Tag: Hyperkin

Atari 2600+ announced

Today Atari announced a new console product, the Atari 2600+.

The $130 system looks like a miniature Atari 2600 4-switch “woody” model from the early 1980s.

It features HDMI output, a cartridge slot, and compatibility with Atari 2600 and 7800 systems. One CX-40 type joysticks are included, along with a 10-in-1 cartridge that includes the following titles: Adventure, Combat, Dodge Em, Haunted House, Maze Craze, Missile Command, RealSports Volleyball, Surround, Video Pinball, Yars’ Revenge.

A second CX-40 controller costs $25. CX-30 paddles can be purchased for $40, which includes a 4-in-1 game cartridge. This brings the total to build a “complete” system as they were originally sold back in the day to $195.

Significantly, I do not see any solution given for playing 7800 games requiring 2-button controls, which is most of the 7800 system’s library. This is a real drawback if, as it appears, there is no modern 7800 controller available or planned.

Inside the console is an Rockchip 3128 SOC (system on a chip), and since it’s a SOC-based system, this means that there will be compatibility problems with certain cartridges; a compatibility list, which does mention that some original titles do not work on it, as is typical of SOC systems, due to minor differences between the original hardware.

As of this writing, the compatibility list only notes 4 games that failed testing, along with another 113 games that they were unable to test. 515 titles passed testing. Weirdly, Atari were unable to test the console with Pitfall II, one of the most popular and easy to find Atari 2600 games.

For gamers who are running original hardware, but would like to hook up to a modern HDTV, and not have to worry about the eventual death of their 40+ year old consoles, this looks like a possible solution, assuming it supports the games you want to play on it. Of course, the original cartridges that you’ll be plugging into the slot are going to be 40+ years old too, unless you’re using a Harmony cart.

At first glimpse, I was excited about this product, but after looking more carefully, I’m going to have to give it the same C rating that I gave to the Retron 77.

Grade: C

Pros:

  • Looks like an Atari 2600
  • Real cartridge slot
  • Real joystick port
  • HDMI output
  • Plays most 2600 and 7800 games

Cons:

  • SOC implementation doesn’t support all games
  • 4-switch model, not a 6-switch model
  • Only 1 CX-40 joystick included; a second controller costs $. (Many Atari 2600 games have 2-player modes or require PvP play.)
  • No paddle controller included (CX30+ sold separately $40)
  • No 2-button controller option for 7800 games, other than vintage joysticks from the ’80s.
  • “Only” a 10-in-1 multi-game cartridge is included.

Recommendation: Maybe

If you can look past the shortcomings and focus on the positives, I think this can be a good buy that provides decent value. If you have a bunch of old cartridges laying around, but your console isn’t working reliably any more, go for it. But if you already have the means to play your Atari games, I’d recommend holding off for something `better. This system seems about as good as Hyperkin’s Retron 77 console, maybe a little better due to the build quality of the CX-40 joysticks and the inclusion of the 10-in-1 cartridge.

Hey, Atari: Make it better, do it right

If Atari had consulted with me before producing this, I would have given them the following advice to earn an A-rating and recommendation:

  • Implement the hardware with FPGA technology for the highest possible fidelity to the original hardware spec.
  • Use a 6-switch console shell, with real working switches. (Certain games, such as Space Shuttle, used the console switches as well as the joystick for controls, and the tiny, hidden difficulty switches of the 4-switch models just aren’t as good of a solution.)
  • Include 2 CX40 joysticks and 1 CX30 paddles.
  • Provide a 2-button joystick option for 7800 support.
  • Rather than a 10-in-1 cartridge, bundle the entire multi-volume Flashback Classics collection series, in cartridge format. Also, include a collection of 7800 titles in the box. There’s no reason not to do this. The entire Atari 2600 library was small enough to fit on a 3.5″ Floppy Disk (1.44 MB).
  • Sell as a bundle for $200.

If Atari can do all that, they would have a real winner that I would be excited to buy.

