Game Review: Cathedral by Decemberborn Interactive

Cathedral is a nostalgia-driven homage to the action-adventure platform games of the NES. If you enjoyed Capcom platformers like DuckTales, or Ghosts N Goblins, or Wizards and Warriors (by Acclaim), this is one to check out.

It looks and sounds like a NES game, but with a little extra — bigger sprites, fewer palette limitations. And the game play is pretty polished, and works with either keyboard or modern gamepad, although I definitely recommend the gamepad option. The map system, menus, and character dialogs and story scenes are all a few notches above a typical NES game, while still retaining a distinctly NES inspired flavor.

Cathedral’s opening few minutes

I would rate the difficulty as medium-hard, most of the challenges do not require extreme skill to overcome, but you start out with very low health, and stuff that hurts you tends to do a lot of damage, so there’s not much room for error. But it’s certainly not Ghosts N Goblins hard. The one boss fight I’ve encountered so far wasn’t too bad, and I enjoyed beating it.

I’ve been struggling through it, unable to figure out how to get past various roadblocks, to get anywhere to do anything. This is a bit frustrating, and I wish that there was an issue of Nintendo Power magazine laying on my desk that could tell me what to do.

It feels like I’m missing an item or ability that will enable me to clear these obstacles, and I have no idea where I need to go to get them. There’s a lot to explore, and a lot of missions. I’ve barely scratched the surface of it so far.

If I could fault the game for anything, it’s for not being clear enough in what to do. Visually, there are subtle indicators of what is a solid wall and what isn’t, what’s a destructible object and what isn’t, or what is a platform you can stand on and what isn’t. The visual language isn’t always as clear as I would like it to be, which leads me to feel uncertain at times. The game does have some nice in-game hinting/tutorial moments, which helps, but I feel aspects are still a bit too ambiguous.

So far, I’ve managed to exit the Cathedral, where you start out, and explore the town that you encounter next, and then everywhere else I go is an apparent dead end. There’s a graveyard, which I managed to explore a bit, a scary woods, which I can’t make any headway with, a sewer, same deal, and a library with a key that I can’t figure out how to reach. I can’t figure out how to go back to the cathedral, or if I’m supposed to.

There’s some other annoying things about the menu system, like, half the time I can not figure out how to get to the menu area that lets me exit the game. I’ve discovered it on accident 2 or 3 times, and I still can’t figure out how to get there. I finally figured it out. It’s accessed through the inventory screen, as one of the icons that you can select from your inventory. This is a pretty strange way to hide the exit menu.

So far, I like this game pretty well, and am enjoying its puzzles and missions, although I’m not sure how to proceed, and I wish some of the options available to me were a bit more obvious.

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