, one of which is a very difficult archery challenge with a single balloon target that is extremely close, fast moving, and erratic. I scout around a bit more, looking for anything interesting nearby, and see a stand of what look like baobab trees below, so I fly down to investigate them. When I land, I hear the roar of a lynel, and get scared. He’s nearby and I don’t see him.
 
Eventually I do spot him, up ahead of my position, and he’s patrolling a wide open plain at the entrance of the canyon that I had to cross in order to get to this side where the shrine is. I try taking him on, but no, he’s got me outclassed, just like the others. I give up, teleport back to the shrine at the top of the canyon, and, just to mess with him, I tried firing bomb arrows down into the valley to see if I can nail the lynel at extreme long range. 
 
He’s a tiny dot down below, and the distance has got to be over a thousand yards, but I find that I am able to make adjustments to my aim by seeing where the explosions land, like you do with artillery, and mange to actually nail the lynel a few times.  I note that the bombs cause him to fly back a lot, which is interesting because when I’ve hit a lynel with a bomb arrow more up close, they don’t seem to budge.  I also note that the explosions trigger lasting grass fires, which burn for a minute or two before going out, and that they attract the lynel’s interest, who slowly approaches them. 
 
I also note that if I actually hit the lynel with the arrow, rather than with splash damage from the explosion, he is immediately aware of the direction the attack came from, and sharp-eyed enough to actually see me high up on the canyon rim, and he starts attacking me with lightning arrows.  He can not only fire three lightning arrows at a time, in a spread, and he can not only lob them up hill back to my position, where they nearly reach me and land just short, hitting the lip of the canyon rim, but he also has some ability to bring down a lightning bolt from above, which can target me pretty much anywhere I happen to be, and will kill me unless I constantly move.  After I run away and get out of sight and wait several minutes, they stop, but he’s a lot more persistent than I would have thought. 
 
While I don’t defeat the lynel this way, I do gain some additional knowledge of its powers and behavior.
 
I decide to try exploring further to the north.
 
There’s a lot of coyotes, mineral deposits, and more baobab trees, and some new mushrooms and various insects for forage. I encounter a herd of horses, more than I’ve seen in one place before. I count seven or eight, and one looks a bit different from the rest. I notice he doesn’t seem to move much, just stands still, and he looks bigger. As I get closer I realize that he really is bigger. I try to get him, but he runs off. I sneak up again more carefully, and take a photo, and the Compendium identifies it as a Giant Horse, and says he is the last of his kind and very selective about who can ride him. I sneak more carefully, and down an elixir that grants a temporary extra stamina bar, but it doesn’t help enough to tame him, and he throws me.
 
Instead, I grab a different horse, one that looks like it’ll be a good one, and after I get one, I have to ride it all the way back to the stable near the horse goddess pond. To get there, I have to ride past TWO lynels, and then I encounter a mounted party of about 6 or 7 bokoblins, who give me a chase for a long way. I’m not in any shape to take on that many at once, with a semi-tamed horse, but I eventually outrun them, get to the stable, and when I go to register the horse I learn he’s nothing special at all actually. So I let him go.
 
I transport back to the shrine at the canyon, and explore the western lip of it, and eventually come back to the area where all the horses were. I explore that area a bit more. It’s pretty desolate, but there’s a lot of rocks that you can pick up and sometimes there’s something good under them, like a rupee. I get to the end of the canyon, which is one of the walls of the Great Plateau.
 
The walls of the canyon are a bit too tall, sheer, and difficult to climb so I make it a point to upgrade my stamina bar again next time I can. Which, since I just cleared a shrine, I can. I transport to Kakariko village and pray at the statue to receive the stamina upgrade, then buy out all the arrows at the arrow shop, and do a fairy fountain run, and catch 3 fairies.
 
I have yet to actually get into any uncharted territory, although I have not been through Gerudo before today. I want to try to find a tower so I can get the map info for the next territory over. So rather than return to explore southwest Gerudo, I transport to the shrine on the Great Plateau that was up on the top of the icy mountain, since that was the highest and western-most point of Hyrule that I’ve been to so far, and from there I look to the west. I can see a couple of nearby towers, and then a bit closer, I see a shrine sitting out in the open, and I decide it’s close enough that I can make it there, so I fly down to it,
 
I reach it without much difficulty. It’s on the top rim of another canyon. This one appears to have some scaffolding and bridges along its walls, and I’m not sure who built them but they do look rather rough. I expect to see some monsters, but no one seems to be around. The shrine is on the far wall of the canyon from where I landed, but it’s an easy secondary glide across, and then a little climb, and then I’m in.
 
I unlock it but can’t solve it. There’s a conveyor belt running left to right carrying an orange ball that needs to go into a hole behind and below the conveyor. If I had a korok leaf in my inventory, I bet I could use it to blow the ball off the conveyor and into the hole, but I have too many good weapons to spare a slot for a korok leaf, so I’m not carrying one. I try to improvise and use bombs to blow the ball off the conveyor and into the hole, but give up after a long time. I almost get it once or twice, but it’s very difficult to get the timing just right, and I will just have to come back later with the right equipment, and hope that the korok leaf does indeed work.
 
Leaving this shrine, I continue following along the bottom of the canyon, and hike a very long way, and eventually run into a guy sitting by a camp fire, who says he lost his horse, and would like to get another horse if I can help him. Side quest activated. If I find some more horses, I’ll go find one and bring it here. But the place where I got my last horse, I don’t know how to get here from there on a horse.
 
I continue onward, and eventually my shrine sensor starts pinging again. I head in the direction of the shrine I’ve picked up, and find it, and another stable. It’s good to find a stable here. Maybe I can give the guy who lost his horse one of my registered horses. Or if not there’s got to be some more horses nearby.
 
There’s a bunch of familiar faces at this location. Kass, the bird-man, is here and he sings me another song, about the heroes from 10,000 years ago. The lyrics for this song are written in an awkward meter that reminds me of when Rudy Ray Moore would recite one of his rhymes in the Dolemite movies. So I read the lyrics and hear Dolemite in my head, and it’s unintentionally funny. Nintendo should hire better poets.  Unlike Kass’s other songs, this one has an animation to go with it, which makes it seem more significant.
 
Another person at the stable tells me about a legendary sword that can be found in a woods, I think he said in Hyrule Forest, and I think he said it’s near Gerudo, which is to the Southwest. So that’s an important clue, I bet that will be the Master Sword. And the painter man who appears in other villages is here too, and he tells me about one of my 12 memory photos, and where I can find it. Maybe this was the spot to the southwest. I’ll have to go back and double check to refresh my memory.
 
Finally, I talk to a guy who says he got separated from four of his friends when they were attacked by monsters and he ran away. He would like me to find them for him if I can.
 
OK, so I still haven’t opened a tower. I look on the map and see a couple of stamps for towers that are near here, and I pick the nearest one of the two, and head there.
 
It’s a pretty straight shot, but I have to do a lot of climbing to get there. I head straight for it, and don’t take any time to look at things or pick up anything that isn’t immediately in front of me, and this allows me to get there pretty quick.
 
I get to the tower, and find that it’s standing in a lake of boiling mud that will kill me if I fall in it. I’m up high enough that I should be able to glide to the tower, no problem. But when I try, the wind picks up and blows so hard I can’t make any headway. I land on the ground by the lake of mud, and observe a quantity of metal boxes strewn about. So I use the magnet power to put the boxes in the mud to stack them up to create islands that I can hop onto.
 
