Tag: Switch

Thoughts on the Nintendo Switch now that it’s out

Nintendo Switch is out. I still haven’t bought one. Wasn’t planning to right away, as I’m habitually not an early adopter when it comes to game consoles. Here’s my thoughts anyway.

After reading reviews for Legend of Zelda: Breath of the Wild I figured I would definitely buy a Switch. Before, I wasn’t entirely sure. I’m very intrigued to give it a play. One thing that worries me is the fact that your equipment wears out and breaks. I think that has potential for an under-utilized play mechanic, but on the other hand I think it’s a design choice that runs the risk of turning the game into a never-ending grind fest to keep up maintenance on your kit, and I don’t necessarily like the feeling of being on a treadmill.

I never bought a Wii U, either, and I still have yet to hear an announcement that Super Mario Maker will be coming to the Switch, which is insane. How can they not bring SMM to the Switch? It has to happen, right? Only, I’ve heard nothing. Since LoZ:BotW is also on the Wii U, maybe I should just buy a Wii U on clearance, save money, and enjoy both games?

But there are a few other interesting new titles that will be coming out on Switch in the near future, like Blaster Master Zero, which looks like a phenomenal remake of the original.

I was at GameStop earlier today, and to my surprise they actually had the Switch and accessories in stock. I looked at them, but didn’t buy. I’m put off by reports that there are reliability issues with the right-JoyCon control. When it comes to game consoles, I am almost never an early adopter, and stuff like this are a chief reason why. But I am also struck by how absolutely tiny the controls are for the Switch. I understand the console needs to be small enough to be portable, and I read that the controls are small, but in person they’re still shockingly small, even forewarned. I haven’t actually held one to see how they feel in the hand, but my initial impression is, “Geez, I sure hope they come out with an adult-sized JoyCon pair.” But I’m doubtful this will come to pass.

I also just heard that game saves aren’t transferable between Switch consoles, which is pretty lame. I hope that Nintendo rectify this, and allow game saves to follow a user’s account, or even be shared between user accounts so that friends can send each other game saves.

Update 3/07/2017

I’m back to undecided on the Switch.

Early reports from users suggest that the Switch hardware has a number of issues that are simply not acceptable. I believe these issues are addressable, but Nintendo really needed a flawless launch if they wanted to have a hope of recapturing the marketshare that they lost due to the unpopularity of the Wii U.

Joy-con connectivity failures, attributable to how the devices were designed and/or assembled. Potentially fixable by re-routing some wires inside the controller, or by using a bit of soldering know-how. But really this is a warranty problem, plain and simple. These are defects that Nintendo should own responsibility for, and fix for free.

Dead pixels on the handheld screen. Maybe I shouldn’t care about this very much, since my main use of Switch would be as a TV console, but Nintendo’s policy is that dead pixels are a normal property of LCD displays, and that they don’t fix them because they don’t consider them to be broken. WTF, Nintendo.

The more I think about it, the more I wish the Switch weren’t trying so hard to be innovative. I think what Nintendo did to make it a viable console/handheld hybrid is amazing, but I think the result of hybridization is compromise. Switch compromises as a console because it lacks the processing power that full consoles like the PS4 and XBox1 have. It compromises as a handheld because of it’s somewhat inconvenient size and relatively short battery life.

That means that the only innovation left is with the joy-con. And while they do have some of the most clever design aspects we’ve seen on a controller to date, such as the HD rumble, their multi-use, multiple configuration design, and being packed with features, here too are compromises. The joy-con are tiny and not necessarily the best in ergonomics. And they have some reliability issues that Nintendo simply must address quickly and completely.

For what I would personally want out of a next-gen Nintendo console, it would be to be able to play games like Legend of Zelda: Breath of the Wild, at full 1080p, or even 4K resolution, with a good, full-size controller like the Switch’s pro controller. I’m very unlikely to take advantage of the portable/handheld aspect of the Switch, nor am I very likely to use Switch as a party/social game platform. I do think it’s cool that Nintendo are thinking about such use cases, but they are simply not use cases that I see myself doing much, if at all.