As it is, this product as it is isn’t bad, just not as good as it deserves to be, and a bit of a disappointment for someone looking for a premium modern system that can keep the original games running on modern TVs.

Hyperkin RetroN 77 Reviewed

The 1-line review:

It could have been so much better.

Hyperkin RetroN 77
The RetroN77 by Hyperkin

In a nutshell:

RetroN 77 is a conveniently packaged, aesthetically attractive $70 box that allows you to play (many, but not all) Atari 2600 cartridges on a HDTV set, or play ROMs for Atari 2600 games off a microSD card, powered by Stella, the most popular emulator for the Atari 2600.

HDMI output is cool, for ease of connecting to modern TVs, and for image quality. But that’s really the only truly good thing about this.  And it’s no better than running Stella on a PC.

The other things I liked about this when I first heard of it:  the cartridge slot, and the DB9 joystick ports, (which are the same as on the original system, allowing for play with original controllers).  But both of these features are compromised — many games will not play on cartridge in the RetroN 77, and the included joystick is, while a nice design that feels comfortable in the hand and includes ambidextrous buttons, is fragile and too clicky in use.  Fortunately those original controllers can be plugged into the RetroN 77 and work, but they still should have did better with the included joystick. And frustratingly, Hyperkin knew it, and yet they still shipped this product.

Also worth mentioning, the system offers saving and restoring your game state at the press of a button.  But the button is located on the console, where it’s less than easy to reach, not on the controller, where it would have made more sense (although, to be fair, I don’t see how they could have done this while preserving compatibility with the original DB9 controller port, and I definitely would not want to give that feature up just to have easier access to a save/restore button.) But the worst thing about the Save and Restore buttons is that they’re identical to each other, and to the adjacent “game select” and “game reset” buttons.  If you want to save your game, you must quickly hit the correct button, and if you screw up and hit any of the other buttons, you’ll either restore a previously saved gamestate, or reset the game, both of which will be ruinous to your current progress.  So this feature is just not very well thought out, and not very useful.  Also, the RetroN 77 can only save ONE gamestate per game cartridge or ROM file, making this feature extremely limited.  This is sad, because the included SD card has a 128MB capacity, and the entire Atari 2600 library will fit easily into less than 2MB, meaning that the memory card potentially has room for virtually infinite save files.  So none of that extra space will ever be put to good use.  All they had to do was add a menu to the Load button so that you would have to choose which save file to reload, or delete, and it could have been so much more.

RetroN 77 may be worthwhile to own — if you just want to take something simple out of the box, plug it in and go, with no software setup and configuration and have it simple and just work, except of course for the many games it doesn’t support on the cartridge slot. But ultimately it will not satisfy a serious gamer who wants to play his entire library of Atari 2600 games.

Even so, I’m glad that a company is at least trying to make something like this. The original hardware won’t last forever. I just wish that the execution were better.

Let’s get into the details.

Complaints:

  • System isn’t instantly on when you flip the power switch to ON. There’s a several second delay, long enough to make you wonder if the thing isn’t broken. Every time.
  • Way old version of Stella running on this thing.
  • Stella is a great emulator, and even this old version is very good. But emulation just isn’t as cool as ‘real hardware’ or an FPGA implementation of real hardware. In this case, it’s because the RetroN doesn’t REALLY play the game that you plugged into the cartridge slot; it copies the ROM off the cartridge and temporarily loads it and runs it in Stella, but for some reason (maybe because the Stella version is old?) it’s not capable of running cartridges that have extra processor chips in them.
  • Doesn’t support many games on the cartridge slot (basically, any of the later cartridges that packed extra chips to extend the capabilities of the obsolescent Atari 2600: Pitfall II, Mountain King, etc.) Update: A Retron 77 user has created a public list of tested games. It would have been nice if Hyperkin could have created this list, themselves, at least for the majority of games, rather than leaving it to users to figure it out for ourselves.
  • The joystick feel could be better, and durability is unacceptable. Everyone is reporting that the joystick breaks mere hours into playing with the system. Hyperkin acknowledged this is a known issue and promised to replace broken controllers, and to release a re-engineered controller that will be more robust. But why didn’t they just wait and release when it was ready? This shitty joystick will do nothing for Hyperkin’s reputation or to sell the system.
  • They really should have made a modern paddle controller, since original paddles are so fragile and need reconditioning in order to avoid jitter and work properly.  Update: Hyperkin now sells a controller called the Ranger, which incorporates paddle features, although it seems that they are decent, but not great.
  • System should remember the aspect ratio mode it was last in rather than default to 16:9.
  • Button layout for the console switches could have been better (ie, more like the original Atari 2600 6-switch model’s layout, same type of switches would have been so cool).
  • Limited number of “slots” for ROMs on the SD card (this is supposed to be fixed in a future firmware update) but it was a deliberate design choice on Hyperkin’s part to limit the number of ROMs that can be displayed in the SDcard menu, and that’s weak.