There’s some stone pillars standing upright in the lake of mud, and it looks like I just need to make it to the first one, and then I should be able to climb it and jump to the next one, climb it, jump to the next one, and so forth until I get to the tower. But while I’m moving the boxes, I accidentally nudge the first block and it falls, domino-like, into the next, and triggers them all to fall into the tower, making for a much less difficult climb, with no risky jumps.
 
I ascend the tower, download my map data, and have a look around to see what I can see.
 
Off to the north, I can see what I think must be Hyrule Castle, and I can also see a volcano which I’m guessing is either Death Mountain, or where the Gorons live.  I’ve seen the volcano from a bunch of spots around the map, and it always seems far away.  To the north, I see a mountain that appears to be split in two, like the Dueling Peaks near the very first horse stable I encountered on the road to Kakariko, but I don’t think this mountain I’m looking at is that one.  I pin it with the Sheikah scope, and double check the map, and I’m right — it’s not the same mountain.  This gives me some hope, as one of the memory photos in the album looks like it is of the Dueling Peaks, and about a week ago I traveled to where I thought the spot that photo had been taken from was, and when I got there I did unlock a new memory, but it wasn’t the one for the picture showing the Dueling Peaks in the background.  So maybe that photo is of this mountain instead?  How weird that there should be two mountains so similar to each other in one world. 
 
There’s also a ton of interesting sites nearby. There’s a circle of massive statues, below me and to the south, an easy glide away, and a ruins a bit further out that looks fairly large, and then I see the Divine Beast that looks like a camel. It’s huge, like mountain sized, and enshrouded in a massive cloud of dust.
 
This seems like a good place to stop and rest.

Zelda: BOTW Diary (35)

Alright, here’s a thing about the enemy AI.

I don’t really care for the way game developers use the term “AI” to mean “enemy behavior”.  Most enemy behavior is not remotely close to anything resembling what academics and researchers mean when they talk about Artificial Intelligence.  Much “AI” in games is super simple, deterministic, and basically linear.  More sophisticated “AI” combines several behavior states into a finite state machine system, where the enemy will shift from one to another depending on context.  These can be fairly sophisticated and make the enemies feel almost alive and maybe a little, tiny bit intelligent, but not really.  Most of them are super easy to fool, and once you figure out how they are triggered, what their vision radius is, they’re generally pretty easy to kill.

Bokoblins and Lizalfos for example, they seem to have a “home” point on the map, and they will not chase after you beyond a certain distance from this point.  It’s like in The Dukes of Hazzard, when the the Duke boys would be on the run, and to get away they would cross the county line, and Sheriff Roscoe couldn’t go after them across the county line… for some reason.  Once you’re out of their territory, it’s like they can’t see you anymore, and they don’t care, and they’ll turn around and walk back home.

To some extent that’s reasonable behavior.  I wouldn’t chase kids off my lawn for blocks and blocks.  Once they’re outside my property line, if they keep running away, I’ll let them.  But if they just stand there, and shoot arrows at me, I’m not going to start walking back to my house, take an arrow in the back, act surprised and look around, and then not see them because they’re across the street in plain sight but I can’t see them for some reason, and then give up and head back toward the house, only to get nailed again with another arrow.

But these bokoblin boys sure do!

That’s sad.  That an “AI” in such a beautiful game that in many ways is more an attempt to create a realistic model of a fantasy world than any game I’ve played before, still has such poorly developed AI.  This can’t be a limit of the hardware, and even the programming, I’m sure, could be done if someone had the notion to develop it.  

I think if the bokoblin should be able to still see you, he ought to react to you, as though you’re a threat. He should either attack, or seek cover, or run away, or call for help.  They do a lot of these things if you run into their camp area, but if you go outside, they lose interest in you a bit too quickly.

It makes the game easier, and there are times when I’m grateful for it, but I feel like when I run away, and succeed at getting away, I should have to have earned that, by really doing a good job of hiding and not by simply traveling beyond their give-a-damn radius for patrolling their home turf.

I also find it unenjoyable that it’s possible to use lame tactics like firing arrows from extreme range, where you can  hit the enemy and do damage to it, but they will never see you or react to you in any way.  They do react to the injury, sort of — they get knocked down, get angry, go over and pick the weapon they dropped back up, look around for a few seconds, and then if you don’t show yourself by charging in to finish up the attack, they… forget all about the arrow they just took to the head, and go back to standing around like an idiot waiting for you to finish murdering them.

Better AI would respond to these situations more realistically.  Getting hit with an arrow should be a major, life-altering event for an enemy AI, not something you forget about in five minutes, and you go back to standing where you were, only now bleeding.  

An enemy that takes a hit should not go back to standing where it was.  They should go off and seek healing.  They should run over to their friends and tell them what happen, and then the friends should bandage them up a bit, while one or two of the others grab some weapons and armor and head off into the general direction where they think the attack came from, and hunt you.  And if you get spotted, sometimes they will come over to attack you, but if you can hit them from way, way far away, well outside their visual range, they never will.  It’s like the world doesn’t exist for them outside of the bubble they live in.  And there’s plenty of ways to dish damage from a quarter mile off and never be seen.  They never seem to look up.  If you’re high enough, up a tree or on a tall hill, they’ll never know what’s been raining death on them patiently for minutes.

If you miss with the arrow, and it hits nearby, they’ll be alerted for a few seconds, but again, they’ll decide after a short time “it was nothing” and go back to their idle state, and completely forget about anything that just happened.  Well, every time you trigger an enemy from its idle state to an alert state, it should never go quite back to idle again.  It should go into a “heightened idle” where it remembers that something funny just happened, and if something funny ever happens again, at least in the next few hours, that should trigger them to go into a higher alert state than the first alert state they went to.  

Say something lands by your feet, startling you.  You look around to see where it came from. You’re maybe not sure what it even was, you just heard a whoosh and a thud by your feet, but you didn’t actually see it.  Maybe you can’t see the arrow, you don’t know exactly where it landed, and they’re hard to spot unless you know where to look, or happen to be looking right at the spot where it hit.  So after a second or two, you think to yourself “I don’t know what that was, but that was weird.  Huh, oh well.” and you go back to what you were doing.  But then it happens a second time.  Ok, now you know something is up.  Something is out there.  You don’t know what.  You don’t see it  yet.  But now your hair is standing on end.  You feel as though you’re being watched.  You feel vulnerable.  You move, and get out of sight, and start eyeing the treeline near the outskirts of your vision, straining to see any glint or motion, or something that wasn’t there before, something that isn’t right.  

If something happens again, well, you call your friend over and get them to help you, or you go find your friend.  Maybe they sneak out around the back way, out of sight, and start sweeping the general area, looking for you.  If you’re not up a tree, motionless and silent, or  using some significant stealth buffs, they’re likely to find you, unless you carefully use cover to stay out of sight.  

And that’s if you miss.  If you hit them, or if you lob a freakin’ bomb into their camp and it goes off with a huge, loud explosion, they ought to damn well behave as though that just happened.  A general alarm should go off and everyone should be on alert and they should hunt for whoever did that until they find them, and not give up for a day or two of wide-ranging perimeter patrols.  And after that, things should not go back to normal.  They should set up an ambush point on the approach to their village, or beef it up if there already was one.  They should set some traps or trip-wires or additional fortifications.  They should go to high alert much more readily after the first alert, and respond in an escalating fashion where they do more each time something sets them off, until they perceive that the threat has been dealt with, or the unknown has been identified and determined to be harmless.

