Tag: root

Driven to distraction

Top techy things I’m doing that aren’t game-dev (aside from my day job):

  1. Trying to root my Android device. Mission accomplished.
  2. In order to recover a draft from the local storage on my my WordPress for Android app that got eaten for some reason. Mission accomplished.
  3. Trying to get Chrome to allow me to download root-enabling exploits for my Android device so that I can get root. Mission accomplished.
  4. Temporarily disabling security features on Windows to allow the root-enabling exploits to unpack from their .zip archive and run. Mission accomplished.
  5. Seriously, Google, everyone knows you can root your device, and there are a multitude of legit reasons to do so, it’s open source, open source is supposed to mean freedom, so stop with the forcing people to hack their way into root already. It’s MY device, I paid for it, I’m it’s owner. I shouldn’t need to pwn it to own it. There should be a supported configuration “enable root” that should be all I need to do. It’s totally unacceptable from a freedom standpoint not to have this as a supported feature. By not providing it, you are making yourself an adversary to your customers.
  6. Figure out why when I try to log in to administer this site in Chrome browser on Windows, I get redirected back to the login form, but Firefox and IE don’t have a problem authenticating me. I mean, I have a pretty good idea why, but I just don’t understand why the setting I changed affects Chrome this way, but not IE or FF. Managed to get this one working, at least.

Seriously, I really need a staff of assistants who can do things for me so I can focus on game dev. Doing everything for myself is so inefficient. I wish it were feasible to have underlings. If not a servant class, then at least AI capable of understanding and doing what I want done without me having to spell out every last detail of how.