I find myself wondering what hackers like Ben Heckendorn will do with the Switch. Ben Heck has made himself into a minor celebrity over the last 10 years or so, by doing ingenious hacks of old gen consoles, minifying and re-building them into portable/handhelds. These are very cool projects, but the Switch already gives us this. Nintendo appeared to have beaten Ben Heck at his own game. Or have they? Perhaps a hacker like Ben will hack the portability out of a Switch, and add hardware to it — a beefier CPU, GPU, more RAM, improved cooling and overclocking, turning it into a more serious current-gen console system, to allow Breath of the Wild to run without slowdown.

That would be an interesting and worthy project.

Nintendo announces Switch launch date, price

Yesterday, Nintendo had their big announcement about their new console, Switch. It will be $299 on March 3, region free, online play will be paid, launch titles have been announced. The Joy-con controllers are more sophisticated than initially shown in the teaser video Nintendo released a few months ago. Joy-con have motion control and “HD” vibration features, and even a camera on the right side. Onboard there’s only 32GB of storage, which is expandable with SDHC the built-in screen is “only” 720p (which to be fair is plenty on a handheld screen, and should help with battery life to a degree) but does support touch.

The new Zelda title looks amazing. New Zeldas always do, but this one really does look very impressive. The new Mario looks a bit weird, like they put Mario in a GTA world, or that Halloween episode of the Simpsons from years ago, where Homer went through some dimensional warp and ended up in the 3D world. But also amazing. It won’t be out until later this year, unfortunately. There will be other sequels — surprised? Splatoon 2 is happening, as expected. Mario Kart 8 is being revised somehow and brought along for the Switch. Surprisingly, no word on whether Super Mario Maker is going to be ported as well. It really should be.

The biggest criticisms of the announced launch titles are how few they are, and that not enough Big Names have been announced. It seems Nintendo may be playing a game to maximize sales by spacing out their major releases so that each gets full attention.

I have some new questions. Because the Switch hardware is so reconfigurable and flexible, how will games adapt to it? Will Switch games be designed with the intent that the Switch be in one particular configuration in order to play them? Or will they have multiple modes, which can be played depending on which configuration you have your Switch in at the moment? I imagine it will probably be a bit of both. Although, if it drives costs up to make the software flexible enough to handle whichever mode the Switch is currently in, that could end up backfiring as developers target one specific mode only per title. How will supporting all of these different modes with one game work for developers?

There’s been a certain amount of WTF and ridicule following the announcement among Nintendo naysayers. Accessories for the Switch seem to be pricey. Over the last few months, since the initial announcement, there’s been a considerable amount of second-guessing among gamers. Initially the Switch seemed very exciting and innovative, a do-it-all, go-anywhere console with loads of innovative features and potential, but that initial impression wore off quickly as gamers wondered just how good the graphics and battery life would be, and what sort of capability the hardware would have relative to the competition.

Does Switch offer enough to get me to buy one? Maybe… Zelda: Breath of the Wild is the most attractive draw to the new console for me, by far. If they had Super Mario Maker, and maybe a new 2D Metroid game, that might be all it takes for me to put it on my want list. Hmm, how about a Super Metroid Maker? Or Mega Man Maker? Or literally any 8-bit franchise maker for that matter? I’d buy Switch in a heartbeat if they had something like that in the works. The small number of titles at launch isn’t that small, although the number of games that actually interest me is.

That’s a concern, but I’ve rarely been an early adopter when it comes to videogame consoles. My first console, the Atari 2600 had been out for several years before I was old enough that my parents bought one. I had no input into that decision, but it was a happy one. I think we got our NES in 1987, after a year of the Atari 7800, maybe we got a SNES the year it came out, the N64 came out when I was in college and my brother had one but I didn’t play it all that much compared to when I had free time.