That’s what it should be like, and that’s what’s missing with from the game, with the “stupid” AI behavior of these enemy creatures.

As well, there should be more variability into what the AIs decide to do next when they change behavior states.  The typical AI finite state machine is a series of interconnected behaviors where one behavior state connects to one or more others in the state machine.  But most of the time the state changes are too predictable, because they are connected by a rigid, deterministic logic.  

For example, if an enemy is on its “high alert” behavior, it will either transition back to “idle” if the enemy isn’t able to detect the player, or elevate to “attack” mode if it is.  This is too simple, and leads to the AI agent always behaving in the same way, repeatable and predictable, manipulatable and exploitable.  

Instead of that, it would be better if AI agents had behavioral drivers, which model the agent’s decision making.  Then the AI’s state machine transitions could be influenced by a complex, less deterministic seeming process.  Various factors could enter into an agent’s decision-making:  are there other friendly agents near it?  Is it injured?  How badly?  How long has it been since it last was in its sleeping behavior state (ie, is it sleepy?)  Is it exhausted?  Is it frustrated (has the player been screwing with it a lot?)  Has it seen the player?  Is it able to tell whether it’s stronger or weaker than the player?  Is there a nearby object that it wants, such as a weapon, or food, or some treasure that it guards jealously?  Various behavior drivers could influence the agent to make better, more realistic seeming choices to move through its behavior-states, and avoid looping through the same “dumb” behaviors repeatedly, as though the AI has no memory or ability to reason, or to choose between a few roughly equally reasonable behaviors.  

I think some day we’ll see this, and it will probably be fairly soon.  It might even be in other games that I haven’t played or heard of for all I know.  But I think when that level of sophistication becomes normal and expected in video games, they’ll have advanced the state of the art to a new level. 

We get a few glimpses of this in BOTW.  If an enemy has dropped its weapon when it gets knocked down, it will go and pick it up first before running back to fight the player.  So it has a certain priority order in which it decides to do things.  But this priority system is as yet too simple and agents always decide the same thing given the same collection of factors. An enemy never gets knocked down, drops its weapon and decide it’s too injured and should run away, or surrender.  It always gets back up and grabs its weapon and tries to fight.  And when it goes to fight, there are a couple of different tactics that it might use, but mostly it’s charge the player, or stand at a distance and use a ranged attack.  A few enemies do have multiple tactics that they can switch from, but for the most part it seems like they make the “decision” randomly, rather than with cunning.

Breath of the Wild does have some amazing stuff in it.  The atmosphere created by the Day-Night cycle and the weather system is impressive.  The climbing animation and kinematics is very well done.  The horse riding is pretty good.  The fact that pretty much anything in the game can interact with anything else through the physics system or through elemental effects is amazing.  But I’m not impressed with the enemy behavior — it still feels about the same or not much more advanced than what I was seeing in games like Half-Life 20 years ago.

And that’s kindof a shame.

Zelda: BOTW Diary (34)

I double check the dragon’s mouth, and re-read the clue the statue gives me. It says I need to get a golden scale from Farosh, which is the name of that dragon I’ve been seeing in the night sky near the Great Plateau and on into the jungle region.

Great, so how do I get a scale from him? The statue says he gives it to me? Huh. OK. The Goddess Hylia will show me the way. Right then.

I leave the dragon’s mouth temple and head back to where I left Horsier. On the way I get ambushed by a couple more lizalfos, and they’re in water deep enough that I have to swim to get close to them, which means I can’t fight, so I can only take them out with bombs and arrows. They’re not particularly strong, but I’m pretty low on normal arrows again, and I’m trying to conserve them. On the way back, I blunder into another bokoblin camp, and wipe them out. My faster weapons have all broken, and all I’m left with right now is high-damage two-handed weapons that are slow and awkward to use against weaker enemies, and it leads to me taking hits from them that I could ordinarily dodge or use my shield or pre-empt with a speedier attack.

I don’t much care for the two-handed heavy weapons. But maybe I just need to use them on the right type of enemy.

I get back, and find Kass the bird-man still sitting there, too, playing his accordion. I talk to him more, but he just tells me the same thing about the “shrine” at the dragon’s mouth, which makes me think I didn’t find something I was meant to, because Kass always tells me something congratulatory after I solve the puzzle in his songs. The place I found isn’t a “shrine” in the sense of the Sheikah Shrine puzzle dungeons that are all over Hyrule, so maybe there’s still one in that general area, waiting to be discovered? Only, my scanner never went off… So, I dunno.

I mount Horsier and we ride down the road, racing past any enemies we come across, until we get to the Highland Stable. I board Horsier there, and then transport to a shrine a little closer to the dragon’s mouth area. It’s still a hike to get there from the shrine, but I save about half the distance. I take a wandering path, checking out anything that looks like a korok seed, and I find several more, getting my total up to about 90.

I encounter a few more of those floaty teleporty guys with the wands, including ones that use fire.  I get a picture with my Sheikah camera, and they are indeed Wizzorobes.  The fire ones are a little different to fight, as the fire can set blazes nearby you when you dodge them, and you end up taking damage from the secondary burn anyway.  I find they are hard to hit with arrows when they dance around, but once in a while they kindof stand still and you can take a shot at them, then run up and hit them a few times, and this is the best way I’ve found to handle them so far.  If you don’t have arrows, they’re tough to fight.  Arrows knock them down to your level (they seem to float above and a bit out of your normal reach, otherwise) and stun them long enough that you can nail them pretty solidly if you’re quick about it. When you defeat them, they always drop a wand for you, which is a fairly weak weapon, and delicate, but it does elemental damage and has a range effect, which makes it worth having while they last.  The fire wands are almost as dangerous to myself as they are to my enemies, though.

I climb a small rocky hill and find a little lake at the top where I see three fairies and a bunch of fireflies. The fairies are high over the water, and it’s hard to get at these ones. I manage to screw up and make noise that scatters them and they disappear. Drat.

I continue northward and encounter a chain of shallow marshy wading ponds, with lots of forage, snails and frogs and plants. I find a couple of korok seeds there, and continuing a bit further, end up in an area I recall from my first trip off of the Great Plateau, down the main road to Kakariko village. I am near the big river with the bridge where I met Brigo the Bridge Guard. There’s the giant fallen hollow tree, where I found one of my first korok seeds, and a swampy low-lying area with a lot of ruins that I haven’t explored. I decide to search the area, and encounter a couple of weaker lizalfos, who I kill without too much difficulty. I get to the far end of the swamp, and there’s a large rock, which wakes up and it’s a big Stone Talus. I don’t have a iron sledge hammer to fight it with, so I mark the spot on the map, and transport back to the Highland Stable again, where there’s a free hammer that I can pick up, and then I transport back to a shrine that is very nearby the site where I found the Stone Talus.

This Talus fight is tougher, because his vulnerable ore-spot is not on top of him, but on his back, high enough that I can’t reach it with the hammer easily. He’s pretty hard to get behind, and when I do he has to be bent backward to make the vulnerable spot low enough that I can hit it, or else I need to be standing on a raised part of the ground. This is very difficult to arrange. I try jump attacking at the spot, but this isn’t really any easier.

