The gif speaks for itself… Control a small small planet, picking up Asteroids into orbit, and smash them into a large “boss” planet.
A turn based tile strategy game similar to Pipe Dreams. Managore’s games are always top notch, and this is no exception.
A really well polished typing game, with a twist. The keys keep popping off, due to some nasty creepy crawly insects that have infested the keyboard. You have to interrupt yourself and pop the key caps back on in order to keep typing.
A rail shooter bullet hell game where you have to lock on to your target by holding still, leaving you vulnerable to enemy fire. It’s high speed and frenetic. The art style is b/w, with what looks to be a procedurally generated fractal landscape, and a monolith that looms over the horizon, and seems to never get any closer.
Yes that’s right! My own game, this time I think is good enough to qualify as a recommended play. It’s a casual target shooting game played on tiny planetoids that rotate, with procedurally generated levels for added replayability. Patience and accuracy are the keys to doing well. Learn to estimate the gravity and rotation speed of the planet so you can aim your shots correctly. I plan to develop this one a bit further, so stay tuned.
A nicely designed 2D top down shooter, reminiscent of classics like Gauntlet, 2D Wolfenstein, Berzerk, and Frenzy. When you die you get a fake BSOD game over screen, which adds to the fun. Battle through an area and the size scale changes, making for an interesting and novel transition mechanic.
Hilariously written backstory makes this charming katamari-like feel special. Control the jealous planet (let’s not quibble) Pluto on a quest for revenge and ever greater mass.
Gorgeous but bare-bones wireframe graphics and hard core difficulty make this game tough to play. Deliver mail between planets to make money.
A beautiful, touching visual story about a baby bird and his nest mates.
Divert a doomsday rock on a collision course with Earth by attaching thrusters to stabilize its spin, then attaching a main thruster to push it away. Beautiful graphics, a fantastic musical backing, and extremely challenging game play make this one to try.
A fairly realistic update of the classic Lunar Lander. Land safely and you are rewarded by being able to step outside and take in the view. It’s hard!
A convincing simulation of an amoeba. Control your amoeba by extending pseudopods with the mouse, and try to grab food to survive, grow, and divide. It’s pretty challenging.
Spin the world around to dump balls into the green-lit sections and away from the red-lit sections. Green multiplies your balls, red destroys them. Lose all your balls and you’re done. Great graphics and sound, and solid game play make this one a trip to play.
Fly your spaceship over the surface of the planet, defending it from enemies who want to shrink the planet into nothingness. There were a number of other entries in LD38 with a similar look and feel, a 3D orb-based shooter, where your shots skim over the surface of the planet. Almost like it were a newly-invented genre or something. But out of them all I think this one is probably my favorite of them.
This is an amazing entry in the Jam category. Super polished, it’s a cross between an infinite runner and a rhythm game, where you control a basketball-dribbling Godzilla-like Kaiju creature, as you relentlessly smash through level after level of targets. I had a blast playing this, and would love to see it as a full-fledged title. There’s not much more to ask for, except maybe an epic boss battle against another Kaiju or super robot, and some kind of breath attack.
That’s all for now… I still have a lot more games left to play. As I find more “great plays” I’ll be adding them here. If you have played something that you think deserves a larger audience, post a comment below.
Until next time!