But this is a Hyperkin product, so what did you expect?  Right?

If you have any PC or Mac built in the last 20 years or so, or a Raspberry Pi, and hook it up to a decent monitor, buy a Stelladaptor and plug in an original CX40 joystick, you do not need the RetroN77 — unless you are a completist or enjoy being disappointed.

If you have original working hardware, you may not need the RetroN77, either, depending on if your HDTV can handle the video output, or you can mod your console, or if you still have an old NTSC CRT TV that works.

There’s hope Hyperkin can salvage this with a firmware update that updates Stella to the latest release available, ship replacement controllers that aren’t fragile, but even so it’d be better to hope this sells well enough for them to maybe bother with a “deluxe” 2.0 system that is FPGA-based and addresses the issues I listed above (and supports 5200, 8-bit, and 7800 games!)

But really, it would have been much better if Hyperkin had waited and worked out these issues and released the product when it was ready, rather than push something out to hit the 7/7 release date.

(Did anyone ACTUALLY care that the RetroN 77 was officially released on 7/7?)

No.  No one did. Except the marketing department at Hyperkin.

It was pretty nice of them to include a 128 MB SD card with the unit, fwiw.

Not recommended.

I will revisit the recommendation once Hyperkin are shipping the improved joysticks they’ve promised, and once they’ve released a firmware update, or some firmware hacks are available to give a better user experience. When a firmware update is available, it will be found here. But as is, out of the box this is a device that feels like it needed more development and refinement before it should have been considered for release.

And if you just gotta have a quantifiable rating…

5-star rating: 2/5 stars
Grade: C-

I’d give the RetroN 77 a full star or letter grade better rating if/when they replace the fragile joystick, and another letter grade if/when they release a modern paddle controller.  The actual console is not bad, for what it is, but when you understand it as a simple dedicated Stella box, running a rather outdated version of Stella, it becomes much less compelling, particularly with the current limitation of the number of ROMs on SD card that it will display in its UI, and the compatibility issues with various games on cartridge.  It’s just not good enough to make me recommend it over downloading Stella, plus as many ROMs as you care to find, and playing them on a PC hooked up to a HDTV, using a Stelladaptor with authentic controllers.

Hyperkin now taking Retron77 pre-orders, shipping in July

As if to show Atari how it’s done when a real company develops a real product, Hyperkin announced today that they’re now taking pre-orders for their Retron77 console.  The $69.99 retro-console is expected to start shipping to customers on July 7, 2018.

Hyperkin Retron77

While the Retron77 doesn’t promise to usher in an era of newAtari games, it looks like it will be pretty awesome for a few important reasons:

  • It actually exists,
  • it’s shipping in less than a month,
  • it’s reasonably inexpensive,
  • 720p over HDMI,
  • real cartridge slot for playing actual Atari 2600 cartridges,
  • real controller ports for using your favorite vintage controller,
  • and a nice-looking joystick that features an often-requested feature: an ambidextrous fire button!