I find if I climb up his back, and roll a my round and square Sheikah Slate bombs down his back, and detonate them, they do enough damage that it’s a worthwhile little bit extra. Then I can jump off his back and do a falling attack, which is tough to connect with, but works maybe half of the time or less. When I do manage to hit with the hammer, it does a big chunk of the Stone Talus’s life bar, about 1/5th or so. I also equip bomb arrows and when I can, I get a shot off at him, hitting twice, and the combination of all that manages to defeat him, but only after he hits me 3 different times, forcing me to eat two foods to keep my health up. The reward for victory is the usual massive gemstone drop, which to be honest isn’t such a great reward at this point, as I’ve found dozens of amber and other minerals, and don’t have much use for them still. Despite that, the Stone Talus fight is pretty enjoyable, about “just right” as far as the challenge level I can handle, and I like the battle music.

Having vanquished the Talus, I complete exploration of this swamp ruins area, and find a couple of hidden chests, and some animal and plant forage, and then I head back over the hills intending to make my way back toward the wooded river area that leads to the Dragon’s mouth and see if there’s more stuff I missed there, which I’m sure there is, but if it’s just forage and minor enemies, I don’t care about it. I only want to find a shrine or some clues that can tell me how to proceed on the main quest.

On my way back, I come to that fairy pond that I found earlier, and the fairies are back. I manage to capture two of them, but spook the third one away. Still, not bad, and it’s very good to have two fairies again.

I make my way own into the wooded area and find another small bokoblin camp. This makes the third or fourth one that I’ve cleared out in the area, and I wonder how many more there must be. You can’t see far at all from the ground here, which makes finding things much harder. I could walk right past something and have it be on the wrong side of a tree or a river bank, and never know it was there.

Champ Games ports Robotron 2084 to Atari 2600. OMG.

Champ Games revealed their latest project last night: an Atari 2600 port of Robotron 2084. One of the best videogames of all time.

The announcement, released through ZeroPageHomebrew’s twitch.tv stream, comes a year after Champ announced their homage to Galaga, later renamed Galagon.  Champ is also working on an Atari 2600 port of early 80s arcade classics Zookeeper and Lunar Lander, both of which look fantastic even in pre-release work-in-progress states.

The video stream doesn’t start to show the actual Robotron gameplay until about an hour in.

Champ have been consistently delivering amazing port of classic games on the Atari 2600 platform that far exceed the system’s original capabilities, and play very close to arcade-perfect. This version looks a tad bit slower and not as smooth, but is incredible considering it is running on an Atari 2600.  There’s an ARM processor inside the cartridge helping out, too.

This is a must-own port of a classic game if you own an Atari 2600, and it’s on my very short list of eagerly awaited Atari 2600 games that I want but don’t have. 

Even if 2020 is a complete dystopian hellscape, at least we’ll have Robotron and Zookeeper to play during our indefinite social distancing and sheltering at home. That makes it almost OK, right?

Zelda: BOTW Diary (33)

It turns out there’s a few areas I had yet to explore in the jungle region.

I get on my horse and take a ride out on the road, and let him take me where he wants to go, and I end up in a part of the map I hadn’t wandered to on my own. Somehow or other I had just missed this entire branch of the road, and it takes me through some low-lying jungle floor part of Faran.

I don’t get to explore much, for one because I’m on horseback, but more because it’s raining like hell again, and I am dodging thunderbolts. I forget that I’m equipped with a metal weapon until I start sparking, and just in the nick of time do I put it away, and thanks to Horsier’s speed, I just barely evade a humongous thunder blast that crashes behind me. Wow.

I continue on the road a ways, until I notice a bridge up ahead, and I almost stumble right into a bokoblin treehouse. This one is up an embankment to the right of the road I’m following, and there’s a ramp leading up to it, but it’s destroyed, and I have to climb up a tall tree right next to their platform, and jump over. Fortunately the bokoblins are pretty weak, and I take them down quickly. I find an opal, and a few arrows, which is good, because I’m all out of normal arrows.

I’m also hearing Kass’s accordion song again, and after crossing the bridge I find him at the road side, and here he’s singing a song about a dragon and a secret shrine that’s located in its jaws.

I puzzle over what this could mean, and continue down the road a ways, and run into an ambush of lizalfos, which I just ride through, speeding up a bit, but then not much past them I run into another ambush of bokoblins. These guys have arrows, and I want them, so I dismount and run them down, killing them all pretty quickly, without taking too much damage. I manage to get up to 19 arrows, pretty good replenishment up from 0 without having to spend a rupee.

A little further down the road, I run into a girl who I’ve encountered a few times, who is always talking about dragons. Something she says clues me in to check the map for a river that looks like a dragon, and sure enough, there’s a river that looks to me like a dragon. But it’s clear on the other end of the jungle area. I look again at the map, and there’s another river nearby that looks like a dragon too, and I decide this looks more like a dragon than the other one (I mean, who knows, really, and is it really a contest?) but this one has a much more pronounced delta that looks like jaws, so I go to check it out.

It seems the most direct way is to follow the river, which means leaving Horsier behind. I dismount near the bridge, and right by the bridge, there’s three rocks in the river. Two of the rocks have smaller rocks on top of them, and the third rock is bare. I scan the water with magnet-vision, and spot a third rock. This seems like a novel korok puzzle, but I can’t figure it out. The rock in the water was chained to one of the other rocks, and the slightest movement causes the first rock to fall off the rock. It’s extremely touchy, even with plenty of slack on the chain, so I feel like it’s an unfairly difficult puzzle due to poor physics simulation of the chain.

After several minutes of frustrating attempts, I finally try arranging ice blocks to hold the rock in place, but it doesn’t work. I give up and move on down the river.

Further in, I find a circle of water plants in the river, which I know from other ones is another korok spot. I jump in and find my guy.

I’m up to 78-79 korok seeds, and have yet to find Hestu again to give him more of them. Where the hell could he be? I first encountered him on the road, maybe I should try traveling down more roads, instead of veering off all the time to check out the local forage or hunt for more korok seeds. But the road has a lot more encounters, and if you want to get anywhere, you need to avoid them. But if I want to find a guy who’s known to hang out on the side of the road, I can’t avoid them!

Well, I continue down the river, and check the map to note my progress and correct course every so often.

Eventually, I get up to the area near the mouth of the river. I encounter two lizalfos ahead of the mouth, and then I enter into an open area. There are a couple of small, primitive foot bridges crossing some water into the center of the delta, and I can see stone ruins, pillars, and statues that have an ancient look to them.

Upon entering into the area, I’m immediately attacked. Horn blasts, and then lightning arrows. The lizalfos here are well equipped, and there’s a good 8 of them, I think. I’m quickly incapacitated by a shock arrow, and drop my weapon, and then am killed quickly thereafter.

I try again, with another frontal assault, feeling I’m ready this time, but I’m really not, and I quickly go down again. The lizalfos are so fast afoot, jumping and dashing, and they are hard to close to fight hand to hand. And at range, I can’t move much while I try to aim, and the arrows don’t do enough damage to take them down quickly. So I don’t have much good options to take them on this way, and my execution is even worse than my non-existent tactics.

Determined, I take a sneakier approach on my third attempt, and skirt around the outside of the kill zone. I stalk the lizalfos, one at a time, and kill them quietly, a single shock arrow to the head in most cases, and in some cases at extreme range, angling my shot to arc high into the air in order to get the range I need to connect. This works much better, and I clear the area methodically, probing ahead cautiously and backing off when I find the next target, assessing, and then taking it out with cruel, merciless stealth.

At the far end of the kill zone there’s an ancient stone construction built to look like a dragon’s head.

