Boobie Teeth 0.23!

At long last, I’ve gotten back into developing Boobie Teeth. I’ve released 0.23, available as always on the Releases page.

In the two weeks leading up to Notacon 8, I worked on Boobie Teeth roughly 16-18 hours/day, making great progress, but had about burned out by the time I got 0.22 ready for the presentation. I really like pushing on a project like this, where I’m interested and motivated, but probably can’t sustain more than 12-14 hours of focused effort a day for very long. I had intended to take the next week or two off from the project and focus on some other things — housecleaning, getting ready to start a new job in May. For a number of reasons, this summer has been full of misfortunes which kept me out of advancing the project as I dealt with various crises. But things have settled enough, to where I can now resume working on it.

This release was actually mostly done between 4/16-4/17. I had a few ideas from playing 0.22 that I wanted to put in quickly during Notacon weekend, and got it done quickly. There are only a few changes in this release, not as much as I probably had intended when I started 0.23, but since so much time has passed between then and now, and I’m not entirely sure what else I might have decided to include had I kept working on it — there are a number of things on my list that I might have thrown into this release if I’d kept working on it, but at this point I’m not too sure what they were.

I briefly considered just ditching what I’d done for 0.23, and going back to 0.22 and start over again on 0.23, but I decided in the end to keep what I’d accomplished in 0.23 and just put it out, then start 0.24 with fresh direction. The additions which I did make to the game seem to have been complete, so rather than drop them and add them back later, it makes more sense to keep them.

I think that in 0.24, I’m going to focus on a few performance optimizations so the game will scale up more before dropping frames. It’s about at the limit of that right now, in my demo level, which won’t do if I want to do a few things that I want to do when the game advances to the next level. I really need to be able to put more objects on the screen at once without things slowing down.

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