I had heard rumors about a year ago that Retron77 would be an FPGA-based implementation of the Atari 2600, but it’s not stated in the product description on their website whether this is so, or if it will rely on emulation.  If it does use emulation, it’s my hope that the system will prove to be hackable to emulate other systems, such as the Atari 5200 or 7800.  But I would be more excited by a FPGA-based system due to the fidelity to the original hardware made possible by FPGA technology.

Other Retron consoles by Hyperkin have been spotty, with problems ranging from terrible controllers to poor emulation quality to violating open source software licenses, so it remains to be seen if the Retron77 will be worth buying. But their more recent offerings have been better, and they seem to have hit all the right notes with this one. I’m looking forward to having one that I can test with soon.

Either way, it is a real product, and will ship in less than a month, and for under $100. By contrast, the AtariBox may come out in about a year, for $300, with unknown developers lined up to release unknown new titles at launch.

Update

Youtube videogamer Metal Jesus has posted a review of the Retron77, providing more details.  The most important revelations:

  1. System plays the games via emulation, using Stella, which Hyperkin properly licensed for the product.
  2. Lag is minimal, nearly imperceptible.
  3. Retron 77 does have a SD card slot, as rumored.
  4. Not all games can be played via the cartridge slot (notably, Pitfall II) for some reason, but if you have a ROM you can put it on an SD card. However…
  5. Retron’s GUI for the SD card menu limits you to seeing only 20 ROMs, max.  According to Hyperkin it’s a measure intended to curb piracy, and the feature is intended to allow users to play the occasional homebrew game. This explanation makes no sense, because homebrew games are also copyrighted (although many homebrew developers put their ROMs out for free download for the benefit of the community), and also available on cartridge in many cases (though per point 4, above, they may not play through the cartridge slot…)  This is really limiting and annoying, and will be one of the first things hackers will want to fix.  With a game catalog of over 700 games, it would be the preferred way to play games — particularly given the apparent failings of playing every game through the cartridge slot, not to mention the difficulty of getting 40 year old EEPROM carts to read.  Update: I’ve read that Hyperkin have reversed course on the limit, and have decided to remove the restriction.  Hooray!
  6. The joystick in the review unit broke, apparently it is fragile. But, Hyperkin say they are aware of this issue and already have a more robust version of this controller that will be included with the production model, and they will replace any that break.
  7. Metal Jesus echoes a sentiment expressed by many: that a multi-system Retron that covers Atari/Intellivision/Colecovision or early 8-bit computers would be a must-buy.

John Hancock’s review shows more extensive testing, reveals additional shortcomings: Grand Prix driving controller not supported, Harmony Cart and homebrew carts not supported (but this isn’t such a big deal, considering you can load ROMs onto the SD card).

AtariBox, RetroN 77 teasers 

In the past few days, I’ve become aware of chatter about two potentially exciting new bits of hardware for Atari 2600 fans: Atari’s AtariBox, and Hyperkin’s RetroN 77.

Atari (well, the company who now owns Atari’s trademarks) has scant information about the AtariBox. Beyond the name, we know basically nothing about it so far.

RetroN 77 is a new console from Hyperkin, which is designed to play real Atari 2600 carts, apparently through emulation via the excellent open source Stella emulator, with real controllers, using the same ports as the original, so compatible with 3rd party Atari controllers, and outputting 1080p over HDMI.

Since I know nothing about the AtariBox yet, my early excitement is for the RetroN 77, but that could easily change. Hopefully Hyperkin will do the venerable VCS justice for the HDTV Age.

My hope for the AtariBox is that it will be a retro-inspired platform that caters to indie developers who want to make games in an old school style, that look like they could have been at home in the late 70’s/early80’s, albeit not strictly constrained by the hardware limits of that time. Think what Shovel Knight was to the NES; I’d love it if AtariBox were a platform for the equivalent of such games for the Atari 2600/5200/7800/400/800/Intellivision/Colecovision era of home videogames.