The mouth of the dragon is guarded by two more powerful lizalfos, but I spot them from far off, and take them down the same as I did the first 8, the only difference being that these two take several arrows to bring down.

The final enemy is a moblin, even more powerful than the two elite lizalfos. This one I could probably take on hand to hand, but I’m in bow mode, and I just lob bomb arrows in from probably the maximum possible range I can hit from using the bow, and drop him. In all, I’ve expended a small fortune on special arrows, but it was worth it, I had an easy time and got through it by using my abilities effectively and planning.

Inside, I’m expecting the usual shrine, but instead of that, I found a different sort of… I guess temple? Altar? Whatever you want to call it, it’s a statue, similar to those where I’ve prayed at to trade spirit orbs for heart containers or stamina meter upgrades. This one tells me about a quest, that I need to find a scale from this dragon, and then do something with it? I’m kinda vague on what I remember from this. I’ll go back and read it again.

Also, on top of the dragon head temple, there’s what looks like another korok puzzle, a rock block arrangement that I have to match to the one next to it. This one appears to be missing perhaps two blocks, so I go looking for blocks. Much later, it dawns on me that maybe the first one has the extra block that needs to complete the other one, so rather than one needing two blocks, one needs to give one to the other. Sure enough, that’s the solution, and I feel so smart that I figured it out on my own by just intuition and reading the obscure visual language of the puzzle correctly. This one was more difficult than most, but not as frustrating as the river stones that were chained together.

Hmm, I wonder if I hit the chain with a strong weapon if it might break, and then I could… Hmmmm.

I’m sure there must be a lot more in the area, but it’s night and not a good time to be foraging in a place that’s likely hostile and I’m not confident I’ve completely cleaned out the entire area, although for the immediate moment I appear to be alone and safe.

I wish there was a fire nearby that I could sit next to until morning, but you know how that goes.

Zelda: BOTW Diary (32)

I continued exploring the jungle region. Climbing again up the bluffs behind the Lakeside Stable, I find large statue with what might have once been an altar in front of it. I don’t know if there’s anything here to do or not, but I try various things and nothing does anything.

I take advantage of my altitude to look around a bit, but I don’t see much of anything that I haven’t seen, although I’m getting a bit different perspective. Down below, there’s another bokoblin camp, and I drop bombs on it for a while until the two blue bokoblins are taken out, then drop down and take care of the sentry on the tower. I loot whatever drops, and move on.

Continuing West, I run once again into the two sisters, Nat and Meghyn, who hunt truffles outside of Hateno village. They’re under attack again, and this time they get knocked senseless by their attackers, who I drive off a bit slowly. They’re just stunned, though, and are revived after I rescue them.

I have found several truffles, so I try to offer them one, but the game doesn’t allow it. I hold it and stand next to them, I try to talk to them, I tried even putting the truffle down on the ground in front of both of them, but they ignore it. They say they’re out here risking their safety to find a truffle, and here I am giving them what I have so they can return home and be safe, but there’s nothing.

This is a broken moment, I wish that the programmers had thought of this situation and accounted for it.

I move on, and come to the boundary that separates the jungle zone from the next area, and it looks like I’m coming into the area where the Horse God dwells. There’s a road that goes along the border, and I follow it a bit, and find a few more korok seeds.

I’m now up to nearly 80 korok seeds, and since first encountered Hestu, and gave him all the seeds I had at the time, that puts me over 80 and probably close to 90. I feel like I’ve been playing a game that should have been titled, Korok Quest: And Incidentally Link.

I’m not figuring anything out, I’m just on a mission to explore the world, lift every rock, climb every tree and mountain, and look at everything, but so far there’s been next to nothing about the main mission of the game, defeating Ganon. The Shrine tests don’t do anything other than give me a puzzle to solve. But they don’t tie into the story. They purport to prove my worth as a hero, and that’s fine, and the challenges themselves are mostly OK, though not amazing, but I really wish that they had designed them in such a fashion that they would reveal clues and story. Like, a clue to where the next shrine is. Or tell me who this Monk was, and let him tell me about Hyrule, Ganon, Zelda, or anything, really. My only real driver for finding shrines is that they put me 1/4 closer to a heart container or stamina meter upgrade, and a waypoint that I can teleport back to if I decide that I haven’t found enough korok seeds out in that part of the world yet.

But there’s jack shit out in the world telling me about how to find the Four Legendary Beasts, What to do when I find them, How to defeat Ganon, more about what Happened 100 years ago, or any of that stuff. I know that it must be out there. I haven’t found 10 of the 12 photographic memory spots yet. But there’s TWELVE of those, and there’s got to be a good 200+ korok seeds in the world, and I believe north of 100 shrines, although I have not found that many myself — not that I’ve been counting, but I think I’ve probably cleared maybe 16 to 20 altogether thus far. Most of the time, my sensor doesn’t detect anything when I’m exploring, so I must have cleaned out the parts of the world that I’ve been to. But I keep finding ridiculous amounts of korok seeds and forage and hidden weapons everywhere I go.

I continue following the road until it is clear that if I go further, I’ll be leaving the jungle area, so I turn off and head back into it. I find yet another korok, and then I encounter a sleeping red Hinox, who I defeat pretty easily. He manages to hit me one time, but with my armor equipped it doesn’t one-shot me, I take a mid-combat meal and recover, and take him down. He’s got some decent item drops, including some Knight’s-level arms.

Moving on, I find more hidden treasures in the water, and by this river, encounter that same odd hovering, teleporting, lightning shooting creature. It looks like maybe a Wizzorobe? But it’s wearing white.  I get excited and forget to photograph it to get an ID for sure, and I don’t notice it displaying a name on-screen when I target it. This time I manage to take it down with a couple of good arrow shots. I’m running low on arrows again, down to just 4. Hitting it with the bow stuns it, and gives me ample time to hit it again, which I do, and it only takes two arrows to take it down.  I happen to have a pretty nice bow equipped, which has an attack rating of 36, so other bows probably take a few more shot than that.  I don’t think I headshot it, but maybe that happened, and made it a relatively easy encounter.  The creature, whatever it is, drops its lightning rod, when I kill it, which fills my last weapon slot. This is a cool weapon, a bit inexact, and not great damage, but it gives me a range alternative for weak enemies, and can be used effectively to fight meta-users and aquatic creatures.

Crossing the river and going up another level, I find a large, flat, open area, and spot my second Lynel. This one is red. He’s also equipped with lightning weapons, and has very good vision. He sees me a long way off, and I try to run, but he comes up and even though I think I’ve gotten far enough away that he should have reset back to his idle AI behavior, he’s still tracking me, and hits me at long range with a thunderbolt, taking me out in one shot.

I experiment a few times, going up against him with different equipment, but nothing makes a bit of difference, he simply outclasses me, and by a large margin.Looking at my photo album of clues to the story, it looks like one of the photos was taken somewhere in this area, but I haven’t been able to find it. I see palm trees and ferns and square-shaped red rock formations, and what looks like some kind of building near a lake, but I have yet to encounter it. It feels like I’ve been all over this part of the map, pretty thoroughly by now, but of course it’s very possible that I’ve missed a huge swath of land somewhere. And of course, I have not really been anywhere near where that Lynel is patrolling. Although, I have come up adjacent two its area from two different directions, now.

I wonder how I’ll ever become powerful enough to stand toe to toe against one of those things.

