I’ve widened the wordpress theme for the site a bit more. This should allow for larger images, videos, and games. Unfortunately at the moment I think it’s made the text a bit harder to read than the narrower-width column was. I’m not entirely sure what to do about that at the moment. I’m interested in your feedback, obviously, so if this is too wide for your screen, or you don’t like it for some other reason, be sure to leave a comment and let me know.
Category: Uncategorized
I’ve met some amazing people.
I’m going to relate a story that just happened to me that got me to thinking: I’ve really met some amazing people in my time.
The other day, I was trying to log into the Global Game Jam website, and was having a hell of a time remembering my password. Stupid me had forgotten my password, which isn’t a big deal since the website, like just about any website has a forgot password feature. But for some reason this one was driving me nuts. I’d get the email to reset my password, click the link, log in, change my password, then log out to verify I now knew my password by logging back in again, and it would tell me I wasn’t giving it the right username/password again.
After a dozen or so times doing this, I went to the web site and clicked Contact, and wrote them an email describing the problem I was having.
I got an email the next day from Elonka Dunin. She suggested that I try logging in with my username as my username, and not my email address. A lot of websites these days use your email address as a login name, since they generally uniquely identify a user. And a lot of websites are done in such a way that you can log in either with your username OR the email address that you used to create the account with. In this case, they didn’t. But I didn’t know that. And because I didn’t sleep much that weekend when I created the account, I didn’t remember or didn’t notice, or both.
Now, ordinarily, who cares, right? It’s just one of those things, a “me being dumb” moment out of maybe a million I’ll have in my life, if I’m lucky to live that long. Nine times out of ten, I might have not cared about it enough to bother notifying the web site that it has a problem, and would have just not bothered logging out, or I would have just continued using the reset password method to get back into the site until I really got sick of it. But actually, in my case, I have been using the Global Game Jam site from multiple computers, and it was bothersome to have to go through the whole process every time, and, besides, it was driving me effing bonkers to have the web site tell me every time I tried that I couldn’t for the life of me enter my @#($#(& password in correctly, even when I @#(&%((^ well knew that I’d been @#($&#@&(^* entering it correctly. So, this one time, I bothered to write and let someone know I was having a problem, and someone was nice enough to help me fix the problem.
The story might end there, 99 times out of 100. But Elonka had written to me from a gmail account, and so the next day after I’d replied to her message thanking her for her help, I got a notification from pidgin asking me to authorize new buddies, and Elonka’s account happened to be one of them. I figured I didn’t need to chat with her, and probably wouldn’t ever need to again, and I’m not normally an outgoing type of person, but for whatever reason I figured “what’s the harm” and I clicked Authorize.
So, today, I get home from work and I’m all set to go swimming at the Y. I have a little time to kill, so I fix myself a quick dinner and I try to watch The Daily Show from their website. Only, their Flash seems to be all glitched up and the stream keeps interrupting and restarting, and then REALLY starts messing up and playing commercials over the top of the show, and then crashes entirely. I keep messing with reloading it, hoping to get the show in before I have to leave to go swimming, but as is often the case with computer problems, I get sucked into it and before I know it, it’s too late to go swimming.
So, because of that, I happened to be home when I got the IM from Elonka, asking me if I was OK with getting into globalgamejam.org. I say yes, wondering why she was asking since I’d already replied to her email with my thanks. Ordinarily I might have just ignored the message, not out of rudeness, but out of this driven focus to try to manage my time effectively. But for some reason, instead of closing the window I thanked her again and I figured that was going to be that.
By now, you might be wondering who Elonka Dunin is. Well, I wasn’t sure myself, although the name had sounded familiar for some reason. It turns out, this is who she is. So, I wrote to globalgamejam about an authentication problem and I didn’t get a response back from some volunteer intern college student, or an outsourced helpdesk monkey. I got a response from someone who happens to be Chairperson Emerita and one of the founders of the International Game Developers Association’s Online Games group, has contributed or been editor in chief on multiple IGDA State of the Industry white papers, and is one of the Directors of the Global Game Jam. I had no idea.
For reasons I’m not quite clear on, she went on to ask me if I was planning on attending Notacon this year. I was a bit puzzled, but I guessed that she had read a mention of it in my Game Jam project page or something. I’m speaking there, in fact, so I told her about my talk and about how I was organizing a tiny little Game Jam event this year. And she said, “Wow!”
=D
Dude, I got a “wow” from Elonka Dunin.
It turns out she has some family in Cleveland, and has herself spoken at Notacon, and she knows my friend Aestetix, who probably more than anyone else is responsible for helping me find my way into the hacker scene. Small world!
She also complimented me on my blog entry postmortem on the Game Jam, and mentioned that she had sent it to some other people as an example of good writing.
So I’m sitting here, feeling kindof struck at how amazing tonight has been for me, and how a series of seemingly inconsequential events strung themselves together to make it happen. And it also made me think about how many amazing people I’ve met and gotten to know at least a little bit in the last couple years since I stepped out of my comfort zone and offered to pick Aestetix up at the airport in exchange for being his “plus one” to get in to Notacon 6, just so I could meet this cool guy I’d been reading on livejournal since forever.