I wouldn’t have bought myself a GameCube, which came out when I was probably the least interested in videogames that I’ve ever been in my life, but I received one for Christmas one year, 2002 or 03, I think, and didn’t buy a Wii until they stopped instantly selling out of stores…

I still haven’t, and likely won’t, buy a Wii U, ever, despite how much I’d like to play with Mario Maker.

And while I thought the Switch had an exciting design when I saw the trailer video for it a few months ago, I don’t feel all that excited about it. It’s capability as a mobile game platform doesn’t do anything for me — I’ve never been into mobile gaming. Its reconfigurable controllers are clever, but I don’t know that they truly offer anything new. And the multiplayer aspect, which seems to be another big part of Switch’s appeal, doesn’t do much for me, because I’ve always been more of a solitary gamer. For much the same reason, I haven’t been very into network games, either.

I just haven’t found much compelling about AAA games, really, for many years. A few exceptions, to be sure, but probably not even 1/year. I’m pretty deeply rooted in the old school, you might say. These days, I’m much more into retro-styled indie games, like Shovel Knight, Hyper Light Drifter, and Daniel Linssen’s brilliant Ludum Dare platformers, and classic 8- and 16-bit era games.

These days, I find I just don’t care as much for 3D games, analog joysticks, and voice acting and cutscenes in videogames. These things can be done well, but are so hard to do well, and age so poorly, compared to 2D games with low-res graphics, which seem timeless. Truthfully, most modern 3D games either feel crude and lacking in polish, or else cookie-cutter affairs lacking in soul, offering little that their predecessor didn’t also.

As such, I don’t feel that Switch is necessarily aimed at me. That’s fine. I’m pretty niche in my interests, and am served well by my existing library, as well as by the indie market. And I don’t know that that’s a miss on Nintendo’s part. I expect that if the exclusive titles are there, Switch will be a hit. But if Nintendo don’t get a lot of great first-party hits, and attract a strong lineup of 3rd party developers to release games on their platform, it could be a repeat of the Wii U.

I fully admit I know nothing about videogames as a business. I really liked the Ouya, and I still do. Time will tell.

Nintendo NX announcement: Nintendo Switch

Nintendo just dropped their big, long awaited announcement of the console heretofore known as the NX. Now we know that the official name of the new console is Switch.

It is an impressive, ambitious design that shows Nintendo are deeply committed to innovation and reinventing how we play videogames.

Portable, handheld, yet capable of connecting to docking station, playing through a standard HDTV and acting like a full-size console, with detachable controller-handles that Nintendo calls “joy-con”. It also looks like it is very easy to do social/party games, with easy to configure multiplayer, where every player brings their own Switch and they communicate wirelessly in an ad hoc manner.

The Switch logo evokes the detatchable controllers, and looks like a yin-yang. Very cool.

Nintendo Switch "yin-yang" logo
Nintendo Switch “yin-yang” logo

It shows that the console is essentially like the Wii U controller with the large screen in the middle, with controls at the wings, which also serve as handles. But beyond that, the controller wings are detachable, and can be held in the hand, while the screen is propped up at some distance. Or the console/screen can be mated to a dock which allows the console to use a full size TV as its screen.

This design is so smart, it’s like something that you’d see in an art student’s senior portfolio for industrial design concepts — concepts which tend to be more whimsical or ambitious, and less practical. That it’s actually a working piece of engineering is jaw dropping. Switch is reconfigurable, almost like a Transformers toy.

I’m still digesting it, but I do think that my initial impression is that this is somewhat gimmicky and the “neato” factor will wear off unless Switch is better than everything it’s competing with in all its configurations, and not a “swiss army knife” game console that does everything but none of it better.

And that’s a really tall order. Especially considering that it’s virtually certain it won’t have the power of the PS4 and XBone. Nintendo have always done well with lesser hardware by bringing better games, though. So I think ultimately the success of Switch will hinge on the software and whether Nintendo can keep us interested in another sequel to their 30+ year old gaming franchises.