Zelda: BOTW Diary (31)

I found two jungle shrines. The first one, I had to give up trying to climb the steep cliffs in the thunderstorm, and instead left the jungle area entirely, and came back to it from the north, which is at higher elevation, and thus made it easy to get to the right level I needed to be at. I saw a shrine-shaped hump of rock in the spot where the sensor was pinging the loudest, and still couldn’t figure it out. I kept hearing the bird-man’s accordion song, and I finally found the bird-man. His name is Kass, and he was surprised that I could make it up this high without wings. He sang me a song with a clue about lightning which confirmed that the suspicious rock was the shrine I had spent the better part of 14 hours looking for over the last 3 days.
 
I climbed atop it, and dropped a metal item, and jumped off quick, and within about a minute, a powerful lightning strike hit and blew the rock crust off of the shrine, exposing it. I entered and was rewarded, my worthiness proven by finding it.
 
I found a second shrine behind the big waterfall at the top of the system of falls. This one took some searching before I found it. I suspected there would be one there, but couldn’t find a way to walk behind the falls. This time, I had to go over the falls swimming, and then activated my paraglider, and was lucky enough to get into the cave blind.
 
There was so much video clipping when I went down the falls that I have to wonder if this was really the way they intended for players to find it, or if I just got lucky doing something the wrong way that ended up working.
 
This shrine had a challenge involving balls going into holes. It looked like it was supposed to involve precision timing to avoid moving obstacles that would block the ball, but I just used the ice power to float the balls in the water close to the holes they went into, lifted them up, climbed the ice block, and threw the balls in. It was a lot easier than they made it out to be, and I felt clever for finding a simple solution that bypassed the intended puzzle path.
 
After so many hours of looking for these shrines, I deserved an easy time.
 
Outside both shrines, I found more floating crates and sunken chests with more loot, mostly arrows and rupees, nothing great.
 
I transported back to Lakeside Stables.
 
I’m not sure what to do next.
 
I still don’t know how to deal with the electric dragon that flies around the jungle area, or the one on Lanayru mountain. Perhaps there are clues somewhere, but I haven’t uncovered much of anything. It seems like villagers only know little tidbits about the region, and I haven’t run into very many characters like Purah or Impa who are “in the know” about deep secrets. Perhaps there will be more clues given if I can ever find another memory spot, but those seem to be about as easy to find as those last two shrines. (You were expecting me to say “needle in a haystack” weren’t you. But the shrines were harder.)
 
I feel like I have done a lot of exploring, and I truly have, but I’ve still only covered maybe 1/3 of the world map. Maybe it’s time to go on a tower run and get into new territories.
 
I could also go back to finding more Guardian parts so I can get my Sheikah slate upgraded.  I really could use more powerful, faster recharging bombs, especially. And being able to time-freeze enemies would come in super handy as well.

Zelda: BOTW Diary (30)

Not all who quest are in a hurry.

I could try the Eventide Island mission again, but I don’t much feel like it. Instead I want to explore.

I end up taking about 5-6 hours and go all over Hyrule, to places I haven’t explored thoroughly.

It’s going to be hard to remember everything I did, and the order in which I did it. It doesn’t make a whole lot of sense.

I recall that in order to upgrade my Sheikah slate powers, I need to get ancient machine pieces, which can be obtained from dead Guardians. I’ve looted a bunch, and most of them have screws, springs, and gears. But the upgrades for the Bomb and Stasis powers require different parts, and they seem to be much more rare. I’ve only found one Shaft, and I need two more to upgrade the Bombs. And I forget offhand what it was that Purah said I need to upgrade the Statis power. But I know the one Shaft that I did find dropped when I killed the only Guardian I’ve managed to kill so far, so I decide to try to kill a few more.

First, I head back to the Great Plateau, and fight the two Guardians that are in the ruins area on the southeast corner by one of the four shrines. I’m well armed, and now these guardians are pretty easy to kill. I just hit them in the eye with an arrow, run up, and smash them. I get them nearly dead before they can shoot a second time, and if I need to I just back off and hit them with another arrow. I don’t get any of the parts I needed though. I transport back to Hateno village to pay Purah a visit to double check, and sure enough, I don’t have the parts she needs.

Leaving her lab, I forget all about Guardian killing and decide on a whim to wander north of Hateno village, in the cold region of Lanayru mountain. There are three pine trees on the top of three nearby peaks, and there’s got to be something up with those. I glide out and sure enough, I find a korok seed. I have several minutes on the cold resistance food I ate, so I explore a bit more, and re-visit the Spring of Wisdom. I still don’t know what to do there, and I don’t know where I’ll find the clues I need to figure it out.

I hope I can find some more serious cold weather gear that will allow me to spend indefinite time up here without having to eat special meals and watch the clock, and then I can screw around and experiment and explore more thoroughly.

I try touching the sick dragon, and it damages me, but not a lot. So, OK, I guess you don’t climb up on the dragon and pull a thorn out of its paw. Well what else could it be? I guess I’ll find out someday. I climb down and explore the east side of Lanayru, and find a couple of korok seeds, and a shrine. This shrine was another one that was well hidden, behind a bombable rock wall. It can be difficult to see on the mountain, it seems like it’s always dark when I go there, and the weather is bad, poor visibility, and so I’m lucky I found this one. Now I have a quick way to get there. I cleared the shrine, it’s tough to remember, but I think this one told me that I was worthy just for discovering it, so kindof a freebie. I think here is where I received some climbing boots, which give me another speed boost to my climbing. Sweet.

After this, I decide to explore up and down the coastline on the eastern shore of Hyrule, starting up north. I get to a low enough altitude that it doesn’t hurt to exist any longer. On my way down the trail, I fight a few lizalfos and some ice kees, who freeze me a couple of times because I don’t want to waste arrows on them.

I get down to the shore, and explore, and find several more korok seeds. Checking the map, there’s a string of islands on the north side of Lanayru, and I haven’t been up there before. The nearest is called Wintre Island, and I try to glide there from the mountain, but it’s much too far, and I don’t make it halfway there. So I give up on that, and head south down the shore. It’s desolate and rocky, and the forage isn’t great, but I do find several more korok seeds, some mineral deposits, and not a whole lot else. I get all the way to the southern point of the continent, to a region caled Mapla point, and continue back to the West, coming nearly south of Hateno village to an area called Deepback Bay on the map. Somewhere in this area, there’s a beach where I found a lot of gemstones and a couple or three more korok seeds. There’s lizalfos sleeping on the beach but they’re not too tough, and then I run into the gemstone beach, and there’s a bunch of baby stone taluses, maybe 5-6 of them, and they’re really only hurt by the iron sledge hammer, which I don’t have right now, so I bomb them and take them all out with one or two bombs.

There’s a dock with a raft around here, and I take it and swing around Mapla Point and head all the way back up to Wintre Island, where I find two more Korok seeds.

There’s what appear to be ancient Greek ruins on the land mass nearby Wintre island, and it looks interesting, so I try exploring it. Here, I find my first Lynel, and it’s a blue one. For the other enemies in the game, blue means extra strong, so I don’t know if this holds true for Lynels, or not, but this one was easily the strongest enemy I’ve encountered in the game so far. I tried fighting him, and he could one-shot me without even trying. He wielded a lightning weapon, I managed to hit him a couple of times, but he had 3000 hit points, and I don’t know what that translates to in terms of heart containers, but he definitely outclassed me.