I guess I’ve come a long way from that time. In many ways I feel like I’m still just getting started, but I guess I should start getting used to the idea that people are going to know who I am before I tell them if I keep this up. What a strange realization to have for someone so used to feeling invisible.
On the life of Steve Jobs
The very first computer I ever saw in person, or touched, was an Apple ][e. It was in the Fall of 1980, and I had just started first grade at Pine Elementary School. It was in the school library, and, as far as I knew, it was the only computer in the school. I don’t think they let the first grade do anything with the computer, but when we got our orientation of the library, they showed it to us and told us what it was, and explained the monochrome display to those of us who knew only color television.
That was it.
That year, for Christmas, we got an Atari 2600. I didn’t know it at the time, of course, but Jobs and Wozniak had also worked at Atari for a time.
These two computing devices probably had more influence over my life than anything else.
In second grade, I went to a new school where they had many computers — several Apple ][ and a bunch of Commodore 64’s. I got to learn about BASIC and Logo and word processing. In college, I used a Mac Centris 610 which I upgraded a few times, and it served me well for about 6 years — pretty good, considering how quickly technology becomes obsolete.
I can’t remember when I first learned who Steve Jobs was. By the time I was really aware of Apple Computer as a company, he was already out. In fact, during the entire time I was a Mac-only user: 1993-1998, he was even not with the company.
Although Jobs was said to be a perfectionist, Apple products have never been perfect. They’ve merely been better than anything else anyone else has on the market, or had even thought of, and more often than not delivered more than the public expected or even knew to expect. This often gets mistaken for perfection, but really the idea of perfection is misguided to begin with. Jobs took great ideas from everywhere around him, often made them better, and integrated them into a cohesive package and brought it to market ahead of the rest of the industry. And he did so consistently for many years.
Where do you go when you achieve perfection? Nowhere, right? You’re done. Well, year after year Apple delivered not perfection, but something even better: an elevated expectation which few people could have expected previously. What was thought to have been perfect last year if it had been delivered this year wouldn’t cut it next year because by then we’d already have ideas for things that would be even better. He did it so many times, so consistently that on occasions when he didn’t, people were disappointed by the merely incremental evolution of the new.
Thanks for that.
So, the world learned about Steve Jobs’ death yesterday, and everyone’s talking about his life and accomplishments, his personality, his greatness, and what it all means.
For most of us, we know of these things secondhand at best. As such, I am unqualified to speak about them.
I will say, though, that I can’t imagine my life without Apple Computer and Steve Jobs. And many other brilliant and talented engineers and designers as well. But Jobs deserves the credit he gets for leading them and having the vision to re-shape the world.
I wonder how much of what we think we know about Steve Jobs is the young Jobs. I don’t know that we know all that much about the mature Jobs. He was very private about his personal life, despite being the one of the most recognizable CEOs in the world, and the public face of Apple for many years.
When I think about the legend that was made out of his biography, I think primarily about the intensely motivated, young Jobs who wasn’t always the nicest person to be around or work for, but who was dedicated to an uncompromising vision of quality and greatness which he demanded, and mostly got. Greatness, which, for the most part, forgives him the feelings he might have hurt or the stress he might have inflicted upon those under and around him. He had a charisma which attracted many of the best people around him despite not always treating them fairly.
I think about that Steve Jobs, and wonder, given the times and the climate, how he could have gotten done what he did had he been anything other than what he was. Obviously, there’s no way to know, but I think the answer is no. The was Steve Jobs was was the only way he could have been and still gotten the things done that he did.
I wonder about this, not because I wish I could somehow distort reality, to revise history to make a “nice guy” Steve Jobs who still finishes first, but because the world needs many more like him, who have the kind of forceful vision that Jobs embodied in order to change our world for the better. And how do you produce a person like that? Or more cogently: how do you improve on a person like that?
Steve Jobs the human being wasn’t a perfect person, just as no one is. But the main criticism that seems to be leveled against him is that he wasn’t as nice as he could have been, or should have, to the people around him. Could we have improved Steve Jobs by making him a nice guy? It’s been said that Apple is a cult, and maybe cults are special cases, where abuse is accepted or even seen as necessary, because good, able people will often sacrifice themselves for what they believe in, and a cult leader like Jobs provides a real vision which people can believe in. Perhaps niceness would have diluted the vision.
But I also wonder, as he matured, if Jobs learned how to get the results he demanded without being the sort of person who most people probably couldn’t stand to work under for very long.
I don’t think so many people today would be saying such good things about him if he hadn’t. But I would really like to know what differences there were between Young Steve and Old Steve. At least in my mind, the reputation of Young Steve — they guy who’d fire you for little or no apparent reason, the guy who could be extremely harsh (albeit right) with criticism, sparing no feelings — tends to overshadow Old Steve in my mind. Was he still like that the second time around, or had he learned a better way?
I like to think that he did, but I wasn’t there; I don’t know. I’m sure there are people who do know, the people who worked around him for the last decade or more surely can answer that question.
Hi Dan
I went to the Cleveland Videogame Developers meetup tonight. It ended up being a special meeting for me, because I got to meet Dan, who was one of the founders of the meetup, but hadn’t been to a meeting in about three years.
