Tag: Tempest 4000

Tempest 4000 released

Bad news for AtariBox fans:  Tempest 4000 was released today.  Why is this bad for AtariBox?  Well, Tempest 4000 is the one new modern launch title that Atari has announced for the doomed console, and the game is available today on XBox One, PS4, and Windows. Anyone who’s excited to play T4K can play it now, and will not have to wait a year plus and buy a $300 console for the privilege.  Well, at least T4K is still published by Atari SA, so whatever platform you might buy it for, they’ll get some money.

Hey, Atari, congratulations on launching a product! I’m glad to see you were able to play nice with Jeff Minter and work together to put this out.

So what else does AtariBox have up its sleeve?  Any exclusive content?  A second launch title?  An Q&A article published on Medium on July 13 is the only new PR that I’ve seen from Atari SA since the close of the campaign on June 30. Atari SA remain very quiet about it, and have not put much information out since the close of their IndieGoGo campaign, which raised just short of $3M in pre-sales for the system — well short of the amount raised in 2012 on Kickstarter by Ouya, which raised over $8.5M and had 6 times as many backers, yet struggled in the market and failed to gain marketshare due to a lack of compelling exclusive content.)

Is the AtariBox fake?

Editor’s note: [I’m calling Atari’s new VCS “AtariBox” to differentiate it from the original 1977 Atari VCS (2600)]

Last night, Youtube Gaming channel RGT85 broke news that a developer of Tempest 4000 made public statements which cast doubt on whether the AtariBox is real. There is a discussion thread on Reddit with additional information and speculation.

A year ago, news circulated that Tempest creator Jeff Minter had reconciled with Atari on a dispute over the rights to Tempest, and that he was going to work with them to bring Tempest 4000 to the AtariBox. But according to Llamasoft developer Ivan Zorzin, Tempest 4000 has been in development for PC, XBox, and Playstation 4 platforms, and he knows nothing of any development of a version for AtariBox. According to Zorzin, Atari’s use of footage of Tempest 4000 is not footage of it running on an AtariBox.

At this point, I can only regard these as rumors, but it is definitely a concern that the Tempest 4000 developer and Atari aren’t on the same page. Since the AtariBox hardware is commodity PC hardware, it’s feasible that Atari could have run a Windows build of Tempest 4000 on Windows on AtariBox hardware, or in WINE on Linux on AtariBox hardware. Or it could well be that the footage is not from a running AtariBox at all.

This calls into question whether Atari even have an actual, working prototype yet. Earlier this year at GDC, they did not. Their case was only a mock-up. The case designs that they’ve shown look good, but for the longest time Atari only showed renderings of 3D models of the case. More recently, they seem to have produced a physical example of the case, and supposedly it has working hardware inside it, but these new revelations cast even that into doubt.

When Atari launched their crowdfunding campaign on IndieGogo, they published specifications for the system, but I’m not aware of anyone reporting that they’ve seen an actual working AtariBox. It would not surprise me if they haven’t started manufacturing them as yet, but are running the internal hardware inside of generic cases, and if that were the case it wouldn’t worry me too greatly, provided that they had confidence that the final product case would work from an engineering standpoint (for thermal dissipation, RF shielding, etc).

Atari have been promoting the IndieGoGo campaign heavily, bragging about having raised $2.7 million from over 10000 backers in 8 days, but the rate of buy-in has slowed dramatically — the first 24 hours saw $2 million of that come in. This sounds like a lot of money, but it’s paltry. A real console launch from Microsoft or Sony takes about a billion dollars to do. Manufacturing needs millions of units in order to have a hope of being profitable. 10,000 backers is tiny. Obviously, more customers may line up to buy an AtariBox once it’s actually available, but if their initial manufacturing batch is only in the tens of thousands, there’s no way Atari will make enough money on it to create a viable brand ecosystem for developers to create new games for it.

The worst thing about this (if AtariBox is indeed real and actually ships on time) is that if Tempest 4000 isn’t really an AtariBox exclusive, then once again we have zero first party exclusive launch titles for the console.

It’s shameful if today’s “Atari” are perpetrating a fraud on consumers, exploiting the good will and nostalgia for the real Atari brand that the current company owns the rights to. If this does turn out to be a massive hoax, I can only hope that it doesn’t destroy the Atari name forever, and that the guilty parties are prosecuted and punished. It might be fitting for Atari’s brand to be dissolved in such a situation, and given to reputable and responsible people to curate. People such as Albert Yarusso of AtariAge.com, who have created a niche cottage industry around homebrew development of new Atari carts would be more deserving of ownership of the brand.

Update: According to Hardcore Gamer, Ivan Zorzin has now confirmed that Tempest 4000 will have an AtariBox port. If this is indeed true, it’s amazing if Zorzin continues to be an employee of Llamasoft after the damage to Atari’s reputation as a result of the confusion his original post sparked.  Regardless of whether T4K is going to be a launch title or not, there’s still plenty of good reason to remain skeptical of Atari’s claims for the system, and even if Atari delivers fully on all of their promises, the system will have its work cut out for it to carve a niche out of the current videogame market.  Atari will need everything to go completely flawlessly and better than expected if is to have any hope of lasting success.