After respawning, I decide to observe him from a safe distance, and see what i can figure out about it. He seems to be patrolling this area by the ruins, guarding it. I want to get past him, and I think I can do it. I manage to sneak by him, and it’s not hard. He patrols a fairly wide area, and when he’s on the far side of it, I duck down and sneak along the edge of the rocks, and mange to keep quiet and out of sight.

I get over to the ruins, and there’s a couple of chests sitting there. I pull them close to me using magnesis, and open them, and there’s a couple of Gold rupees, which are worth 300 rupees apiece.

I decide to leave this area for later, since if this Lynel is typical of what I’ll find up here, I’m definitely not ready for it yet.

I get back on the raft and start heading south, but it gets rainy and night time and I decide to just Sheikah slate teleport back to a more familiar part of the map, and set my destintation for the shrine near Kakariko village, where I raid the fairy pond, and find 3 fairies, which brings me up to 5 total again. I love having fairies, they’re a great life insurance policy. While I’m there, I have the fairy of the fairy pond enhance my new climbing boots.

I jump back to the Stables by Dueling Peaks, and it’s dark. I think about the Hinox skeleton that I fought it he wooded area nearby, and decide to try to find it again. I know right where it is now, and I marked it on the map. I have a lot of arrows and I am still very well armed, so I feel ready. I transport to the shrine by the river where the Hinox skeleton is, and get out there, and sure enough it’s there! I fight it, but I don’t get started until 2:30am, and at 5am the game changes to “morning” and the Hinox crumbles back into the earth and disappears. I had him down to near dead, and it escaped from me. Crap.

I transport back to the Dueling Peaks Stable, sit by the fire until night, which officially starts at 9pm, and then warp back to the Hinox skeleton, and fight it again. It’s a fun fight. I have a hard time with it, and have to do it 3-4 times before I manage to not get tripped up on running into trees while focusing on the Hinox, or having my view occluded by treetops. Apart from that, though, the combat goes really well. I hit it in the eye, and it seems easier somehow. I can run up and pound on him, and get in about 10-12 hits before he gets up and I have to run away again. I even manage to pop his eye out, and watch him search around and pop it back in to his skull. He also rips the ribs right off of his skeleton and throws them at me. He’s got some interesting attack options, I’ll give him that. I notice that when his eye pops out, it has its own health meter, and recalling how bokoblin skeletons take a hit, and then their head pops off and their skeletons crawl back and pick up the head and reassemble themselves, regenerating their healthbar, and aren’t truly destroyed until you smash the skull on the ground, I realie that this is what I need to do to defeat the Hinox skeleton, so the next time the eye comes out, I run up and smash it a couple of times, and the Hinox is defeated.

It drops a lot of loot, but the weapons it drops aren’t anything better than what I have. It does give me a Knight’s Halberd, though, which is a pretty cool spear weapon that does decent damage.

There was also a korok archery test on a nearby mountain that I found one time but didn’t have enough arrows for, and I have plenty of arrows right now, so I go back to the spot on the map where I marked it, and complete that challenge.

I continue to explore this mountain area, and end up getting back into the area of the map between Mount Taran and Ebon Mountain, an area I haven’t explored too well yet. I notice the next night that the moon is blood red, and since the monsters will all be resurrecting, I decide to warp to the shrine on Cape Cales, and do another raid on the bokoblins there so I can restock on Knight’s Broadswords.

I really don’t need to do this, though, as I’m well stocked with good weapons, and as it happens this time they do not drop any broadswords at all! I might have destroyed them all with explosions, or something, I hope. I realize that I’m near where that tall pillar of rock offshore was with that strange bird man who was playing a song about a hidden treasure. I decide to go back out that way again, and this time I find the treasure — a sunken chest nearby one of the rocks, which has a 300 gold rupee in it. I still don’t know what to make of the clue, 17 of 24 doesn’t make any sense to me; I just found the chest by searching with magnesis vision, which made it easy to spot. Maybe in the 17th hour (5pm?) of the 24 hour day, the shadow of the pillar of rock falls on this spot? I don’t know, I was there at 7pm, and didn’t want to wait around for 22 hours to see. I transport back up to the shrine on Cape Cales.

After clearing the bokoblin lair, I realize I haven’t explored much downhill from the cape, so I do so, and get into the area around Mount Dunsel. I encounter a couple of mounted bokoblins, and take them out, knocking them off their horses with the bow, and then finishing them with melee weapons. I take one of their horses, and ride it a bit, so I can go further, faster.

There’s a cluster of mountain peaks, and I kindof wander through, some of the places I’ve been to before, and I recognize it, but other parts I haven’t. This is another area of the map where I haven’t been to a whole lot, and taking a second pass through here, I find a few more kurok seeds, and pick up a few that I’d seen spots for but wasn’t able to figure out how to get them on my first pass.

Somewhere around here, I encountered another sleeping Hinox, this one was in a spectacular cavernous area in the vicinity north of Mount Dunsel. It was a red Hinox, and not too difficult to defeat. I glided in, landed on its chest, charged up a melee attack, did some good damage, and then managed to get an arrow to the eye or two to finish him off.

Not sure what to do next, I decide I want to explore more to the west of where I’m at. I lose the horse I took from the bokoblins, and transport to Lake Tower, scope around, and spot a shrine out in the open a distance away. It is too far to glide to on a straight shot, but I can get about halfway there, and then run the rest of the way in. As I get closer, I find another stable, the third so far that I’ve managed to discover. I talk to the people at the stable, save, and got clear the shrine. This shrine involves magnesis puzzles, and I have to rip a door off its hinges and turn it into a makeshift bridge to cross some gaps between platforms.

A person at the stables tells me he’s really into horses and challenges me to complete a course he has set up, and if I can do it in a good enough time, he’ll give me better horse gear. I try it, but don’t succeed. Another person tells me that there are some marauders on horses nearby, and asks me to take care of them. I get into a skirmish with 3-4 bokoblins on horseback, and take them all out easily. Then I spot another telltale orange glow of a shrine nearby, go and explore it and find it. I clear out this one too, I forget what the challenge was. Outside this shrine, there’s a woman sitting by a campfire, and she tells me about her best horse, who died, and she is hoping to reunite with it by going to a special place that is rumored to be near here where horses can be resurrected. It sounds pretty unbelievable, but who knows.

There are a lot of horses in this area, and I catch a few more, but none of them are any better than the horses I have already, so I don’t register them. A person at the stables can change your horse’s appearance, so I give Horsier a mohawk mane. I think he looks cool that way.

I take the horse on the steeple chase course, and after a few tries manage to get a sub-1:30 time, which earns me a fancy bridle, and then a few more tries and I get down to below 1:15, which earns me a fancy saddle. They don’t seem to do anything for my ability to ride, so I guess it’s just cosmetic.

I ride out and follow a pass I saw through a mountainous ridge that ran alongside the steeple chase course. I follow it, and eventually come to what looks like another fairy fountain flower. This one wants 1000 rupees, but I have plenty of rupees from all the exploration I’ve done. This is not a fairy, though, but a horse god, who tells me they have the power to resurrect a dead horse. I’ve seen Horsey jump off of a very high bridge, land in water, and swim to shore, so I don’t know what it takes to kill a horse — I did capture a horse once only to have it shot out from under me by a Guardian, just as I had succeeded in taming it, and that blast killed it. They also seem to take hits from weapons, so obviously they can die.

