Ratings have been posted for Ludum Dare 41. InvadTris received these scores:
Overall: 761st (3.298 average from 54 ratings)
Fun: 537th (3.346 average from 54 ratings)
Innovation: 659th (3.265 average from 53 ratings)
Theme: 554th (3.647 average from 53 ratings)
Graphics: 930th (2.817 average from 54 ratings)
Audio: 755th (1.894 average from 35 ratings)
Humor: 935th (2.162 average from 39 ratings)
Mood: 1002nd (2.689 average from 47 ratings)
The rankings may not look very high, but the numbers I earned in Overall, Fun, Innovation, and Theme are all solidly above a 3, which I am proud of. I think I might have done even better in the ratings had I completed the project in the window of the jam weekend. Due to my schedule, I was only able to put in 17 hours during the Jam, and submitted a game after deadline, which was playable but lacked considerable polish that I added over the next week+. A lot of people rated the 1.0 release, which according to the rules is proper, but I can infer from the score I received in the Audio category that at least some reviewers rated one of the later builds.
Considering I wasn’t necessarily planning on completing anything more than a design document this time around, I think this is more than OK. I received ratings from as many as 54 peers this time, which I think might be a record.
Importantly, I took away from the weekend a renewed enthusiasm for game development and took great joy in the work. This project was very fun to work on, and progress was steady and came more easily than in many of my other Ludum Dare projects.
I have still more planned for InvadTris, and will continue to develop it in the days ahead.