In talking to him, I learned that he also was instrumental in helping Mike Substelny set up Lorain County Community College’s Computer Game and Simulation Design department. It was in Mike Substelny’s class that I got my start with Game Maker, a year ago. Since then, I have started out my first game project, been invited to contribute technical review on an upcoming book on Game Maker, spoken about my experiences at the Notacon conference, and in doing so I’ve realized a 30-year childhood dream and become the person I’ve always wanted to be.
It’d be easy to say I did that all by myself, but really, if it weren’t for Dan, everything else I’ve done wouldn’t have amounted to anything. For everything else I did, and as much as I’ve always wanted to make videogames, it didn’t finally come together until I took that class last year. So, however indirectly, Dan’s partly responsible for me getting my legs under me and able to move forward.
After telling him about the things I’ve been up to, Dan told me that it sounded like we had a lot in common. We both aspired from a very early age to design and make video games, we both had taken a long path in life to becoming programmers, and we both have yet to complete and release our first game. That last part threw me for a loop, but it’s true. When I asked him what games he’s made, he said he had a couple of projects that he was working on, but hadn’t released anything yet. [It seems like everyone in Cleveland Game Devs says that! :( ] I just hope that I’m enough like him that some day I run into someone who, although I had no idea, I had some small yet significant part in their life turning out the way they’d hoped it would when they were six.
Cleveland GiveCamp 2011
This past weekend (7/29-7/31) I participated in my first Cleveland Give Camp event! This was the second year of Cleveland’s Give Camp, and I had heard about it too late to participate in it last year. Once again, it conflicted with the PyOhio conference, which I went to in 2010, and hope to be able to again, so hopefully event planners will try to do better to avoid conflicts in the future. Not that it’s always possible
I was slightly apprehensive about how it would all work out, being my first time doing it. It didn’t seem like it would be possible. In just 72 hours, I was supposed to join a team of developers whom I’d likely never met before, and collaborate on a small IT project on behalf of an Ohio nonprofit organization who had a worthy project. The projects were evaluated ahead of time so that the Give Camp organizers could select candidates who could be helped within the constraints of the event’s format. This was a well planned weekend, and we were able to be productive. In fact, all 22 projects were successfully completed this year, up from 14 last year. In total, over $500,000 in professional services were donated. Burke Lakefront Airport and LeanDog generously hosted the event, which was funded by a raft of corporate sponsors. Volunteers camped out and worked all weekend, and in exchange we got fed and thanked and made to feel appreciated. This seemed to be pretty fair.
Most of the projects were to create web sites. There were a few that were mobile applications or databases. Of the web sites, most if not all seemed to use WordPress. I’ve been using WordPress for my own site for more than a year now, and have liked it. I like it even more now! WordPress is so powerful, flexible, and easy to use. I may gush about that later.
Team 14
In our opening meeting, we were assigned to teams. In my team, we had a project leader, and a couple developers, and I served as the team’s designer. When we sat down to go over the project, it took me a few minutes to realize that eyes were on me to tell the developers what to do; I had expected there would be a little more direction from the project leader, but after we had dinner on Friday and sat down together to meet with our customer contact, Lisa, we just went around and briefly introduced ourselves, and were let go.
Lisa told us about her organization, Adaptive Sports Programming of Ohio, and we took a quick tour of their old website. I spent about five minutes clicking links and skimming, and quicker than I knew how, I came up with a bullet list of the top 5 or 6 categories of information, and proposed that we try to re-organize the site’s content in that fashion. I noticed that much of the site’s content was geared toward linking to other resources. This is an older approach to web strategy, and seemed to me a bit outdated, a bit reminiscent of the early Geocities-era world wide web, when the manually maintained index of Yahoo! ruled. Maintaining all that content was a lot of work — checking for dead links and whatnot, and, I reasoned, was not effective in the current era, since most people find content on topics they’re interested in through google or through social networks. I proposed dropping as much of this “resource” content as the customer felt comfortable, and putting the priority into emphasizing the other categories, most importantly: donations, how to get involved, and events that their organization was directly involved with.
To my surprise, and to everyone’s credit, there wasn’t any resistance to this idea. I was a bit worried that Lisa might feel like I was about to destroy “her baby”, or simply disagree about the importance or purpose of various parts of the old site, but she was ready to put her trust in us with us right away, and the rest of the group seemed to like my proposal as well.
Throughout the weekend, we (and I emphasize “we”) quickly made decisions together in a most expedient manner, without egos butting heads or any of the typical bad human behaviors that I’ve seen over the years which have wrecked teams and projects. Someone would have an idea or see a problem, get someone else’s opinion on it, and propose a course of action, and it would either be adopted readily or if someone else had some additional thought on it, this was added to the original proposal, and we went with it. I never felt like I was pushing on anyone else on the team or stepping on anyone’s toes. It was great. The couple or three wrong turns we made along the way didn’t cause us any real harm as a result, and when we changed course both abandoning the old idea and adopting its successor went very smoothly.
