Tag: Game programming

Math every game developer should know

[Editor’s note: For now this is kindof a stub article.

I’m brain dumping a list of math that I use all the time (or would like to) in making video games.

For now, it’s just a list of areas of math that come in really handy, again and again, with many games. I won’t try to put lessons into this article; this is just a list of topics to check into.

I’d love to grow this list! Leave a comment, or contact me with suggestions for more math to add.

Over time, I’ll probably flesh this out with a list of gamedev-specific uses for each type of math.]

  1. linear algebra

  2. trigonometry

  3. stochastic functions (randomness)

  4. probability

  5. permutation

  6. matrix algebra

  7. fibonacci

  8. statistics

  9. binary and bitwise math

GameMaker Game Programming with GML book published

Newly published today by Packt Press, GameMaker Game Programming with GML, written by Matthew DeLucas.

I contributed technical review to the manuscript, as an unpaid volunteer. Purchasing through the amazon affiliate link below is the only compensation I will receive for the work I put into the book.