I continue exploring the area, just following a trail of korok seeds, mineral deposits, and hidden treasure chests, until I find myself on the south coast of Hyrle again, this time far further west than I was when I retook the fishing spot near Lurelin village. I reach a tall cliff, and far down below I see beach. I make my way down there, stopping on a few flat levels to harvest minerals, and when I get to the beach, I find a half-dead Guardian, and kill it, then I find another Guardian a little further down the beach. This one is alive and well, and wakes up, and it can walk. It kills me, I manage to hit it once with an arrow, miss it with the second arrow, and thereafter it just pummels me, it shot recharging just as my fairies bring me back to life, so I just get revived, killed, revived, killed, 5 times until I’m out of fairies and Game Over it.

I restore from my last save point, and head the opposite way, and end up exploring a long stretch of beach all the way back to that Lurelin fishing spot. Along the way I end up fighting a lot of lizalfos and a few bokoblins, including two mounted ones, and I take another horse, and ride it for a while, all the way back to the jungle zone, where I go to register it, only to find out that I’ve maxed out my horse registrations. It’s not a very good horse, so I let it go.

Since I’m back here again, I decide to go back to what I was doing 8 or 9 hours ago, in real time, and try to find that shrine that’s just east of the bridge. I still can’t find it. Any time I’m there, it pours and thunders and doesn’t stop. I try to climb up levels, because I can’t find any sign of a shrine on the lower levels, but the rain won’t let up, and it makes climbing impossible. At one point, I can hear accordion music, which I think is coming from the stable nearby, but the stable is far enough away that I shouldn’t be hearing any music. But I also heard this same music being played by the weird bird-man at the rock pillar in the middle of the bay near Hateno beach. I can’t tell where the music is coming from.

Frustrated, I give up on it, and walk back east, looking for a drip spot to climb, and get all the way back down to the beach again. Eventually, I do find a place I can climb back up, but it’s a very long trip to that spot, and after getting to the top of the cliff, the ground is very flat. These mountains have an unnatural, cubed-off look to them.

There’s a massive waterfall, and a few sunken treasure chests in the lake at the top of one of them. I get a bundle of ice arrows, and a sword that’s inferior to the weapons I already am carrying.

On another one of the flat mountain tops, there’s a circle of stones, with one stone in the center. I’ve seen other stone circles like it before, and they always have koroks on them. This one doesn’t, or at least it’s a puzzle that I don’t know the solution to, because nothing happens when I lift the center stone. I look around and try to figure something out, but can’t. I notice that right where the stone circle is, my shrine sensor is pinging like crazy, but I still can’t figure out where this shrine is.

I reach the end of the mountain range, so I backtrack and explore to the other end of it. I find a few more bokoblin camps, with some fairly tough bokoblins on them, and they’re decently armed. There’s a few lizalfos as well. I fight them, and win, although it wears through a few more weapons, and I end up biting it at least twice, running through the last of my fairies.

At the very top and farthest west end of the mountain, there’s a small lake, and in it there’s a magnetic iron door, which I lift out, expecting that there will be something I can do with it, or maybe it’s covering another treasure beneath it. But nothing. The lake is full of Hyrulian Bass, probably around 15 or 20 in a tiny little pond. I bomb them and harvest as many as I can.

Zelda: BOTW Diary (29)

Resumed from my previous session, standing under the lean-to in the thunderous downpour outside the stable in the Jungle zone. I stood around for about 2 minutes and decided I was bored with standing in a downpour.
 
The girl from the stables who is standing by me doesn’t have much to say, just repeating the same thing over and over again. In real life, this would have been a situation where two people could have taken time to get to know one another, but video game conversations are very, very limited imitations.
 
The rain doesn’t seem to be letting up any time soon, so I teleport over to to the shrine near Lurelin village, and decide to explore the beach area just north of town.
 
I find a really nice shield, a Knight’s shield with a defensive rating of 40, nearly twice the dragonbone boko shield which are my previous best, and some ice arrows. I manage to find another korok seed, and some rupees.
 
There’s some horses near the beach, and I try to catch one, but he’s got too much spirit, and throws me. It seems the solid black horses must be something special. I either need to make a stamina boosting elixir, or else come back once I’ve completed a lot more shrines and boosted my max stamina by another quarter or half meter.
 
There’s some skeletal Lizalfos on the beach, but it’s daytime and I manage to avoid disturbing them.
 
After I’ve explored the shoreline, I decide to have another go at the Eventide Island challenge. I don’t succeed, but I have another good run on my first attempt, only to screw up on the Hinox, glitching through him as I try to charge up an attack while he’s sleeping.
 
I think what’s happening is as I start charging up my attack, it makes enough noise that the Hinox wakes up, and as soon as that happens, he starts to stand, and I just clip through his body as he starts to go vertical.
 
This time, I run away and avoid the instadeath, but then I turn around and he claps his hands together, and one-shots me anyway. I’m annoyed at the screwup and fail, but I at least got to see a new attack mode, and maybe got a little bit of insight into why I’m not able to land an attack on the sleeping giant and then run off.
 
After respawning, I decide that rather than try to do a full island run, I’ll just focus on the Hinox encounter, and experiment with it and figure out what I can and can’t do.
 
There’s a number of options:
 
I can magnetize heavy boxes from the nearby bokoblin camps, walk them over, and drop them on him from max height. I try this twice, but it’s very awkward, and doesn’t do much damage.
 
I can time-freeze two boulders atop the southeast corner, and golf them into the Hinox, but this is terribly inaccurate and doesn’t work well either. I get one to sortof nudge him and it doesn’t do very much, but it does wake him up. Maybe if I managed to land a solid, high energy strike it might do a worthwhile amount of damage, I don’t know. Although the Hinox wakes up, I’m a bit out of sight, and after a few moments he goes back to sleep. Interesting and good to know.
 
I can just walk up and try to pour on the most damage I can and fight him. This is when I notice that both of this Hinox’s legs are armored, which means that I probably can’t do any damage to him while he’s standing. Maybe with a very strong weapon I could break his shields, but most likely I’d just waste my weapon on them.
 
So my only possible way to defeat him in combat would be to hit him in the eye with arrows, knocking him down, and then run up and wail on him for as much as I can. I only have maybe 10-15 arrows, max, on a good run, and I’m only hitting him in the eye maybe 1 in 4, 5 shots.
 
Could it be I’m not meant to best this Hinox in combat?
 
I can sneak up and try to steal the orb off his necklace. This seems feasible, except there’s no way to sneak off while carrying the orb, and if I throw it, it’ll clang on the ground and wake him up too. Can I just run for it? It doesn’t seem very likely. Even if I’m not carrying a heavy object, running from a Hinox only seems to keep me barely out of its reach. I don’t think I can move fast enough.
 
Can I steal an orb, hide it, or put it out of the Hinox’s reach and run away, and see if he’ll go to sleep? I don’t know. It seems a bit far-fetched, and apart from throwing it into the sea near its sleeping place, I can’t think of a location that I could put the orb out of reach. And it might just not go back to sleep if it loses its orb.
 
I don’t get to find out. After my first good run on the island, every subsequent attempt is frustrated by wind and weather, and I have a series of bad approaches to the island.
 
I finally get onto the island in good shape again, but this time I try going to the upper bokoblin camp at the north end of the island, and get one-shotted by the moblin up there, when I get surrounded while trying to raid them. I was going to try to clear out the camp and use the higher elevation to hopefully put more energy into the droppable boxes and see if I could knock the Hinox’s health an appreciable amount that way.
 
Frustrated, I put the controller down, and give up. I know I’m close to being able to finish this challenge. It sucks that just getting to the island takes at least five minutes.