One of the concessions we did have to make was that we weren’t able to migrate all of the content from the old site over to the new site. By the end of the weekend we realized we would not be able to get 100% of the new content for the site up by the time we were finished. Too many decisions needed to be made about the content, which were best left in the hands of the site owner, which is what we did. We ended up building a good, but mostly empty, new “house” for her to move into.
In retrospect, our project might have gotten more accomplished if we’d had someone do a content inventory and figure out what to do with it all. My initial idea that we could simply re-organized and adjust emphasis according to the priority of the site’s missions was a good thought, but as we got deeper into the content on the old site, it became apparent that simply copying and pasting it was not going to be effective. The old site had a lot of content on it, not all of which was going to come over. The volunteers on the team couldn’t make decisions about significant amounts of it without the site owner.
I had the thought late Friday that once we got the new site up and running on WordPress, we might be able to get Lisa trained on managing content in WordPress, and have her get familiar with it by bringing over the content herself after we got her started. This didn’t end up happening, either. There was too much else to do, Lisa needed to be involved in other decisions, and her availability for the weekend wasn’t as total as the rest of the team. Much of the content needed to be re-thought, not just re-organized. We didn’t have a dedicated copy writer on the team, and even if we did we might not have known what content to re-work and what to ignore without direct involvement from the site owner.
I think we can consider what we ended up with a successful IT project. We produced a redesigned web site, built on open source, which promises to be easier to manage in the future, and handed it off in “move-in ready” condition. It’s certainly an improvement over the infrastructure that they had in place previously.
The Takeaway
Keep it simple, less is more
There was a good bit less coding on this project than I would have guessed, going in to the weekend. In fact, I gauge our success in no small part by how much we did not need to code to get the project done. Code we wrote was code that someone would have to maintain, and the way Givecamp projects work, there is no provision for support once the weekend is over. We didn’t want to leave Lisa stuck with a project that would need ongoing code maintenance, and no one to do it for her. Accordingly, a lot of the things we could have considered doing for the project, we dismissed in favor of finding an off the shelf solution that we could mash up to create what we needed.
This was definitely the right way to go. The amount of customization we needed to do in order to get the site working and looking the way we needed was not zero, but we did keep it minimal. What customizations we did make were documented and handed off to the site owner. It was all, as far as I know, css, php, or javascript — all of which are interpreted, and thus can be modified without need for recompiling. We spent the bulk of our time looking for plug-ins and figuring out how to configure them, testing things out, and fixing this or that with the least amount of customization that was needed. This was a good application of the “what’s the simplest thing that could possibly work” principle.
Whence TDD?
We did not elect to take a TDD approach, but it is really not apparent how we could have had we wanted to. With so much existing code provided for us in the form of the WordPress application, the themes, and plugins, embedded youtube videos, and so on, there really wasn’t much of anything to write a test case against. I’d be interested to hear from someone more experienced in WordPress and TDD to provide some ideas on how to take a TDD approach to building a WordPress site. If you want to use TDD, do you need to start from the ground up, or at least find a stack that will lend itself to the TDD approach? When you’re dealing with platform built out of interpreted code, and with the final interpretation of html, css, and javascript are all up to the client, what value do your test cases have?
WordPress still doesn’t guarantee success or quality
I love WordPress for how easy it is to use. It has sufficiently abstracted the web stack that you can do a tremendous amount with it, without having to write one line of code. It is well maintained, and yields web sites that are easy to maintain. That said, it still does not guarantee optimum results. It takes skill and knowledge to deliver that.
At the end of the weekend, the 22 projects that the Givecamp volunteers built were presented for all to see. While all 22 projects were completed, and about 18 of them were web sites, most if not all of which were built on a WordPress platform, I did observe limitations of what can be accomplished in a single weekend. Without singling any project out, I could see some design issues in the final products that were completed by Sunday afternoon. I could only observe the most obvious design problems — bad typography, disproportionate layout and whitespacing. And granted, typography on the web is still in a pretty horrible state which CSS3 will hopefully address. I don’t mean to come off as negative or nitpicky. Still, there were a few sites which I saw that had obvious problems that probably could have been fixed with a few minutes (at most, hours) of CSS tweaking. Even our own site was not 100% perfect, and I’m confident there is no such thing as a weekend web site that can’t be improved with a little more labor.
Not every team might have had the eye or the skill or the time, and I’m certain that every group delivered a product that was better than what it was replacing (which in some cases might have been nothing at all) and was appreciated by the recipients of our giving. But I hope that future givecamps will have more designer resources to go around. And copy writers! In fact, I’m tempted to say that the WordPress ecosystem is so successful at solving the developer side of the problem that future givecamps might well be better off with more copy writers and editors than developers.
Success on Monday, Sadness Tuesday?
Given how happy and successful everyone seemed to be at the end of the weekend, and how… well, Dilbertesque the real world seems to be, I had to wonder if somehow all the success story I was seeing around me all weekend wasn’t somehow an illusion. Like, why do real companies have such a hard time with IT projects? I’ve never had such an easy, happy time working on a real-world project as I did this weekend. And I can’t really chalk it up to having the right people. No complaints about our team, but we were just put together and had never worked before. We weren’t an established, well-oiled machine.