But from a practical standpoint, it may not be as fun to reconfigure and transport the thing all the time. While the “take anywhere, play anywhere, same experience everywhere” factor is pretty cool, I’ve yet to see what Switch will offer gamers that is actually new. The Wii gave us motion controls, taking a bold new direction from the then-standard gamepad paradigm, and thus offered a new way to play videogames. I’m not sure that Switch does anything like that, or what a new direction for playing games would look like. I’m even skeptical that a new direction is needed at this point, or whether an incremental evolution is all that we need. But it does impress that Nintendo have put so much thought and creativity into the design of the new hardware.

There’s also practical considerations such as the pieces becoming separated and lost, their locking mechanisms wearing out and not working securely, and so forth. This could slide the Switch more toward the gimmicky, impractical end of the spectrum, and away from the cool, does everything end.

At this point, it appears that the writing is on the wall for the DS handheld line. If the Switch is portable enough, it seems like this is the new handheld platform, and it can do more than the DS did.

It doesn’t look like they’re going to be able to offer backward compatibility with the DS library, either, since the Switch doesn’t have dual screens. We haven’t seen yet whether the Switch tablet screen is even touch sensitive (although I have to assume so) or whether it will support the 3D effects introduced by the 3DS (which at the moment I doubt). It’s possible they could emulate the dual screen DS by doing some kind of split screen windowing effect, or perhaps by using the tablet screen in conjunction with a TV. Nintendo has said that they do not intend to release any new information about Switch’s specs or capabilities until the official launch in March 2017. But if the aim was to unify the customer bases, bringing the living room and handheld markets back together, Switch looks capable of delivering.

Ultimately, whether the Switch succeeds or not will depend entirely upon the catalog of games released for it, and support of third-party game developers. If these are good, and compelling, and different from what the competition are able to offer, Switch will be another big hit.

Price is another consideration, of course. People seem to be saying that $300 is about what they feel it should be. If it turns out to be more than that, it could hurt sales. With the lackluster sales for the Wii U, Nintendo cannot afford to have a slow start with Switch. But I expect that Nintendo will bring its usual first person exclusive titles and draw fans of Zelda, Metroid, Mario, Kirby, and the rest in, almost regardless of price, so long as those games are top-notch. And from the teaser video’s snippets of the new Zelda, it looks like they’re on target.

It’ll be interesting to see how the Switch handles battery life. With separate, detatched controls, there are three different distinct units that make up the system and will need to be powered somehow. This appears complex, perhaps overly so, and may not work out as great in practice.

One of the neatest ideas I’ve seen for the Nintendo Switch is the idea of having variant joy-cons, the modular controllers that clip to the sides of the tablet-thing. If they could produce a variety of inexpensive yet high quality joy-cons with different layouts or different types of controls on them, it could open up home gaming in a big way.

One thing I miss about the early 80’s arcade was that every arcade cabinet had its own unique layout of just the right controls for that game, whether it be a joystick, buttons, spinning dials, trak balls, light guns, or whatever. Game design was more inventive back then, more experimental, as companies were trying to find out what games were, or could be. Of course in time this converged into some more-or-less standard layouts, but to this day the arcade enjoys a wider variety of control schemes.

The home console market by contrast has usually tried to offer different types of controllers, but in order to reach the widest possible market these controllers usually have to conform to a design spec enough so that the controller can be used with any game, which tends to make them all same-y. You may get a gamepad and an arcade stick, but that’s about it. Nothing crazy, like track balls and flight sticks and more exotic stuff. This changed somewhat with Guitar Hero’s unique controllers, and more so with the launch of the Wii and the Xbox Kinect. But the possibilities enabled by modular controls hinted at by the Switch are tantalizing.

But one major problem is that any unique controller that isn’t packed in with the console doesn’t get games developed for it, because the smaller install base of the unique controller makes the games market for games that work with that controller that much smaller. The NES Zapper wasn’t part of the cheapest basic package that Nintendo sold, and so the number of games developed to use the Zapper was very small — game studios wisely targeted the largest market, which was everyone who had a NES, and everyone who had a NES had a gamepad.

In any case, I’m sure this new system will get a lot of talk and attention over coming days and weeks, and more information will be forthcoming shortly.