(Part 1 | Part 2)
Saturday I developed Enemy AI and Food. The first Enemy was actually done Friday, simply a renamed, re-colored (red) variant of Player with a collision event to handle contact with the Player, and the control scheme modified to have the Enemy bacteria follow the nearest Player bacterium, not the mouse.
What resulted from this was actually surprising: (more…)
Once I decided that my idea to create a game based on bacteria was both interesting and within my capability, I needed to figure out if it would be technically feasible. I knew that I would be working in Game Maker, because I know it the best and can get results quickly with it.
Choose Your Weapons
I toyed with the idea of (more…)
Is it supposed to be ironic and funny that they call these things post-mortems? What died?
My mind rebelled when they announced the theme Tiny World. There was another theme that I’d hoped would win, because I’d recently had an idea to do a game like that one. But it didn’t.
Friday night I was hanging out (more…)
I participated in my first Ludum Dare over the weekend. The theme for Ludum Dare 23 was “Tiny World”.
My game is called Bactarium. The title is a portmanteau of Bacteria and Terrarium. It takes place in a petri dish.