My biggest worry about the effectiveness of an event like Givecamp is that, no matter how much you can accomplish in one weekend, ultimately the long-term success of these projects is in the hands of the organizations we gave them to. We can give them a great start, but without proper maintenance and attention, any website will quickly languish and become irrelevant And without a web-savvy content maintainer, that ain’t gonna happen. No matter how easy and intuitive a developer thinks they have made something, there’s always non-technical people whose purpose in life seems to be to prove the cynical adage about nature building a bigger “idiot” whenever an engineer thinks they’ve idiotproofed something.
I’ve seen proud development teams hand products off to users, who manage to break things in some novel and heretofore unforseen manner within seconds too many times to expect that this should somehow not happen here without good reason. I think one such good reason is that WordPress is good, mature, and healthy. But not every project was done in WordPress. At least two were done in C# with MS Access backends and one was done in iOS. I’m really curious as to the viability of the Access apps.
I was talking with event organizer extraordinaire, Mark W. Schumann, about this, and he’d had some thoughts along these lines as well. We’re both really curious to measure the long-term success of these projects. Because, let’s face it, as good as it makes us feel to donate a weekend and do good deeds, we want our efforts to be as effective at solving the problems they were designed to solve six months or a year from now as our efforts were appreciated when we handed it off. It’ll be interesting to see what we can see a year from now. I’d really like to see some quantified measurements next year.
The Type of Fortune That Never Misses
I’ve been having a rough time of it lately, at least judging what I’m normally accustomed to when it comes to my normally very convenient, easy, underappreciated life.
Just so you know, I’m typing this post one-handed. I’m doing about 30wpm now, which is pretty good, but I’m frustrated that it’s not the 90wpm that I normally do. Hahaha, no, that’s not why… I had a bicycle accident about three weeks ago, in which I broke my left humerus, just below the shoulder joint.
This was to have been my comeback ride — for about a month prior, I wasn’t able to ride my bicycle due to pain caused by an inflamed sciatic nerve, which was aggravated by an overly ambitious bike ride that caused me to have some lower back pain.
I normally don’t write about personal stuff in this blog, as the intent is for the web site is to be a professional portfolio and blog about software development, IT, and other things related to whatever it is I’m making my career out to be. But, as I have realized as a result of my experience in putting together my presentation to Notacon 8, I feel most complete when I do not separate my professional life from my personal life. I’m not very happy when I compartmentalize my life, working 9-5 just to earn a paycheck, and leaving work behind when I’m done with my day, and having the balance of the day left to pursue my personal interests. I want to make a unified life where nearly everything I do is geared toward achieving personal goals, and my professional goals align and merge with my personal goals to a great degree.
So this might not be the most technical of blog entries, but rest assured it ties in, as all aspects of my life tie in somehow to the work that I do and the experience and qualifications that enable me to do it.
I have been disappointed at these setbacks that have hampered me for the last two months. I had been enjoying bicycling with my friend Rachel, who had gotten me interested in hitting the road a few times a week, and had been feeling great as a result of the exercise. But it seems like every time I make an effort to get into shape, something happens that prevents me from continuing my program and I lose the progress I’d gained until I get my life in order enough to start again. This has happened countless times in my adult life. And then when I try to make my comeback after patiently waiting for the inflammation to subside enough to be active again, misfortune strikes again.
I got pretty depressed about the prospect of losing my whole summer to being sidelined with this stupid broken arm. But this lasted only a few days. The experience of mending is still ongoing, but so far has been very unlike what I might have expected. Although it is not something I would have wished for, I am the sort of person who delights in surprises, particularly when they have something to teach me. And I have come to the point where I realize that there have been things worth observing and reporting coming out of this experience.
So here’s what I’ve learned:
Broken bones don’t always hurt…. also, Pain has evolved to provide a GREAT User Experience.
When I fell off the bike, I didn’t hear or feel the bone break. I wasn’t quite stunned by the impact with the road, but it definitely staggered me, the way a body slam does. I knew almost immediately that there was something wrong with the arm, and didn’t want to try to use it. But the injury was numb initially. Not tingly numbness, but just not feeling much of anything at all numbness.
Before this happened to me, I would have expected any broken bone injury to be constantly acutely painful. I was surprised that in my case, it wasn’t. Perhaps it would have been for a worse injury than I sustained. I recognize that in my case, the type of fracture I had was perhaps one of the best possible ways to break a bone, if you had to break a bone. There was no displacement, no compound fracture, and a clean break. It only started to feel painful about 30-40 minutes on after the injury.
This gave me adequate time to do things that I needed to do in order to survive: pick myself up and get out of the street, and assess my condition, for example. Even when I did start to feel it, it wasn’t too bad unless I got jostled or bumped.
The pain was very useful in this way. It communicated to me what I needed to know, namely that I had an injury, that it was fairly serious, and then it largely got out of the way and let me take care of myself. If I did anything that might have made the trauma worse, the pain increased sharply, giving me immediate feedback that what I had done, or what had happened, was not something that I should allow to continue for any length of time.
From a User Experience perspective, I find this very instructive.
A few months ago, I watched a video of a talk entitled “Stealing From God!“, which in retrospect might have put me in the right frame of mind to pick up this lesson. The talk is worth watching in full, but in summary it’s about bio-mimesis as an inspiration to the design of technology.
