In creating my last tutorial and demo, I needed to calculate the rolling average for the fps so I could measure performance differences between Instance Pooling and Create-Destroy.
It turned out that the functions for setting up a rolling average were pretty simple, yet were a pain to do well. So once I got them working, I decided to make them into an asset for GameMaker: Marketplace, so they’ll be easy to re-use in any project, with any series of numeric values, and so I can share them with the community.
Calculating a rolling average over a series of streaming values is now simplified by these new functions:
rolling_mean_create() rolling_mean_destroy() rolling_mean_add() rolling_mean_read() rolling_mean_size() rolling_mean_resize()
Rolling Average on GameMaker Marketplace (free download)
Rolling Average on itch.io (free download) (free download)