When it comes to systems I might design in the future, I’ll definitely be taking this into account. Very often users complain about a shitty user experience by calling it “painful”. It’s a metaphor, but usually means tedious, repetitive, or time-wasting. Normally we designers who care about User Experience just want to eliminate any pain so that users will never have to experience it. I still think that this is a good goal. But I now think pain has something to tell us, and what it can tell us is important, and that a user experience designer can learn from it when s/he encounters it.
My advice is this: Don’t simply seek to avoid any and all pain. When you first experience “pain”, explore it. Find out what it is telling you, and if you’re the designer, ask yourself if that’s the right message, or what else or how else can you communicate more effectively. Delve into it, listen to it, appreciate it in its subtlety, learn from it. Once you understand the pain fully, then you can work effectively to avoid it altogether, or to make the “pain” as beneficial an experience as possible for the user.
It’s still best to avoid painful experiences if at all possible in the final design. But where “pain” is actually useful, it may be possible to incorporate it into the design in such a way that a user actually appreciates it. The pain experience that I had through breaking my arm was so much more useful than my typical negative experiences with computer software errors… in a strange way I find myself almost welcoming the experience with the arm — not that I would rather break my arm than experience a stupidly designed software error condition! But I can appreciate the beauty of the user experience that the bone fracture pain has given me much more than I can appreciate certain repetitive nags and modal dialogs with inadequate information and poor choices that I often see when using a computer.
Broken bones don’t need a cast to heal… and other unexpected things experience can teach you.
Common, seemingly familiar events can still surprise when they happen to you. Due to the location of the break, the ER couldn’t put me in a cast. Before this happened, I thought I pretty well knew what “the deal” is when you break something. I assumed walking into the ER that I’d be walking out with my torso half encased like a plaster or fiberglass cyborg, stuck in an immobilized position for months, and emerge from my chrysalis months later, atrophied and unable to move through my usual full range of motion. In my mind, broken bone == cast. Experience has taught me otherwise.
It turns out my experience will be nothing like that. They put me in a sling. Three weeks after the injury, my doctor tells me I’m doing well and the sling is now for comfort, not necessary to keep the arm immobilized. I can already use my arm to do light tasks. My effective strength is greatly diminished, and my range of motion is greatly restricted, but other than an ugly bruise, to look at me you wouldn’t think I had anything wrong with me, leastwise a broken bone.
As I’ve been healing, I noticed early on that if I ate a lot of protein, particularly red meat, the pain in the fracture site lessened. Often this effect was greater than the effect of the pain management drugs that the ER prescribed for me. I was surprised, but I understood immediately that it makes a great deal of sense for the body to be wired to work this way. My body needs more and different nutrients to mend a fractured bone than it normally needs, and the reward of reduced pain for eating the right (apparently) stuff is a great example of positive feedback. As a result of the reduced pain, I learned immediately that I needed to eat more of certain foods. And the pain would return if I hadn’t eaten recently enough. Again, more lessons to learn from the pain user experience. If I wasn’t paying attention to the pain, I might have just taken more pills to dull the pain. The pills, as it happen, dull my appetite, and would have created a negative feedback loop by not eating what I need in order to heal quickly and properly.
Instead, I’m amazed that three weeks after the injury I’m able to do so much, and am ready to begin physical therapy. I hear that it’s going to be painful. I’m acutely interested to learn what new messages I will be able to read in the pain to come.
People should try out being disabled. Especially user interface designers. But really, everyone.
To ensure that I eat well while I’m in this crucial healing period, and to keep myself from going stir crazy while I’m stuck at home (my doctor told me I shouldn’t drive, so I’ve been working remotely from home) without much human interaction, I sent out an open invitation to about sixty of my friends, asking them to pick a day to come over for dinner, which they would have to provide for me and they would also have to do the dishes afterward.
Surprisingly, a number of my friends were happy to take me up on this invitation. Tonight, my friend Jennifer came over with chinese food. Jennifer works with accessibility issues for disabled computer users, and is rather obsessed (I guess the polite term is passionate) about it. Perhaps because she’d come straight from work, perhaps also because she knows I’m an IT guy who is into design issues especially as they intersect with user experience issues, we ended up talking a lot about accessibility.
Jennifer clearly knows a ton about accessibility, way more than I do. I get what she says without trouble, but she’s way more familiar with the problem domain than I am. As a designer, I think it’s important to account for accessibility when designing the user experience.
Developer is a generic word — usually it means “programmer” but it also incorporates “designer.” And of course, developers are not always — in fact not often — good at both programming and good at design.
It’s hard enough for your average/mediocre programmer-developer to come up with a good UI to provide a high quality experience to the user because the average programmer-developer doesn’t know much about design, or usability. Developers who are decent at usability can design an OK user interface, but often forget about accessibility issues.
Actually, forget might be too strong a word. I sympathize with developers, so allow me to soften that a bit. They’re often resource constrained and unable to devote resources into providing accessibility. And because they seldom get to work on accessibility, they tend to not “get” accessibility.
For that reason, I think it’s a good idea for developers to “try out” various disabilities.
I’ve learned a great deal from not being able to use my off-arm at all for two weeks. I found I can do almost everything that I can normally do, but I have to take a different approach to it. It definitely slows me down. I have to think and plan actions and break them down into multiple steps that a one-armed person can accomplish. Not having the off-arm to assist my strong arm slows me down a lot more than you might think — two arms working together realizes synergy. I can carry a lot more with two arms together than I could with each arm doing its own thing. And the off-arm assists the strong arm in innumerable ways. If I needed to accommodate a one-armed person in some future project, I’d at least have some idea about what approach I’d take.
If I were to head a User Experience group, I think a great team building exercise would be to have each member try out being disabled while at work. Each person in the group would randomly select a disability, and then they would have to live it at least while at work, and I’d encourage them to continue living it at home. And not just for a few hours, or a day… say, for a week, or two. To really get an appreciation, you need to get to where you almost forget what it was like not to have the disability, but that would take a long time. A compromise “tryout time” will do well enough. During this time, they would observe carefully their experiences, and note where they found difficulty or obstacles, what approaches they took to deal with those obstacles, including asking for help. And they would be tasked to identify changes to their work environment that would make their disability easier for them to manage, and implement solutions. Needless to say, they would also have to do this for whatever projects they happen to be working on while disabled.
After going through that disability, the employee would put it down, and take on another. We’d have blindfolds, noise-cancelling ear protection, wheel chairs, arm and hand restraints, maybe special glasses to simulate colorblindness, whatever we could come up with. On a regular basis, employees would be encouraged to talk about their experiences as a “disabled” person and share what they are going through, what they are feeling, and especially how they are dealing with everything.
After the employee had gone through each disability that we could simulate, they would no longer be required to try them out, but could still revisit a disability if they wanted to go back and look for more insights. I have a feeling the best user experience guys would do so regularly.
This isn’t just a good idea for people who design the things that we use — it’s a great exercise for everyone.
For one, it makes you appreciate the things you can do but take for granted.
Second, it prepares you for the possibility of living with a disability at some point later in life if that should ever happen, as it commonly does for so many.
Lastly, it would help foment sympathy and caring for people with disabilities. So often disabled people aren’t thought about at all, and when we’re confronted with the need to accommodate their needs, too often people resent it, and and up resenting the person as well. This is terrible, but avoidable through the right experiences, learning, and appreciation.
In a way, I’m almost glad that I broke my arm. I still wish I hadn’t, but I’m grateful for what I’ve learned from it.
On BitCoin
Like a lot of people, I started hearing a lot about BitCoin recently. I didn’t pay too much attention at first, but after I kept hearing about it mentioned, I started to get interested and decided to check into it.
I became intrigued. BitCoin is an ambitious project to rethink currency and provide a decentralized means of exchange.
Sadly (or perhaps luckily, if widespread establishment might have been disastrous), before it could get too much more established, a high profile digital theft of $500,000 in equivalent value seems to have resulted in the crash of the currency’s valuation.
I say sadly because I always like things that are new and experimental and attempt to re-think the status quo.
Digital currency transactions presently are dependent upon banks and other institutions which impose a lot of costs, and imposes control on the way money exchanges between two parties. This intermediary has to be trusted, and it would be nice if you didn’t have to trust an intermediary in order to conduct a transaction between two private parties. In the real world, this is not impossible; an transaction of cash money for a good or service is extremely commonplace. The physical realities of common transaction exchanges tend to enforce honesty and punish criminality, but there are always risks. Still, the risks, the mitigation methods, and the rewards are all tangible, easy for people to understand, and this enables people to engage with each other and conduct business.
After validation of identity, the two biggest problems with transactions conducted in virtual spaces are privacy and anonymnity. These are very old school values that are still easily realized through physical media such as cash or gold, or some barter commodity. Once quantities change hands and people part company, there’s nothing to trace what took place unless someone documents the transaction. Laws require this to be done, but informally people ignore this all the time, and for minor/informal transactions it’s almost unthinkable to do the sort of bookkeeping and reporting that is required for larger scale transactions and legitimate, long-term businesses to function.
Politically speaking, if what you do with your money can be observed, monitored, or traced by third parties, it threatens your ability to conduct business — particularly the free exercise of your political power, expressed through your financial means — freely. Thus, there’s a great deal of interest in any way to conduct transactions anonymously and privately.
Of course, these shields are highly desirable to the criminal elements of society, as well. Which makes BitCoin inherently controvercial. But as it often is said, one man’s terrorist is another man’s freedom fighter. Obviously, it’s a totalitarian’s wet dream to have a completely visible economy in which all holdings and transactions are visible, traceable, and verifiable. To that end, a technology like BitCoin that attempts to do without the sort of centralization that enables totalitarianism would appear to be a good thing. BitCoin is good where the government is corrupt or oppressive, and no worse than cash where crime is a problem.
Like any currency, and especially any new currency, it is highly dependent upon the faith of the people who use it that the currency has value.
As a purely digital currency, this is a particularly challenging proposition. The two biggest threats to users of a decentralized currency are counterfeiting and theft. BitCoin employs some sophisticated cryptography to address counterfeiting (if there is no centralized authority to determine whether a note is legitimate). Users are more or less on their own to prevent theft (centralized banks are insured and otherwise mitigate this risk for you as a part of the cost of the services they provide; the options for a private individual to safeguard their belongings exist but are of a decidedly different character)
The victim in the high profile loss incident that led to the collapse of confidence in BitCoin fell victim to theft. If what I heard about the case is accurate, the theft was not a sophisticated cyber-attack, but depended upon physical access to the file that held the rightful owner’s keys which proved in essence that they owned the particular BitCoins in question. The file essentially acts like a bearer bond, in that it is not tied in any way to an individual’s identity (as is required in order to preserve anonymnity).
In other words, the situation is no different from someone breaking into the person’s house and stealing $500,000 in cash from their mattress.
So, then, it would seem that BitCoin’s infrastructure might still be essentially sound from a security standpoint. It might not, too. But the physical theft of a bearer bond in no way invalidates the concept or value of bearer bonds.
Whether BitCoin’s infrastructure ultimately is or not secure depends on a lot of very sophisticated math and computer programming. Ultimately, conventional wisdom seems to be that any security can be defeated. Perfect, invulnerable security is a childish power-trip fantasy suitable for comic book fiction. In the real world, security can never be perfect, but does need to be “good enough”.
The question, then, is can a decentralized digital currency ever have “good enough” security? The general consensus in the wake of the collapse of BitCoin’s value seems to be “we doubt it.” And this is perhaps correct, given that a technology like BitCoin depends to a great degree on the trust and faith of its users, and is thus vulnerable to crisises of confidence as well as actual breaches of security.
In a world where there is no possibility of perfect security, but where “good enough” security is attainable for most clients, certain entities may nevertheless have too many enemies, or are simply too attractive a target not to attract the interest of so-called Advanced Persistent Threats which, given enough time, will eventually successfully breach. Perhaps the ultimate mitigation for this sort of thing is not technological, but rather legal or even military in nature.
So what could we do for BitCoin? The solution seems to me be to recognize the risk, and use BitCoin like one uses cash. Just as one would not keep $500,000 stuffed in their mattress, one should not hold such sums of BitCoin in such an insecure manner — the holding should be converted to a more securable currency. BitCoin potentially can still be useful when it is useful to do what it is valuable for: secure private, anonymous digital transactions.
The way to do it is this:
Hold your money in normal bank accounts and other traditional holdings, like you normally would. When you want to conduct a secure, private, anonymous transaction, convert some of your holdings into BitCoin. Then conduct the transaction as quickly as you are able. The recipient of the BitCoins should then convert them to a traditional holding that they are comfortable with.
The problem with this is that the conversions are traceable, and the proximity of the conversions can be used to determine who did business with who. But there are probably methods of dealing with that which can be employed — such as breaking up the conversions, spreading them across many different types of holdings, and over enough time that traceability becomes difficult or impossible at the point of conversion.
Packt Press announces Game Maker 8 Cookbook
http://www.packtpub.com/game-maker-8-cookbook/book
I am contributing to this book as a technical reviewer, and it’s my first time getting credit in a publication, so I’m kindof excited and happy about that.
[Update 1/11/2013: After several months of delays, I have heard from the publisher that this book is about to be canceled. However, I am now working on reviewing a book on GameMaker: Studio from the same publisher, which looks like it’ll be a much better book.]
Goal
Like just about everyone, I don’t have nearly enough time to do everything I need to do in my life, let alone what I want to do. I need to figure out what to do about that. I have some vague ideas, but nothing fully formed and ready to go. That’s pretty frustrating. Like, self taunting self that you’re losing at life frustrating.
But I do have a goal: I want to move from being a 9-5 guy into being a 24-7 guy. I don’t want to simply work 40+ hours a week so I can afford to keep living and maybe (ha!) retire someday. I want to take that time I spend working and put it into activities that are meaningful to me and happen to generate income. I’d rather spend all my time doing that than spending most of my productive hours working on someone else’s projects and try to cram my own stuff into whatever’s left over when The Man is done with me.
To summarize, I want to achieve a convergence of work, income, fun, and values. I got a good taste of it this month when I worked on my game project and delivered my talk at Notacon. I didn’t make any money doing it, but had I figured out some way of doing so, I would already have the life I want. As I see it, I’m pretty far from having that life right now. And, unless I’m smart about how I go about it, the more I work for The Man, the further from it I will get.
I don’t need to maximize my income potential; I’d rather not compromise doing what I love in order to make the most income I possibly could. I do need to make enough money to live on. I don’t necessarily need all that much to live, and could deal with making less, and working longer to attain it, as long as I truly love what I’m doing. Before getting too far along in this dream, I have to figure out how to make any money doing what I love, try that out, and get it to work.
What are the things a person needs to do to accomplish this? Why don’t they teach you this in college or high school, when it would be super useful?
Looking for advice here. This blog does have a comment feature.
Notacon 8
I will be attending Notacon 8 this year as a speaker! My talk will be entitled “How I (FINALLY) made my first videogame.”
If you’re interested in attending Notacon, be sure to register through their web site.